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	<title>Rapid Fire (515) - Revision history</title>
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	<updated>2026-11-12T04:06:20Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://gswiki-archive.gs-game.uk/index.php?title=Rapid_Fire_(515)&amp;diff=12667&amp;oldid=prev</id>
		<title>imported&gt;JEFFEE83: math fix for 45 seconds and 0 cd (99 and 198, not 100 and 200)</title>
		<link rel="alternate" type="text/html" href="https://gswiki-archive.gs-game.uk/index.php?title=Rapid_Fire_(515)&amp;diff=12667&amp;oldid=prev"/>
		<updated>2021-01-27T19:19:30Z</updated>

		<summary type="html">&lt;p&gt;math fix for 45 seconds and 0 cd (99 and 198, not 100 and 200)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{spell&lt;br /&gt;
 | mnemonic = RAPIDFIRE&lt;br /&gt;
 | type = Utility&lt;br /&gt;
 | duration = 60 seconds&lt;br /&gt;
 | span = [[Stackable]]&lt;br /&gt;
 | subtype = Reduced Cast RT&lt;br /&gt;
 | skill = None&lt;br /&gt;
 | components = None&lt;br /&gt;
 | availability = All&lt;br /&gt;
 | navigation = {{Major elemental navigation}}&lt;br /&gt;
}}&lt;br /&gt;
__TOC__&lt;br /&gt;
While &amp;#039;&amp;#039;&amp;#039;Rapid Fire&amp;#039;&amp;#039;&amp;#039; is active, it will reduce the [[cast roundtime]] of all subsequent spells to 1 second. Once the effect ends, there is a short recovery period (i.e. cooldown) of 90 seconds before the spell can be used again without an extra penalty. If the spell is recast during the recovery period, all subsequent spells cast cost an additional 5 mana.  Training in [[#Mana Control Benefit|Elemental Mana Control]] will reduce the recovery period.  Rapid Fire is &amp;#039;&amp;#039;&amp;#039;not&amp;#039;&amp;#039;&amp;#039; restricted to self-cast; it can be cast on other characters.  This spell cannot be [[imbed]]ded or found normally on [[scroll]]s. &lt;br /&gt;
&lt;br /&gt;
Rapid Fire does not affect the cast roundtime from [[magic item]]s or [[Bard Base|spellsongs]]. The spell will not automatically prepare the same spell again.  &lt;br /&gt;
&lt;br /&gt;
==Mana Control Benefit==&lt;br /&gt;
Training in [[Elemental Mana Control]] (EMC) reduces the recovery period. &lt;br /&gt;
&lt;br /&gt;
{{Equation box|{{math|Recovery Period {{=}} 90 - trunc[(EMC ranks) / 2.2] seconds}}}} &lt;br /&gt;
&lt;br /&gt;
At 99 ranks, the duration is 45 seconds, and at 198 ranks, there is no cooldown. When cast on other characters, Rapid Fire uses the target&amp;#039;s EMC skill to determine the recovery period.  However, the EMC skill is halved if the target is unable to learn the spell, similar to when activating a spell from a magical item or scroll as described at [[:Category:Mana Controls|Mana Controls]]&lt;br /&gt;
&lt;br /&gt;
:{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!style=&amp;quot;text-align:right;&amp;quot; |Elemental Mana Control ranks||0||25||50||75||100||125||150||175||200&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot; |Recovery period (seconds)||90||79||68||56||45||34||22||11||0&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;18&amp;quot;|&amp;lt;small&amp;gt;&amp;#039;&amp;#039;Not all thresholds are shown.&amp;#039;&amp;#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Lore Benefits==&lt;br /&gt;
===[[Elemental Lore, Air]]===&lt;br /&gt;
Training in Air Lore provides a chance, based on a  seed 1 [[summation]] of ranks, to cause an attack spell to be resolved using {{boldmono|[[CHANNEL]]}} formulas (instead of a normal {{mono|CAST}}) to determine damage or critical location. For a warding spell, the caster will be treated as if they were in offensive [[stance]] for the purposes of determining the bonus from channeling. (This effect is automatic and does not require the caster to manually {{mono|CHANNEL}}, it simply converts a {{mono|CAST}} to a {{mono|CHANNEL}}.)&lt;br /&gt;
&amp;lt;section begin=Air_Lore_Bonus/&amp;gt;&lt;br /&gt;
:{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!style=&amp;quot;text-align:right;&amp;quot; |Elemental Lore, Air ranks||1||3||6||10||15||21||28||36||45||55||66&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot; |Chance for channel bonus||1%||2%||3%||4%||5%||6%||7%||8%||9%||10%||11%&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;12&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:right;&amp;quot; colspan=&amp;quot;2&amp;quot;|Elemental Lore, Air ranks||78||91||105||120||136||153||171||190||210||231&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot; colspan=&amp;quot;2&amp;quot;|Chance for channel bonus||12%||13%||14%||15%||16%||17%||18%||19%||20%||21%&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;section end=Air_Lore_Bonus/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Elemental Lore, Water]]===&lt;br /&gt;
Training in Water Lore provides a chance to negate the cooldown when the effect ends based on a seed 1 summation of ranks.&lt;br /&gt;
&amp;lt;section begin=Water Lore Bonus/&amp;gt;&lt;br /&gt;
:{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!style=&amp;quot;text-align:right;&amp;quot; |Elemental Lore, Water ranks||1||3||6||10||15||21||28||36||45||55||66&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot; |Chance to negate cooldown||1%||2%||3%||4%||5%||6%||7%||8%||9%||10%||11%&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;12&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:right;&amp;quot; colspan=&amp;quot;2&amp;quot;|Elemental Lore, Water ranks||78||91||105||120||136||153||171||190||210||231&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot; colspan=&amp;quot;2&amp;quot;|Chance to negate cooldown||12%||13%||14%||15%||16%||17%||18%||19%||20%||21%&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;section end=Water Lore Bonus/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Messaging ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Start&lt;br /&gt;
| &amp;lt;pre{{log-inline}}&amp;gt;You feel the magic surge through you.&amp;lt;/pre&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! End&lt;br /&gt;
| &amp;lt;pre{{log-inline}}&amp;gt;As the surge of magic departs, you feel a slight elemental fatigue settle in.&amp;lt;/pre&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Cooldown&lt;br /&gt;
| &amp;lt;pre{{log-inline}}&amp;gt;You notice the feeling of elemental fatigue fade away.&amp;lt;/pre&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Water Lore (no cooldown)&lt;br /&gt;
| &amp;lt;pre{{log-inline}}&amp;gt;Moisture beads on the surface of your skin then evaporates away, taking with it your recent elemental fatigue.&amp;lt;/pre&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Air Lore (converted channel)&lt;br /&gt;
| &amp;lt;pre{{log-inline}}&amp;gt;Seeing an opportunity, you accelerate time and empower your spell!&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
*[[Elemental_lore_review_(saved_posts)#Rapid_Fire_.28515.29|Elemental lore review (saved posts)]]&lt;/div&gt;</summary>
		<author><name>imported&gt;JEFFEE83</name></author>
	</entry>
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