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	<id>https://gswiki-archive.gs-game.uk/index.php?action=history&amp;feed=atom&amp;title=Sleek_black_kiramon_stalker</id>
	<title>Sleek black kiramon stalker - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://gswiki-archive.gs-game.uk/index.php?action=history&amp;feed=atom&amp;title=Sleek_black_kiramon_stalker"/>
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	<updated>2026-11-12T04:07:20Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://gswiki-archive.gs-game.uk/index.php?title=Sleek_black_kiramon_stalker&amp;diff=13740&amp;oldid=prev</id>
		<title>imported&gt;TURKEYBONE at 22:25, 23 April 2024</title>
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		<updated>2024-04-23T22:25:53Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Creature start2 &amp;lt;!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --&amp;gt;&lt;br /&gt;
| picture =  &lt;br /&gt;
| level = 108 &amp;lt;!-- This will also be used at the end of the page in the Near level creature template --&amp;gt;&lt;br /&gt;
| family = Kiramon &amp;lt;!-- Add creature to family page subcategory/list, which will be linked on preview/save --&amp;gt;&lt;br /&gt;
| type = Insect &amp;lt;!-- Creature body type --&amp;gt;&lt;br /&gt;
| otherclass = &amp;lt;!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --&amp;gt;&lt;br /&gt;
| area = The Hive &amp;lt;!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --&amp;gt;&lt;br /&gt;
| bcs = Yes &amp;lt;!-- All new creatures are BCS --&amp;gt;&lt;br /&gt;
| hitpoints = 325&lt;br /&gt;
| roundtime = &amp;lt;!-- Creature speed --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Creature attack attributes2 &amp;lt;!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY.  --&amp;gt;&lt;br /&gt;
| PA1 =  Claw&lt;br /&gt;
| PA2 = Stinger (attack)&lt;br /&gt;
| PAA = &lt;br /&gt;
| BT1 =  &amp;lt;!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --&amp;gt;&lt;br /&gt;
| BTA = &lt;br /&gt;
| WD1 =  &amp;lt;!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --&amp;gt;&lt;br /&gt;
| WDA = &lt;br /&gt;
| OS1 =  &amp;lt;!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --&amp;gt;&lt;br /&gt;
| MN1 =  Eviscerate&lt;br /&gt;
| MN2 = Coup de Grace&lt;br /&gt;
| MN3 = Dirtkick&lt;br /&gt;
| AB1 =  Weapon Web&lt;br /&gt;
| AB2 = Stealth&lt;br /&gt;
| AB3 = On the Hunt&lt;br /&gt;
| AB4 = Durable Carapace&lt;br /&gt;
| ABA =  &amp;lt;!-- Special abilities right column, use respective corresponding right column as needed for misc info --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes2 &amp;lt;!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --&amp;gt;&lt;br /&gt;
| asg = 12N &amp;lt;!-- Insert asg # and template will automatically convert to include type of armor --&amp;gt;&lt;br /&gt;
| IMM1 = &amp;lt;!-- add IMM2 (up to 15) for additional immunities --&amp;gt;&lt;br /&gt;
| Melee = ? &lt;br /&gt;
| Ranged = ?&lt;br /&gt;
| Bolt = ?&lt;br /&gt;
| UDF = ?&lt;br /&gt;
| BarTD = ?&lt;br /&gt;
| CleTD = ?&lt;br /&gt;
| EmpTD = ?&lt;br /&gt;
| PalTD = ?&lt;br /&gt;
| RanTD = ?&lt;br /&gt;
| SorTD = ?&lt;br /&gt;
| WizTD = ?&lt;br /&gt;
| MjETD = ?&lt;br /&gt;
| MnETD = ?&lt;br /&gt;
| MjSTD = ?&lt;br /&gt;
| MnSTD = ?&lt;br /&gt;
| MnMTD = ? &lt;br /&gt;
| DSP1 =  &amp;lt;!-- Defensive spells insert up to DSP15, they will automatically link --&amp;gt;&lt;br /&gt;
| SDA1 =  &amp;lt;!-- Special defensive abilities list insert up to SDA10, these will not link automatically --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature special other|?}} &amp;lt;!-- Replace ? with unique special ability, such as raising others, summoning another creature, turning bodies into zombies, etc. Remove entire template if the creature does not have a unique non-offensive or non-defensive special ability --&amp;gt;&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | coins = ?&lt;br /&gt;
 | magic items = ?&lt;br /&gt;
 | gems = yes&lt;br /&gt;
 | boxes = no&lt;br /&gt;
 | other = ?&lt;br /&gt;
 | skin = a mottled kiramon poison gland&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;Glittering, spherical eyes stand out from the matte black of the kiramon stalker&amp;#039;s carapace, which is so dark that it seems to drink the surrounding light.  The stalker is a creature seemingly tailored for speed and stealth.  Roughly shaped like a mantis, it balances on stick-like legs with powerful hindquarters, and it looks ever ready to spring.  Wings like gossamer shadows enfold the stalker&amp;#039;s thorax like a dusky cloak.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hunting Strategies==&lt;br /&gt;
Kiramon stalkers are stealthy square enemies who move in concealment in the Hive and attack from hiding using both physical attacks and rogue maneuvers. They have the On the Hunt ability, which allows them to move directly to your location from elsewhere if you are disabled, making them an ever-present danger if things go wrong. Kneeling is not sufficient for this, but being stunned or webbed is. Immediately using AOE control effects after you recover may be a good idea to prevent the oncoming ambush.&lt;br /&gt;
&lt;br /&gt;
Kiramon stalkers have a durable carapace which can reduce some damage instances to 1 damage.&lt;br /&gt;
&lt;br /&gt;
Kiramon stalkers have a web-based SMR attack which, if it succeeds, will tangle your weapon in webbing, rendering it useless in combat. The webbing can be removed by PRYing your weapon, which induces roundtime.&lt;br /&gt;
&lt;br /&gt;
==Other Information==&lt;br /&gt;
&lt;br /&gt;
A stalker is nearby if:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;&lt;br /&gt;
Something stirs in the shadows.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Weapon-webbing:&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;&lt;br /&gt;
[SMR result: 113 (Open d100: 49, Bonus: 6)]&lt;br /&gt;
A sleek black kiramon stalker spreads its gossamer wings and arches its back, spraying coarse webbing toward your vultite sledgehammer!&lt;br /&gt;
The webbing entangles your sledgehammer, rendering it useless!&lt;br /&gt;
&lt;br /&gt;
You try to pry your vultite sledgehammer free from the webbing entangling it, but it is difficult to work with the coarse, dark silk of the sloppy cocoon.&lt;br /&gt;
Roundtime: 4 sec.&lt;br /&gt;
&lt;br /&gt;
You pry your vultite sledgehammer free from the webbing entangling it.&lt;br /&gt;
Roundtime: 6 sec.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Logs should be added using: &amp;lt;pre{{log2|margin-right=26em}}&amp;gt;, insert a return and paste log, no formatting needed most of the time, close with /pre tag --&amp;gt; &lt;br /&gt;
&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 106&lt;br /&gt;
|levelm1 = 107&lt;br /&gt;
|level = 108&lt;br /&gt;
|levelp1 = 109&lt;br /&gt;
|levelp2 = 110&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>imported&gt;TURKEYBONE</name></author>
	</entry>
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