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	<title>Room - Revision history</title>
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	<updated>2026-11-12T00:04:35Z</updated>
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		<id>https://gswiki-archive.gs-game.uk/index.php?title=Room&amp;diff=13027&amp;oldid=prev</id>
		<title>imported&gt;GS4-TIVVY at 00:24, 21 March 2022</title>
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		<updated>2022-03-21T00:24:09Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;A &amp;#039;&amp;#039;&amp;#039;room&amp;#039;&amp;#039;&amp;#039; is one unit of game area.  Multiple rooms make up an &amp;#039;&amp;#039;&amp;#039;area&amp;#039;&amp;#039;&amp;#039;, multiple areas make up a [[realm]], and multiple realms make up [[Elanthia]].  There is no standard &amp;quot;size&amp;quot; of a room in terms of the imaginary space it takes up.  A room can be a hole in the ground just large enough for one person, a closet, a bedroom, a ballroom, a section of forest, a block of town, or a vast outdoor space reflecting miles to travel through.  It can be anyplace a character can go, and in a magical world, it can go beyond the simple terrestrial concept.  &lt;br /&gt;
&lt;br /&gt;
In the [[GemStone IV]] game environment, a standard room looks like this:&lt;br /&gt;
&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Room Name&lt;br /&gt;
|desc=Room Description, usually one to three sentences.&lt;br /&gt;
|exits= directions or none}}&lt;br /&gt;
&lt;br /&gt;
Rooms in GemStone can be indoors or outdoors.  An easy way to tell is to look at the end of the room, indoor rooms will say &amp;quot;Obvious exits&amp;quot; and outdoors rooms will say &amp;quot;Obvious paths.&amp;quot;  There is a high level hunting area where all rooms might shift their indoor/outdoor status.  Rooms with &amp;quot;none&amp;quot; as an obvious exit/path will usually have some sort of portal indicated in the room description.  Look for paths, trails, ladders, doors, bridges, etc.  If nothing is obvious, try{{boldmono| [[SEARCH]]ing}}.  When searching does not work,{{boldmono| [[LOOK]] }} at, on, under, and behind every &amp;#039;&amp;#039;&amp;#039;prop&amp;#039;&amp;#039;&amp;#039; (anything you can interact with, usually underlined in [[Wrayth]]), and also try interacting with the props ({{boldmono|[[PULL]]}}, {{boldmono|[[PUSH]]}}, etc.).  &amp;#039;&amp;#039;Sometimes&amp;#039;&amp;#039;{{mono| SEARCH {item} }}works.  When all of the above fail, there is probably a more elaborate puzzle involved.  &lt;br /&gt;
&lt;br /&gt;
All rooms have a level of light ranging from dark to very light that can affect such things as [[lockpicking]] and [[Stalking and Hiding|hiding]].  Outdoor rooms and indoor caves will have assigned climates, which determine what will grow in the room.  This is important for [[foraging]].&lt;br /&gt;
&lt;br /&gt;
Rooms may be set to block [[magic]], [[:Category: Pet Spells|pets]] from entering, [[:Category: Transport|teleporting]] in and out, among other things, and may also be set as permanent [[sanctuary|sanctuaries]] and/or [[node]]s.&lt;br /&gt;
&lt;br /&gt;
Sometimes messaging will repeatedly occur in a room; that is called &amp;#039;&amp;#039;&amp;#039;ambient messaging&amp;#039;&amp;#039;&amp;#039;.  A room might have multiple ambient messages that appear in random order on a timer.  Items in the room like candles or incense might also add their own ambient messaging.  On [[Teras Isle]], the entire area has its own ambient messaging in addition to messaging for any specific room.&lt;br /&gt;
&lt;br /&gt;
Rooms might also have descriptions that change based on the time of day.  These are usually outdoor rooms, but it also can occur in indoor rooms where a window is specified.  Use{{boldmono| [[TIME]] }}to see what the time is.  GemStone IV runs on U.S./Canadian Eastern Time and does adjust for [https://en.wikipedia.org/wiki/Daylight_saving_time daylight savings].  The sun always sets at 6 pm, and always rises at 6 am.  All outdoor rooms will have messaging when the sun rises and sets, and at noon.{{mono| LOOKing }}up will also indicate if it is day or night, and show the constellations and any weather conditions.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Room design]]&lt;br /&gt;
&lt;br /&gt;
[[Category: New Player]]&lt;br /&gt;
[[Category: Area Mechanics| ]]&lt;/div&gt;</summary>
		<author><name>imported&gt;GS4-TIVVY</name></author>
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