<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://gswiki-archive.gs-game.uk/index.php?action=history&amp;feed=atom&amp;title=Sheruvian_initiate</id>
	<title>Sheruvian initiate - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://gswiki-archive.gs-game.uk/index.php?action=history&amp;feed=atom&amp;title=Sheruvian_initiate"/>
	<link rel="alternate" type="text/html" href="https://gswiki-archive.gs-game.uk/index.php?title=Sheruvian_initiate&amp;action=history"/>
	<updated>2026-11-12T03:09:16Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.41.1</generator>
	<entry>
		<id>https://gswiki-archive.gs-game.uk/index.php?title=Sheruvian_initiate&amp;diff=13489&amp;oldid=prev</id>
		<title>imported&gt;SLIMY: relocate and wikilink immunity to cold damage</title>
		<link rel="alternate" type="text/html" href="https://gswiki-archive.gs-game.uk/index.php?title=Sheruvian_initiate&amp;diff=13489&amp;oldid=prev"/>
		<updated>2025-12-16T00:17:16Z</updated>

		<summary type="html">&lt;p&gt;relocate and wikilink immunity to cold damage&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Creature start2 &amp;lt;!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --&amp;gt;&lt;br /&gt;
| picture = sheruvian_initiate.jpg&lt;br /&gt;
| level = 37&amp;lt;!-- This will also be used at the end of the page in the Near level creature template --&amp;gt;&lt;br /&gt;
| family = Humanoid&amp;lt;!-- Add creature to family page list, which will be linked on preview/save --&amp;gt;&lt;br /&gt;
| type = Biped&amp;lt;!-- Creature body type --&amp;gt;&lt;br /&gt;
| otherclass = Living &amp;lt;!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --&amp;gt;&lt;br /&gt;
| otherclass2 = &lt;br /&gt;
| area = The Broken Lands&amp;lt;!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --&amp;gt;&lt;br /&gt;
| area2 = &lt;br /&gt;
| area3 = &lt;br /&gt;
| area4 = &lt;br /&gt;
| area5 = &lt;br /&gt;
| area6 = &lt;br /&gt;
| area7 = &lt;br /&gt;
| bcs = Yes &amp;lt;!-- All new creatures are BCS --&amp;gt;&lt;br /&gt;
| hitpoints = &lt;br /&gt;
| roundtime = &amp;lt;!-- Creature speed --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes2 &amp;lt;!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY.  --&amp;gt;&lt;br /&gt;
| PA1 = Jeddart-axe&amp;lt;!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --&amp;gt;&lt;br /&gt;
| PAA = 230&lt;br /&gt;
| PA2 = &lt;br /&gt;
| PAB = &lt;br /&gt;
| PA3 = &lt;br /&gt;
| PAC = &lt;br /&gt;
| BT1 = &amp;lt;!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --&amp;gt;&lt;br /&gt;
| BTA = &lt;br /&gt;
| WD1 = &amp;lt;!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --&amp;gt;&lt;br /&gt;
| WDA = &lt;br /&gt;
| WD2 = &lt;br /&gt;
| WDB = &lt;br /&gt;
| WD3 = &lt;br /&gt;
| WDC = &lt;br /&gt;
| OS1 = &amp;lt;!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --&amp;gt;&lt;br /&gt;
| MN1 = &amp;lt;!-- Combat Maneuvers insert up to MN10 --&amp;gt;&lt;br /&gt;
| MN2 = &lt;br /&gt;
| AB1 = Healing&amp;lt;!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --&amp;gt;&lt;br /&gt;
| ABA = Can heal themselves, and other critters.&amp;lt;!-- Special abilities right column, use respective corresponding right column as needed for misc info --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes2 &amp;lt;!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --&amp;gt;&lt;br /&gt;
| asg = &amp;lt;!-- Insert asg # and template will automatically convert to include type of armor --&amp;gt;&lt;br /&gt;
| IMM1 = &amp;lt;!-- add IMM2 (up to 15) for additional immunities --&amp;gt;&lt;br /&gt;
| Melee = 242 - 319&lt;br /&gt;
| Ranged = &lt;br /&gt;
| Bolt = 188 - 234&lt;br /&gt;
| UDF = &lt;br /&gt;
| BarTD = 127&lt;br /&gt;
| CleTD = &lt;br /&gt;
| EmpTD = 140 - 190&lt;br /&gt;
| PalTD = &lt;br /&gt;
| RanTD = &lt;br /&gt;
| SorTD = 146&lt;br /&gt;
| WizTD = &lt;br /&gt;
| MjETD = 153&lt;br /&gt;
| MnETD = &lt;br /&gt;
| MjSTD = 155&lt;br /&gt;
| MnSTD = 140&lt;br /&gt;
| MnMTD = 111&lt;br /&gt;
| DSP1 = &amp;lt;!-- Defensive spells insert up to DSP15, they will automatically link --&amp;gt;&lt;br /&gt;
| DSP2 = &lt;br /&gt;
| DSP3 = &lt;br /&gt;
| DSP4 = &lt;br /&gt;
| DSP5 = &lt;br /&gt;
| SDA1 =  &amp;lt;!-- Special defensive abilities list insert up to SDA10, these will not link automatically --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | coins = &lt;br /&gt;
 | magic items = &lt;br /&gt;
 | gems = &lt;br /&gt;
 | boxes = &lt;br /&gt;
 | other = &lt;br /&gt;
 | skin = No&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
&lt;br /&gt;
The Sheruvian initiate is much as a monk of the same order, a foul spawn of inhuman parents with a head shaved smooth and covered in dark, mystic runes though fewer and less elaborate. What they appear to lack in intelligence, they make up for in belligerence.&lt;br /&gt;
&lt;br /&gt;
==Hunting strategies==&lt;br /&gt;
* These are human-sized opponents so no character race should have any aiming penalties or restricted body locations when using [[AMBUSH|aimed swings]].&lt;br /&gt;
