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	<id>https://gswiki-archive.gs-game.uk/index.php?action=history&amp;feed=atom&amp;title=Quellbourne</id>
	<title>Quellbourne - Revision history</title>
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	<updated>2026-11-11T23:53:43Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://gswiki-archive.gs-game.uk/index.php?title=Quellbourne&amp;diff=11849&amp;oldid=prev</id>
		<title>imported&gt;INIQUITY: add banner, re-word paragraphs</title>
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		<updated>2020-03-06T05:22:49Z</updated>

		<summary type="html">&lt;p&gt;add banner, re-word paragraphs&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{ICE}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Quellbourne&amp;#039;&amp;#039;&amp;#039; is the hooked land rimming [[Darkstone Bay|Claedesbrim Bay]] in northwest [[Jaiman]] in the [[Shadow World]] history. It was the setting of the game in the [[ICE age|I.C.E. Age]] of GemStone III, including [[Kelfour&amp;#039;s Landing]] and the surrounding environs. Colloquially, it is called the &amp;quot;[[A curious mystic|Land of the Silver Mist]]&amp;quot;, owing to its heavy fog. Claedesbrim Bay is unusually warm for its latitude, especially in the winter months, leading to perpetual fog and mists. The region would only have been called Quellbourne in the Third Era, having no known name in the [[Second Era]], possibly reflected in the Melgorehn&amp;#039;s Reach and Silver Valley stories.&lt;br /&gt;
&lt;br /&gt;
Kelfour&amp;#039;s Landing was built in 6025 [[Third Era]] near the Lower Dragonsfang on the southern side of Claedesbrim Bay. The [[Kaldsfang]] mountains reach east to the the [[Shards|Blue Forest]]. The [[High Plateau]] is on the eastern side of the Bay, with the [[Lysierian Hills|Seolfar Strake]] north of it. The northwestern rim includes [[Shaaljin#The Destroyers of Galtoth|Galtoth]] and the isle of [[Shaaljin|Feorich]]. The Ice [[Krolvin|Kral]] occupy the large central [[Glaoveln|island]] in the middle of Claedesbrim Bay.&lt;br /&gt;
&lt;br /&gt;
Quellbourne was a fallen kingdom that was destroyed by a [[The Iron Wind|cult]] of the [[Unlife]] two centuries before the founding of Kelfour&amp;#039;s Landing. Its capital city [[Quellburn]] is a ruined citadel on the High Plateau, haunted by demons and other monsters left over from the betrayal of [[Zenon]]. Geographically it is roughly 300 miles by 300 miles, overlapping the forests of [[Shards|Lu&amp;#039;nak]], as well as bordering [[Kharuugh|Saralis]], [[Lorgalis|Xa&amp;#039;ar]], [[The Iron Wind#Six Orders|Ja&amp;#039;miil Targ]], and [[Ditmar&amp;#039;s Tale|Mur Fostisyr]]. It was ruled by [[The Dark Path]] theocracy in the [[Wars of Dominion]], and was a territory of the [[Empress Kadaena]] in the [[First Era]], given her [[Shards]] and perhaps also the portal to the [[Broken Lands]]. &lt;br /&gt;
&lt;br /&gt;
==Behind the Scenes==&lt;br /&gt;
Both Quellbourne and Quellburn were changed to &amp;quot;Elanith&amp;quot; in the De-I.C.E. [[ICE age|shift]]. The word [[Elanith]] later came to refer to the continent itself, instead of the northwest corner at Darkstone Bay. This can lead to confusion as some very old stories and NPCs use Elanith to refer to the [[Darkstone Bay]] region. (Jaiman had been changed to [[Jontara]], but it is now defined consistently.) While the Seolfar Strake still exists as the Lysierian Hills, the islands corresponding to Feortoth and Galtoth do not exist on modern maps, even though the [[Zhaolmin]] monks are still seen and Galtoth was given the conversion term Keltoph.&lt;br /&gt;
&lt;br /&gt;
===Quellburn===&lt;br /&gt;
The [[Kingdom of Elanith]] is a defunct political entity in the modern human history near [[River&amp;#039;s Rest]]. However, the Citadel itself is the citadel of Quellburn, its meaning De-ICE&amp;#039;d and location moved.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
[Council War Room]&lt;br /&gt;
One wall of this room holds two large murals, one of the city defenses, and one of the shores of Maelstrom Bay, dotted with forts and settlements. A large sand table holds lead figurines in warlike poses, and six small wooden ships. The far wall is dominated by a huge stone fireplace. A third wall has a silver inlay of the seal of the Council of Mages.&lt;br /&gt;
Obvious exits: northwest&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look mural&lt;br /&gt;
Small settlements dot the coastline of an unfamiliar bay, surrounding Elanith like errant children.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;look other mural&lt;br /&gt;
The city of Elanith is shown in all its glory as a bustling metropolis with domed spires overlooking the bay.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:ICE Age]]&lt;/div&gt;</summary>
		<author><name>imported&gt;INIQUITY</name></author>
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