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	<id>https://gswiki-archive.gs-game.uk/index.php?action=history&amp;feed=atom&amp;title=Silent_Strike</id>
	<title>Silent Strike - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://gswiki-archive.gs-game.uk/index.php?action=history&amp;feed=atom&amp;title=Silent_Strike"/>
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	<updated>2026-11-12T01:29:58Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://gswiki-archive.gs-game.uk/index.php?title=Silent_Strike&amp;diff=13633&amp;oldid=prev</id>
		<title>imported&gt;WOMBATSANDERS: added eviscerate to the list of rehiding abilities, clarified language</title>
		<link rel="alternate" type="text/html" href="https://gswiki-archive.gs-game.uk/index.php?title=Silent_Strike&amp;diff=13633&amp;oldid=prev"/>
		<updated>2023-05-19T12:38:01Z</updated>

		<summary type="html">&lt;p&gt;added eviscerate to the list of rehiding abilities, clarified language&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Player System Manager&lt;br /&gt;
  |mnemonic = silentstrike&lt;br /&gt;
  |verb = [[Verb:FEAT|FEAT]]&lt;br /&gt;
  |type = Attack&lt;br /&gt;
  |roundtime = ATTACK&lt;br /&gt;
  |stamina = 20&lt;br /&gt;
  |offensivegear = Both hands&lt;br /&gt;
  |requirements = Training in Ambush and Stalking and Hiding is recommended.&lt;br /&gt;
  |attributes = &amp;lt;br&amp;gt;Hostile&amp;lt;br&amp;gt;Initiator Stance Penalty&amp;lt;br&amp;gt;Rehiding Enabled&amp;lt;br&amp;gt;Shield Defensive Bonus&amp;lt;br&amp;gt;Target Stance Bonus&amp;lt;br&amp;gt;&lt;br /&gt;
  |availableto = [[Rogue]]s (at level 25) &lt;br /&gt;
}}&lt;br /&gt;
{{PSM3.0costs&lt;br /&gt;
  |rank1 = Free&lt;br /&gt;
  |rank2 = Free&lt;br /&gt;
  |rank3 = Free&lt;br /&gt;
  |rank4 = Free&lt;br /&gt;
  |rank5 = Free&lt;br /&gt;
}}&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{PSMinfo&lt;br /&gt;
  |description = Attempt to strike a target from hiding without revealing one&amp;#039;s location.&lt;br /&gt;
  |mechanics = Silent Strike reduces aiming chance by 50% at rank 1 and scales down to 10% at rank 5 (10% per rank).  You may specify an attack modifier of {{boldmono|WAYLAY}}, {{boldmono|JAB}}, {{boldmono|GRAPPLE}}, {{boldmono|PUNCH}}, or {{boldmono|KICK}} after {{boldmono|FEAT SILENTSTRIKE}} to use that attack type instead.&lt;br /&gt;
  |additionalinfo = Characters that witness a successful Silent Strike will see &amp;quot;a shadowy figure&amp;quot; strike a target in place of the character&amp;#039;s name. &lt;br /&gt;
&lt;br /&gt;
===Syntax===&lt;br /&gt;
Silent Strike reduces [[AIM (verb)|aiming]] chance by 50% at rank 1 and scales down to 10% at rank 5 (10% per rank).&lt;br /&gt;
&lt;br /&gt;
:{{boldmono|feat silentstrike [attack modifier] &amp;lt;target&amp;gt; [aimed location if aiming]}}&lt;br /&gt;
&lt;br /&gt;
===Additional Mechanical Information===&lt;br /&gt;
This skill is useful because it allows a character to jump back into hiding without the need to {{boldmono|[[HIDE (verb)|HIDE]]}} again. &lt;br /&gt;
&lt;br /&gt;
Additional ranks in Silent Strike will help to ensure an attack without revealing one&amp;#039;s self. The character&amp;#039;s [[level]] versus the target also seems to play a role in determining whether the feat is successful.&lt;br /&gt;
&lt;br /&gt;
If a rogue does not successfully perform the Silent Strike, they will attack the target normally, as if attempting to {{boldmono|[[AMBUSH (verb)|AMBUSH]]}} from hiding. The character will still incur the feat&amp;#039;s normal [[stamina]] cost.&lt;br /&gt;
&lt;br /&gt;
While characters may not see the rogue that performs a silent strike, it does not excuse rogues from the {{boldmono|[[JUSTICE (verb)|JUSTICE]]}} system if they attack a character in town.&lt;br /&gt;
&lt;br /&gt;
Having the [[Armored Stealth]] [[Armor Specialization]] active will add to success. The chance for success is capped at 99%. &lt;br /&gt;
&lt;br /&gt;
====Rehiding Abilities====&lt;br /&gt;
&lt;br /&gt;
Once the a rogue has learned the first rank of Silent Strike, they will also attempt to remain hidden when performing the [[Cutthroat]], [[Eviscerate]], or [[Subdue]] maneuvers which have the {{boldmono|REHIDING ENABLED}} attribute.&lt;br /&gt;
&lt;br /&gt;
===Messaging===&lt;br /&gt;
;First-person&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=35%}}&amp;gt;&lt;br /&gt;
You quickly leap from hiding to deliver your attack!&lt;br /&gt;
You swing a rusty old wakizashi at a velnalin!&lt;br /&gt;
  AS: +282 vs DS: +7 with AvD: +40 + d100 roll: +100 = +415&lt;br /&gt;
  ... and hit for 140 points of damage!&lt;br /&gt;
  Left hand severed at the wrist!&lt;br /&gt;
The velnalin groans loudly as he slumps to the ground and cradles his wounded left hoof.&lt;br /&gt;
The velnalin lets out a final agonized sigh and dies.&lt;br /&gt;
You retreat back into the shadows.&lt;br /&gt;
Roundtime: 5 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Third-person&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=35%}}&amp;gt;&lt;br /&gt;
A shadowy figure leaps from hiding to attack!&lt;br /&gt;
The figure swings a rusty old wakizashi at a velnalin!&lt;br /&gt;
  AS: +282 vs DS: +7 with AvD: +40 + d100 roll: +100 = +415&lt;br /&gt;
  ... and hits for 140 points of damage!&lt;br /&gt;
  Left hand severed at the wrist!&lt;br /&gt;
The velnalin groans loudly as he slumps to the ground and cradles his wounded left hoof.&lt;br /&gt;
The velnalin lets out a final agonized sigh and dies.&lt;br /&gt;
The figure quickly disappears from view.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
* [[Player System Manager/Saved posts | Player System Manager saved posts]]&lt;br /&gt;
* [[Player System Manager - Phase 3]]&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Feats]]&lt;/div&gt;</summary>
		<author><name>imported&gt;WOMBATSANDERS</name></author>
	</entry>
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