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	<id>https://gswiki-archive.gs-game.uk/index.php?action=history&amp;feed=atom&amp;title=Roundtime</id>
	<title>Roundtime - Revision history</title>
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	<updated>2026-11-11T22:57:19Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://gswiki-archive.gs-game.uk/index.php?title=Roundtime&amp;diff=13055&amp;oldid=prev</id>
		<title>imported&gt;GS4-GYRES: Updated category.</title>
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		<updated>2021-07-23T02:06:56Z</updated>

		<summary type="html">&lt;p&gt;Updated category.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Roundtime&amp;#039;&amp;#039;&amp;#039; (RT), measured in seconds, refers to a lockout period when a character cannot perform most combat-related abilities, including movement, attacking, and casting spells.&lt;br /&gt;
&lt;br /&gt;
Almost all offensive combat abilities impose some associated roundtime, as does failing defensive [[combat maneuver]] rolls against most maneuvers. Roundtime is also a factor in many other actions such as traversing difficult terrain, using powerful magic, or crafting items.&lt;br /&gt;
&lt;br /&gt;
== Hard vs. Soft RT ==&lt;br /&gt;
&lt;br /&gt;
Normal roundtime is also known as &amp;quot;hard&amp;quot; RT, in contrast with [[cast roundtime]] which is known as &amp;quot;soft&amp;quot; roundtime. In most standard game clients, hard RT is shown with a red bar and soft RT with a blue bar. Cast roundtime is incurred after casting a spell, is always 3 seconds, and permits some combat actions such as moving and changing stance.&lt;br /&gt;
&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! !! Hard RT !! Soft RT&lt;br /&gt;
|-&lt;br /&gt;
| Speak || Yes || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Move/Stand || No || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Change Stance || No || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Attack || No || No&lt;br /&gt;
|-&lt;br /&gt;
| Prepare/Cast Spell || No&amp;lt;sup&amp;gt;&amp;amp;dagger;&amp;lt;/sup&amp;gt; || No&lt;br /&gt;
|-&lt;br /&gt;
| Use Society Power || No&amp;lt;sup&amp;gt;&amp;amp;dagger;&amp;lt;/sup&amp;gt; || No&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;&amp;amp;dagger;&amp;lt;/sup&amp;gt; A few specific spells and society powers are usable during roundtime with an associated penalty. For example, [[Sigil of Escape]] may be activated, but will drain all stamina and mana and may only be used in such a fashion once per day. It is &amp;#039;&amp;#039;&amp;#039;not&amp;#039;&amp;#039;&amp;#039; possible to activate these powers during cast roundtime.&lt;br /&gt;
&lt;br /&gt;
== Factors ==&lt;br /&gt;
{|align=right &lt;br /&gt;
| {{agidex roundtime reduction}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| {{prettytable|text-align:center}}&lt;br /&gt;
|-&lt;br /&gt;
! Race || Max&amp;lt;br&amp;gt;DEX || Max&amp;lt;br&amp;gt;AGI || Max&amp;lt;br&amp;gt;sum || Max RT&amp;lt;br&amp;gt;reduction&lt;br /&gt;
|-&lt;br /&gt;
|align=left| [[Halfling]] || 25+15 || 25+10 || 75 || 5&lt;br /&gt;
|-&lt;br /&gt;
|align=left| [[Burghal gnome]] ||25+10 || 25+10 || 70 || 5&lt;br /&gt;
|-&lt;br /&gt;
|align=left| [[Elf]] || 25+5 || 25+15 || 70 || 5&lt;br /&gt;
|-&lt;br /&gt;
|align=left| [[Aelotoi]] || 25+5 || 25+10 ||65 || 4&lt;br /&gt;
|-&lt;br /&gt;
|align=left| [[Dark elf]] || 25+10 || 25+5 || 65 || 4&lt;br /&gt;
|-&lt;br /&gt;
|align=left| [[Forest gnome]] || 25+5 || 25+10 || 65 || 4&lt;br /&gt;
|-&lt;br /&gt;
|align=left| [[Half-elf]] || 25+5 || 25+10 || 65 || 4&lt;br /&gt;
|-&lt;br /&gt;
|align=left| [[Sylvankind]] || 25+10 || 25+5 || 65 || 4&lt;br /&gt;
|-&lt;br /&gt;
|align=left| [[Half-krolvin]] || 25+0 || 25+5 || 55 || 4&lt;br /&gt;
|-&lt;br /&gt;
|align=left| [[Erithian]] || 25+0 || 25+0 || 50 || 3&lt;br /&gt;
|-&lt;br /&gt;
|align=left| [[Human]] || 25+0 || 25+0 || 50 || 3&lt;br /&gt;
|-&lt;br /&gt;
|align=left| [[Dwarf]] || 25+0 || 25&amp;amp;minus;5 || 45 || 3&lt;br /&gt;
|-&lt;br /&gt;
|align=left| [[Giantman]] || 25&amp;amp;minus;5 || 25&amp;amp;minus;5 || 40 || 3&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
One of the most common sources of roundtime is engaging in physical combat. When a character [[ATTACK]]s or uses an offensive [[Combat Maneuver]], they incur some amount of roundtime based on the type of [[weapon]] or maneuver.&lt;br /&gt;
&lt;br /&gt;
Each weapon has a &amp;#039;&amp;#039;&amp;#039;[[base weapon speed]]&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;[[minimum weapon speed]]&amp;#039;&amp;#039;&amp;#039;. Base weapon speed is the standard duration before accounting any factors that may increase or decrease that amount. Minimum weapon speed is the shortest duration to which the attack&amp;#039;s roundtime may be reduced by statistic bonuses. (In cases where base weapon speed is less than minimum weapon speed, the minimum speed still takes precedence.)&lt;br /&gt;
&lt;br /&gt;
It is possible to further reduce attack roundtime using the [[QUICKSTRIKE]] command at the cost of [[stamina]].&lt;br /&gt;
&lt;br /&gt;
=== Melee RT ===&lt;br /&gt;
&lt;br /&gt;
Characters will see an increase to [[melee]] roundtime if they are under [[encumbrance]] from carrying too many items, or if they are insufficiently trained for their [[armor]]. The [[AMBUSH]] verb adds 3 seconds to Base RT and 1 second to Minimum RT.&lt;br /&gt;
&lt;br /&gt;
All characters experience a natural reduction in melee roundtime based on the sum of their [[agility]] and [[dexterity]] bonuses, as indicated to the right.  This bonus is sometimes referred to as &amp;#039;&amp;#039;AGIDEX&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
=== Ranged RT ===&lt;br /&gt;
&lt;br /&gt;
When using [[ranged]] or thrown weapons, every +10 [[strength]] bonus reduces roundtime by 1 second. Crossbows are a special case as they have a fixed roundtime for [[FIRE]], with strength instead being a factor in [[COCK]]. The [[AIM]] verb for ranged attacks adds 1 second to Base RT.&lt;br /&gt;
&lt;br /&gt;
== Creatures ==&lt;br /&gt;
Creatures are assigned a [[creature action timer]] value, instead of being subject to the normal rules of roundtime for the actions they take.&lt;br /&gt;
&lt;br /&gt;
[[Category:Combat Mechanics]]&lt;br /&gt;
[[Category:Effects and Conditions]]&lt;/div&gt;</summary>
		<author><name>imported&gt;GS4-GYRES</name></author>
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