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	<id>https://gswiki-archive.gs-game.uk/index.php?action=history&amp;feed=atom&amp;title=Shield_Use</id>
	<title>Shield Use - Revision history</title>
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	<updated>2026-11-11T22:00:52Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://gswiki-archive.gs-game.uk/index.php?title=Shield_Use&amp;diff=13517&amp;oldid=prev</id>
		<title>imported&gt;KILOZ: Fixed Paladin cost per rank</title>
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		<updated>2025-06-15T01:01:39Z</updated>

		<summary type="html">&lt;p&gt;Fixed Paladin cost per rank&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Shield Use&amp;#039;&amp;#039;&amp;#039; is a skill a character trains in to increase their proficiency with [[shield]]s, thereby increasing [[Defensive Strength]] (DS) when the shield is in the character&amp;#039;s off-hand, as well as providing a chance to [[block]] an attack outright before the attack roll can take place. [[Warrior]]s, [[rogue]]s, and [[paladin]]s additionally receive [[#Shield Specialization|shield specialization]] points when training in this skill.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;For DS and avoidance calculations relating to Shield Use/Block, see the [[Block]] article.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
== Ranks and Training Point Costs ==&lt;br /&gt;
{{Skill&lt;br /&gt;
  | Bardranks = 2&lt;br /&gt;
  | Clericranks = 1&lt;br /&gt;
  | Empathranks = 1&lt;br /&gt;
  | Monkranks = 2&lt;br /&gt;
  | Paladinranks = 3&lt;br /&gt;
  | Rangerranks = 2&lt;br /&gt;
  | Rogueranks = 2&lt;br /&gt;
  | Sorcererranks = 1&lt;br /&gt;
  | Warriorranks = 3&lt;br /&gt;
  | Wizardranks = 1&lt;br /&gt;
  | Bardcost = 5/0&lt;br /&gt;
  | Clericcost = 13/0&lt;br /&gt;
  | Empathcost = 13/0&lt;br /&gt;
  | Monkcost = 8/0&lt;br /&gt;
  | Paladincost = 2/0&lt;br /&gt;
  | Rangercost = 5/0&lt;br /&gt;
  | Roguecost = 4/0&lt;br /&gt;
  | Sorcerercost = 13/0&lt;br /&gt;
  | Warriorcost = 2/0&lt;br /&gt;
  | Wizardcost = 13/0&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
==Shield Specialization==&lt;br /&gt;
{{main|Shield Specialization}}&lt;br /&gt;
{{#section:Shield Specialization|intro}}&lt;br /&gt;
&lt;br /&gt;
== Changes Since GemStone III ==&lt;br /&gt;
The effectiveness of a shield in GemStone III depended heavily on the enchantment of the shield, in a formula where the shield&amp;#039;s benefit was calculated with (Enchantment Bonus + 20).  Therefore, a 4X shield produced twice as much defensive strength as an unenchanted shield, where an 8X shield produced three times as much defensive strength as an unenchanted shield.  Also, there was no difference, mechanically, between a buckler and a tower shield.&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
*[[Shield Specialization/saved posts|Shield Specialization saved posts]]&lt;br /&gt;
*[[Block]]&lt;br /&gt;
*http://www.play.net/gs4/info/combatguide.asp#factors&lt;br /&gt;
*http://www.play.net/gs4/info/skills.asp#shielduse&lt;br /&gt;
*http://www.play.net/gs4/info/armory/armorshields.asp&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Hunting%20and%20Combat/Shields/view Officials folder]&lt;br /&gt;
&lt;br /&gt;
[[Category:Shield Specializations| ]]&lt;/div&gt;</summary>
		<author><name>imported&gt;KILOZ</name></author>
	</entry>
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