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	<id>https://gswiki-archive.gs-game.uk/index.php?action=history&amp;feed=atom&amp;title=Sighting</id>
	<title>Sighting - Revision history</title>
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	<updated>2026-11-12T01:30:58Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://gswiki-archive.gs-game.uk/index.php?title=Sighting&amp;diff=13584&amp;oldid=prev</id>
		<title>imported&gt;DREWES14: ranged training is no longer needed to assess ranged weapons</title>
		<link rel="alternate" type="text/html" href="https://gswiki-archive.gs-game.uk/index.php?title=Sighting&amp;diff=13584&amp;oldid=prev"/>
		<updated>2023-11-22T20:19:29Z</updated>

		<summary type="html">&lt;p&gt;ranged training is no longer needed to assess ranged weapons&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{| style=&amp;quot;float:right;&amp;quot;&lt;br /&gt;
| {{Padding weighting table|type=Sighting}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Sighting&amp;#039;&amp;#039;&amp;#039; is the ranged version of [[weighting]] and follows the same scale as weighting and [[padding]] (i.e. 10 combat effective points is &amp;quot;heavy&amp;quot; sighting). Sighting helps hit targets more [[Aiming Success#Aiming Formula: Ranged | accurately]] rather than increasing the critical rank of a [[wound]], although sighting in excess of the aiming cap (100%) will contribute to critical weighting.&lt;br /&gt;
&lt;br /&gt;
When the aiming cap is reached for the body part being targeted, any additional sighting over the cap will be converted to critical weighting instead. The amount of sighting converted is &amp;quot;services / 2&amp;quot; but it is unknown at this time if that is total services or services over what is needed for the aim cap.&lt;br /&gt;
&lt;br /&gt;
For the purpose of calculating converted critical weighting on unaimed attacks, attacks are considered to be aimed at the chest. This is not to say that your shot will hit the chest, but that the system will still allow conversion of sighting when attacks are unaimed.&lt;br /&gt;
&lt;br /&gt;
Sighting follows other rules that are similar to weighting, including belonging to Category C of [[item properties]].  Additional merchant services on sighted bows will generally be more expensive, and it will add difficulty to [[enchant]]ing and [[ensorcell]]ing.  &lt;br /&gt;
&lt;br /&gt;
The details of the amount of sighting on an item can be determined via{{boldmono| [[ASSESS]] }}by a [[warrior]].&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Naturally sighted woods:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*[[Yew]] - somewhat (5 pts)&lt;br /&gt;
*[[Ipantor]] - somewhat (5 pts)&lt;br /&gt;
*[[Sephwir]] - heavy (10 pts)&lt;br /&gt;
{{clear}}&lt;br /&gt;
{{WPS merchant service}}&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Padding/saved posts#Weighting, Padding, Sighting Revamp 2017|Saved posts]]&lt;br /&gt;
* [[Item supercharger]]&lt;br /&gt;
{{top}}&lt;br /&gt;
[[category: Weapon Enhancements]]&lt;br /&gt;
[[Category: Merchant Services]]&lt;/div&gt;</summary>
		<author><name>imported&gt;DREWES14</name></author>
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