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	<id>https://gswiki-archive.gs-game.uk/index.php?action=history&amp;feed=atom&amp;title=Siren_lizard</id>
	<title>Siren lizard - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://gswiki-archive.gs-game.uk/index.php?action=history&amp;feed=atom&amp;title=Siren_lizard"/>
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	<updated>2026-11-12T00:29:11Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://gswiki-archive.gs-game.uk/index.php?title=Siren_lizard&amp;diff=13697&amp;oldid=prev</id>
		<title>imported&gt;MOD-GSMOTTE: Fixed link.</title>
		<link rel="alternate" type="text/html" href="https://gswiki-archive.gs-game.uk/index.php?title=Siren_lizard&amp;diff=13697&amp;oldid=prev"/>
		<updated>2021-03-28T13:10:37Z</updated>

		<summary type="html">&lt;p&gt;Fixed link.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Creature start2 &amp;lt;!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --&amp;gt;&lt;br /&gt;
| picture = siren_lizard.jpg&lt;br /&gt;
| level = 42&amp;lt;!-- This will also be used at the end of the page in the Near level creature template --&amp;gt;&lt;br /&gt;
| family = Reptilian &amp;lt;!-- Add creature to family page list, which will be linked on preview/save --&amp;gt;&lt;br /&gt;
| type = Quadruped &amp;lt;!-- Creature body type --&amp;gt;&lt;br /&gt;
| otherclass = Living &amp;lt;!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --&amp;gt;&lt;br /&gt;
| otherclass2 = &lt;br /&gt;
| area = Fhorian Village&amp;lt;!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --&amp;gt;&lt;br /&gt;
| area2 = &lt;br /&gt;
| area3 = &lt;br /&gt;
| area4 = &lt;br /&gt;
| area5 = &lt;br /&gt;
| area6 = &lt;br /&gt;
| area7 = &lt;br /&gt;
| bcs = Yes &amp;lt;!-- All new creatures are BCS --&amp;gt;&lt;br /&gt;
| hitpoints = 400&lt;br /&gt;
| roundtime = &amp;lt;!-- Creature speed --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes2 &amp;lt;!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY.  --&amp;gt;&lt;br /&gt;
| PA1 = claw (attack)&amp;lt;!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --&amp;gt;&lt;br /&gt;
| PAA = 267&lt;br /&gt;
| PA2 = Pound (attack)&lt;br /&gt;
| PAB = 267&lt;br /&gt;
| PA3 = Ensnare (attack)&lt;br /&gt;
| PAC = 277&lt;br /&gt;
| PA4 = Tail (attack)&lt;br /&gt;
| PAD = 255&lt;br /&gt;
| BT1 = &amp;lt;!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --&amp;gt;&lt;br /&gt;
| BTA = &lt;br /&gt;
| WD1 = Poison&amp;lt;!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --&amp;gt;&lt;br /&gt;
| WDA = 126&lt;br /&gt;
| WD2 = &lt;br /&gt;
| WDB = &lt;br /&gt;
| WD3 = &lt;br /&gt;
| WDC = &lt;br /&gt;
| OS1 = &amp;lt;!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --&amp;gt;&lt;br /&gt;
| MN1 = &amp;lt;!-- Combat Maneuvers insert up to MN10 --&amp;gt;&lt;br /&gt;
| MN2 = &lt;br /&gt;
| AB1 = Tail lash&amp;lt;!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --&amp;gt;&lt;br /&gt;
| ABA = Prone target&amp;lt;!-- Special abilities right column, use respective corresponding right column as needed for misc info --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes2 &amp;lt;!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --&amp;gt;&lt;br /&gt;
| asg = 8N&amp;lt;!-- Insert asg # and template will automatically convert to include type of armor --&amp;gt;&lt;br /&gt;
| IMM1 = &amp;lt;!-- add IMM2 (up to 15) for additional immunities --&amp;gt;&lt;br /&gt;
| Melee = 164&lt;br /&gt;
| Ranged = &lt;br /&gt;
| Bolt = 173&lt;br /&gt;
| UDF = 248&lt;br /&gt;
| BarTD = 137&lt;br /&gt;
| CleTD = &lt;br /&gt;
| EmpTD = &lt;br /&gt;
| PalTD = &lt;br /&gt;
| RanTD = &lt;br /&gt;
| SorTD = 159&lt;br /&gt;
| WizTD = &lt;br /&gt;
| MjETD = &lt;br /&gt;
| MnETD = 167&lt;br /&gt;
| MjSTD = &lt;br /&gt;
| MnSTD = 150&lt;br /&gt;
| MnMTD = &lt;br /&gt;
| DSP1 = &amp;lt;!-- Defensive spells insert up to DSP15, they will automatically link --&amp;gt;&lt;br /&gt;
| DSP2 = &lt;br /&gt;
| DSP3 = &lt;br /&gt;
| DSP4 = &lt;br /&gt;
| DSP5 = &lt;br /&gt;
| SDA1 =  &amp;lt;!-- Special defensive abilities list insert up to SDA10, these will not link automatically --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | coins = Yes &lt;br /&gt;
 | magic items = &lt;br /&gt;
 | gems = Yes&lt;br /&gt;
 | boxes = &lt;br /&gt;
 | other = &lt;br /&gt;
 | skin = a multicolored siren lizard skin&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;The siren lizard has multicolored pastel skin which appears to be rather scaly, a long, blunt snout, sharp teeth, and a swiftly moving tail.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hunting strategies==&lt;br /&gt;
It is wise to prepare one&amp;#039;s self by casting [[Poison Resist (105)]] before hunting these creatures, so as to benefit from an additional warding check. Siren lizards have a chance to inflict a poisoned state upon almost every melee attack made against it, as a sort of defense mechanism. The poison is based on the warding failure (e.g. +110 will yield 10 damage over time) and dissipates 1 per round.  Additional attacks upon a siren lizard while poisoned will not incur another poison warding attack.  Remaining poisoned at a low rate (such as 10 per) with [[acantha leaf]] or [[Bloody Krolvin ale]] will allow you to continue to hunt siren lizards with no poison attacks until it is fully dissipated.&lt;br /&gt;
&lt;br /&gt;
Killing the siren lizard in as few hits as possible is essential. Ambushing is useful in killing them quickly.&lt;br /&gt;
&lt;br /&gt;
==Other information==&lt;br /&gt;
A similar poison effect occurs when attempting to skin a siren lizard.&lt;br /&gt;
&lt;br /&gt;
Siren Lizards have both a tail sweep maneuver and a tail natural weapon attack.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;&amp;gt;A siren lizard lashes its tail with lightning speed at your legs!&lt;br /&gt;
You lose your footing and fall to the ground!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;A siren lizard swings its swift tail at you!&lt;br /&gt;
  AS: +255 vs DS: +205 with AvD: +31 + d100 roll: +42 = +123&lt;br /&gt;
   ... and hits for 12 points of damage!&lt;br /&gt;
   Jarring blow to your back.&amp;lt;/pre&amp;gt;&lt;br /&gt;
  &lt;br /&gt;
== References ==&lt;br /&gt;
* [https://en.wikipedia.org/wiki/Lizard Lizard on Wikipedia]&lt;br /&gt;
&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 40&lt;br /&gt;
|levelm1 = 41&lt;br /&gt;
|level = 42&lt;br /&gt;
|levelp1 = 43&lt;br /&gt;
|levelp2 = 44&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>imported&gt;MOD-GSMOTTE</name></author>
	</entry>
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