<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://gswiki-archive.gs-game.uk/index.php?action=history&amp;feed=atom&amp;title=Sanctuary</id>
	<title>Sanctuary - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://gswiki-archive.gs-game.uk/index.php?action=history&amp;feed=atom&amp;title=Sanctuary"/>
	<link rel="alternate" type="text/html" href="https://gswiki-archive.gs-game.uk/index.php?title=Sanctuary&amp;action=history"/>
	<updated>2026-11-12T01:50:57Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.41.1</generator>
	<entry>
		<id>https://gswiki-archive.gs-game.uk/index.php?title=Sanctuary&amp;diff=13241&amp;oldid=prev</id>
		<title>imported&gt;ECHEAUX at 01:28, 30 November 2019</title>
		<link rel="alternate" type="text/html" href="https://gswiki-archive.gs-game.uk/index.php?title=Sanctuary&amp;diff=13241&amp;oldid=prev"/>
		<updated>2019-11-30T01:28:33Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;A [[sanctuary]] is a place kept safe through [[spiritual]] magic. They can be naturally occurring having been blessed in the name of one of the [[Arkati]] or they can be created by a those with access to the proper spells. &lt;br /&gt;
&lt;br /&gt;
Some towns, such as [[Wehnimer&amp;#039;s Landing]], maintain a sanctuary in central locations to help keep the citizenry safe. &lt;br /&gt;
&lt;br /&gt;
== Effects ==&lt;br /&gt;
*Hostile creatures will not enter a sanctuary.&lt;br /&gt;
*Attacking and [[stealing]] are prohibited.&lt;br /&gt;
*Offensive spells cannot be cast.&lt;br /&gt;
*Spellcasting will not fail due to [[hindrance]] from armor.&lt;br /&gt;
*[[Cleric]]s, [[empath]]s, [[monk]]s, and eventually savants can [[meditate]].&lt;br /&gt;
&lt;br /&gt;
== Types of sanctuaries ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Permanent sanctuaries&amp;#039;&amp;#039;&amp;#039; are set locations that are always safe, except under extraordinary circumstances such as demonic invasions. An example of a permanent sanctuary is Town Square Central in Wehnimer&amp;#039;s Landing. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Major sanctuaries&amp;#039;&amp;#039;&amp;#039; are special places of refuge created through the spell [[Major Sanctuary (220)]] and separated from the outside world, connected only to a single anchoring room. It is possible for a major sanctuary to fall if the anchor room is in an area with disruptive magics that can counteract sanctuary effects.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Minor sanctuaries&amp;#039;&amp;#039;&amp;#039; are ordinary rooms under the effect of the [[Minor Sanctuary (213)]] or [[Song of Peace (1011)]] spells.&lt;br /&gt;
&lt;br /&gt;
== Etiquette ==&lt;br /&gt;
[[Picking Locks|Locksmithing]] activities, especially [[Disarming Traps|disarming traps]], are generally performed away from sanctuaries, as the possible effects of setting off a trap may require offensive actions to counteract.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
*[[List of popular resting locations]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Combat Mechanics]]&lt;/div&gt;</summary>
		<author><name>imported&gt;ECHEAUX</name></author>
	</entry>
</feed>