* They have neither critical nor damage [[Padding|padding]] so both attrition with small fast weapons and single hits for large amounts of damage will work to kill.&lt;br /&gt;
* [[Bard]]s will find them to be superb [[Song of Unravelling (1013)|sources]] of mana: despite having several spell-like abilities, they do not actually have any spells upon them to interfere with draining mana.&lt;br /&gt;
* The monks will be in the southern and eastern parts of the monastery, but the [[hooded figures]] which can [[417|dispel]] and [[410|e-wave]] you in front of them will not be. They will all be found in the corridor near the hidden exit.&lt;br /&gt;
* Sheruvian initiates are immune to [[cold critical table|cold elemental damage]].&lt;br /&gt;
==Other Information==&lt;br /&gt;
Any attacks made by a member of the [[Council of Light]] against a Sheruvian initiate will occasionally fail and cause the player to incur a 5 second [[roundtime]]. This also includes attempted combat maneuvers against the Sheruvian initiate. There is no way to prevent this while still a member of the society, and the hesitation is checked for on &amp;#039;&amp;#039;each&amp;#039;&amp;#039; attack or maneuver. This is shown through the following message:&lt;br /&gt;
&amp;lt;div {{Log|margin-right=350px}}&amp;gt;&lt;br /&gt;
As you begin to attack the Sheruvian initiate, you feel a strange empathic tug within your mind, and stop short.&amp;lt;br/&amp;gt;&lt;br /&gt;
Roundtime: 5 sec.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sheruvian initiates occasionally gain a +50 AS bonus to their attack for one swing, which is usually preceded by a random bellowing warcry. This is accompanied by a temporary +50 DS bonus, and a bonus to their TD as well.  An example can be found below:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=350px}}&amp;gt;&lt;br /&gt;
A Sheruvian initiate bellows, &amp;quot;Bow down before Sheru or lie bleeding at his feet!  The choice is yours, infidel!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A Sheruvian initiate swings a black steel jeddart-axe at you!&lt;br /&gt;
  AS: +280 vs DS: +275 with AvD: +24 + d100 roll: +24 = +53&lt;br /&gt;
  A clean miss.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When a Sheruvian initiate lands an attack, it has a chance to drain a spirit point. The following shows a successful spirit drain:&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=350px}}&amp;gt;&lt;br /&gt;
A Sheruvian initiate swings a black steel jeddart-axe at you!&lt;br /&gt;
  AS: +230 vs DS: +176 with AvD: +24 + d100 roll: +44 = +122&lt;br /&gt;
  ... and hits for 7 points of damage!&lt;br /&gt;
  Deft slash across chest draws blood!&lt;br /&gt;
  You take a deep breath.&lt;br /&gt;
As the initiate attacks, a sickening crimson aura lashes out and assaults you, consuming part of your life force!&lt;br /&gt;
You feel slightly drained!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If injured, Sheruvian initiates can &amp;quot;pray&amp;quot; to Sheru to heal lost hitpoints from itself or other creatures in the room:&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=350px}}&amp;gt;&lt;br /&gt;
A initiate meditates over a Sheruvian monk for a moment, murmuring a prayer to Sheru.&lt;br /&gt;
The monk suddenly looks healthier.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There seems to be a sudden increase in the generation rate when the initiates call for help.&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=350px}}&amp;gt;&lt;br /&gt;
A Sheruvian initiate yells, &amp;quot;Intruders! Intruders! Slay the non-believers!&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The [[Sheruvian harbinger|Sheruvian harbingers]] may show up at any time, sometimes with a [[nightmare steed]]. Both are much higher level.&lt;br /&gt;
&lt;br /&gt;
;Other Messaging&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=350px}}&amp;gt;&lt;br /&gt;
A Sheruvian initiate lunges at you, exclaiming, &amp;quot;I&amp;#039;ve seen children put up a better fight than this fool!  Now he dies!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A Sheruvian initiate stares at you and sneers, &amp;quot;Today, you will die in the name of Sheru, and he shall feast on your soul as we feast on your flesh!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Sheruvian initiate&amp;#039;s eyes fill with hatred as it struggles to regain control! &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;(when stunned)&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
The Sheruvian monk screams emotionlessly one last time and lies still.&lt;br /&gt;
&lt;br /&gt;
A Sheruvian initiate&amp;#039;s body is engulfed in a brilliant crimson aura.  When your eyes clear, nothing remains of it but dust. &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;(when decaying)&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
* [[Sheru]]&lt;br /&gt;
&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 35&lt;br /&gt;
|levelm1 = 36&lt;br /&gt;
|level = 37&lt;br /&gt;
|levelp1 = 38&lt;br /&gt;
|levelp2 = 39&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>imported&gt;SLIMY</name></author>
	</entry>
</feed>