<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://gswiki-archive.gs-game.uk/index.php?action=history&amp;feed=atom&amp;title=Reiver</id>
	<title>Reiver - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://gswiki-archive.gs-game.uk/index.php?action=history&amp;feed=atom&amp;title=Reiver"/>
	<link rel="alternate" type="text/html" href="https://gswiki-archive.gs-game.uk/index.php?title=Reiver&amp;action=history"/>
	<updated>2026-11-12T00:19:50Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.41.1</generator>
	<entry>
		<id>https://gswiki-archive.gs-game.uk/index.php?title=Reiver&amp;diff=12740&amp;oldid=prev</id>
		<title>imported&gt;HOST-GSKEBECHET at 17:03, 5 April 2023</title>
		<link rel="alternate" type="text/html" href="https://gswiki-archive.gs-game.uk/index.php?title=Reiver&amp;diff=12740&amp;oldid=prev"/>
		<updated>2023-04-05T17:03:43Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Creature start2 &amp;lt;!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --&amp;gt;&lt;br /&gt;
| picture = &lt;br /&gt;
| level = 24&amp;lt;!-- This will also be used at the end of the page in the Near level creature template --&amp;gt;&lt;br /&gt;
| family = Reiver&amp;lt;!-- Add creature to family page list, which will be linked on preview/save --&amp;gt;&lt;br /&gt;
| type = Biped&amp;lt;!-- Creature body type --&amp;gt;&lt;br /&gt;
| otherclass = Living &amp;lt;!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --&amp;gt;&lt;br /&gt;
| otherclass2 = &lt;br /&gt;
| area = Old Mine Road&amp;lt;!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --&amp;gt;&lt;br /&gt;
| area2 = &lt;br /&gt;
| area3 = &lt;br /&gt;
| area4 = &lt;br /&gt;
| area5 = &lt;br /&gt;
| area6 = &lt;br /&gt;
| area7 = &lt;br /&gt;
| bcs = Yes &amp;lt;!-- All new creatures are BCS --&amp;gt;&lt;br /&gt;
| hitpoints = 270&lt;br /&gt;
| roundtime = &amp;lt;!-- Creature speed --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes2 &amp;lt;!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY.  --&amp;gt;&lt;br /&gt;
| PA1 = Broadsword&amp;lt;!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --&amp;gt;&lt;br /&gt;
| PAA = 222&lt;br /&gt;
| PA2 = Handaxe&lt;br /&gt;
| PAB = 222&lt;br /&gt;
| PA3 = Falchion&lt;br /&gt;
| PAC = 222&lt;br /&gt;
| PA4 = Spear&lt;br /&gt;
| PAD = 222&lt;br /&gt;
| PA5 = Two-handed sword&lt;br /&gt;
| PAE = 222&lt;br /&gt;
| BT1 = &amp;lt;!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --&amp;gt;&lt;br /&gt;
| BTA = &lt;br /&gt;
| WD1 = &amp;lt;!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --&amp;gt;&lt;br /&gt;
| WDA = &lt;br /&gt;
| WD2 = &lt;br /&gt;
| WDB = &lt;br /&gt;
| WD3 = &lt;br /&gt;
| WDC = &lt;br /&gt;
| OS1 = &amp;lt;!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --&amp;gt;&lt;br /&gt;
| MN1 = &amp;lt;!-- Combat Maneuvers insert up to MN10 --&amp;gt;&lt;br /&gt;
| MN2 = &lt;br /&gt;
| AB1 = &amp;lt;!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --&amp;gt;&lt;br /&gt;
| ABA = &amp;lt;!-- Special abilities right column, use respective corresponding right column as needed for misc info --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes2 &amp;lt;!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --&amp;gt;&lt;br /&gt;
| asg = various&amp;lt;!-- Insert asg # and template will automatically convert to include type of armor --&amp;gt;&lt;br /&gt;
| IMM1 = &amp;lt;!-- add IMM2 (up to 15) for additional immunities --&amp;gt;&lt;br /&gt;
| Melee = 131&lt;br /&gt;
| Ranged = &lt;br /&gt;
| Bolt = &lt;br /&gt;
| UDF = 153&lt;br /&gt;
| BarTD = 72&lt;br /&gt;
| CleTD = &lt;br /&gt;
| EmpTD = &lt;br /&gt;
| PalTD = &lt;br /&gt;
| RanTD = &lt;br /&gt;
| SorTD = &lt;br /&gt;
| WizTD = &lt;br /&gt;
| MjETD = 72&lt;br /&gt;
| MnETD = 72&lt;br /&gt;
| MjSTD = &lt;br /&gt;
| MnSTD = 72&lt;br /&gt;
| MnMTD = 72&lt;br /&gt;
| DSP1 = &amp;lt;!-- Defensive spells insert up to DSP15, they will automatically link --&amp;gt;&lt;br /&gt;
| DSP2 = &lt;br /&gt;
| DSP3 = &lt;br /&gt;
| DSP4 = &lt;br /&gt;
| DSP5 = &lt;br /&gt;
| SDA1 =  &amp;lt;!-- Special defensive abilities list insert up to SDA10, these will not link automatically --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | coins = Yes&lt;br /&gt;
 | magic items = Yes&lt;br /&gt;
 | gems = Yes&lt;br /&gt;
 | boxes = Yes&lt;br /&gt;
 | other = &lt;br /&gt;
 | skin = None&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;The reiver stands tall and proud.  Moss-green eyes dominate the strong face and tousled, dark hair crowns the head.  The reiver is well-muscled and toned, with calloused hands used to the wielding of weapons.  Forged by a hard history and a harsh climate, the reiver is a tough fighter with a sense of honor and duty.  Normally calm and amiable, the reiver&amp;#039;s visage is thunderous when kith and kin are threatened or there are krolvins lurking.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hunting strategies==&lt;br /&gt;
Reivers recover abnormally quickly from both stuns, and from being knocked down. Be careful when attacking after either of these occur if you cannot defend in your attack stance.&lt;br /&gt;
&lt;br /&gt;
==Other information==&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;Reivers&amp;#039;&amp;#039;&amp;#039; are a human race which live in a village called [[Luinne Bheinn]] near [[Wehnimer&amp;#039;s Landing]].  They are sworn enemies of the [[Krolvin]].&lt;br /&gt;
&lt;br /&gt;
The reivers spawn in several different equipment configurations. Note that the footman&amp;#039;s lance uses the [[spear|one handed spear]] weapon table and the old claidhmore uses the [[two-handed sword]] table.&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;It has a threadbare blue tartan cloak (worn), a reinforced shield, a footman&amp;#039;s lance and some augmented chain (worn).&lt;br /&gt;
It has a wooden shield, some double chain (worn), a handaxe and some steel leg greaves (worn).&lt;br /&gt;
It has a broadsword, some augmented chain (worn), a threadbare tartan cloak (worn) and a reinforced shield.&lt;br /&gt;
It has a falchion, a reinforced shield, some half plate (worn) and a threadbare tartan cloak (worn).&lt;br /&gt;
It has some full plate (worn), an old claidhmore and a threadbare dun tartan cloak.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
More information pertaining to reivers and their background can be found by perusing the reivers category (see bottom of page.)&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;The reiver looks at you with doubt.  &amp;quot;If ye have come tae join our efforts against the krol&amp;#039;, we&amp;#039;ll have tae first see if yer tough enough tae be one o&amp;#039; us.  &amp;#039;tis ae hard life and ae harsh place up &amp;#039;ere.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The reiver peers at you and says, &amp;quot;Have ye come to help us drive those bloody krolvins off our continent?  Nae many seem tae care anymore.  Cowards, the lot o&amp;#039; them!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ye best run home tae yer mum now.  This is nae the place for ae wee one like ye,&amp;quot; mumbles the reiver.&lt;br /&gt;
&lt;br /&gt;
The reiver sneers at you and says, &amp;quot;I hope ye have nae come tae steal our roltons!  Food is ae precious commodity up here.  Petty rustlers will be dealt wi&amp;#039; harshly.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The reiver smiles sadly, &amp;quot;Ol&amp;#039; [[Talbot Dabbings]] would surely turn in his grave, if he could see this, Pushkin.&amp;quot;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
One famous [[Reiver]] was the town guard of [[River&amp;#039;s Rest]], [[Cotuil]].  She vanished from her post the same night that the magical transportation log (a means of moving between River&amp;#039;s Rest and the Wehnimer&amp;#039;s Landing area) was destroyed in a Krolvin raid.&lt;br /&gt;
&lt;br /&gt;
In 5105, a faction of Reivers rose up in a civil conflict supporting a hag known as Hagga.  After much strife, Hagga&amp;#039;s faction was defeated.&lt;br /&gt;
&lt;br /&gt;
Some adventurers, despite the willingness for peace shown by many Reivers, regularly raided Luinne Bheinn.  Strangely enough, some Reivers didn&amp;#039;t seem to mind the occasional bout too much--especially if the raider was an engaging female.&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
* [https://en.wikipedia.org/wiki/Border_reivers Reiver on Wikipedia]&lt;br /&gt;
* [https://web.archive.org/web/20100324165318/http://www.gemstone.net/etimes/et1/annals.html History of Reivers]&lt;br /&gt;
* [[Of Krolvin and Reivers]]&lt;br /&gt;
* [[:Category:Reivers is Rising|Reivers is Rising]]&lt;br /&gt;
* [[Reiver Invasion 1997]]&lt;br /&gt;
&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 22&lt;br /&gt;
|levelm1 = 23&lt;br /&gt;
|level = 24&lt;br /&gt;
|levelp1 = 25&lt;br /&gt;
|levelp2 = 26&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Reivers]]&lt;/div&gt;</summary>
		<author><name>imported&gt;HOST-GSKEBECHET</name></author>
	</entry>
</feed>