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	<id>https://gswiki-archive.gs-game.uk/index.php?action=history&amp;feed=atom&amp;title=Quality_of_Life_Requests</id>
	<title>Quality of Life Requests - Revision history</title>
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	<updated>2026-11-12T01:26:44Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://gswiki-archive.gs-game.uk/index.php?title=Quality_of_Life_Requests&amp;diff=11839&amp;oldid=prev</id>
		<title>imported&gt;GS4ALASTIR at 22:05, 8 April 2019</title>
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		<updated>2019-04-08T22:05:31Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;==AI Crystal:==&lt;br /&gt;
* Allow the AI crystal to identify items above 7x using copper, silver, gold coloring like 925.&lt;br /&gt;
&lt;br /&gt;
==Alchemy:==&lt;br /&gt;
&lt;br /&gt;
* Allow us to transmute any greater essence to any other greater essence via a new alchemy recipe.&lt;br /&gt;
&lt;br /&gt;
* Allow us to create greater essence using a quantity of minor essence via a new alchemy recipe.&lt;br /&gt;
&lt;br /&gt;
==Box Mechanics:==&lt;br /&gt;
&lt;br /&gt;
* Remove the mechanic that prevents you from gathering all the coins from an open, unlocked box on the ground if there is an ungrouped person in the room.&lt;br /&gt;
&lt;br /&gt;
You gather 55 of the coins.&lt;br /&gt;
&lt;br /&gt;
You gather 50 of the coins.&lt;br /&gt;
&lt;br /&gt;
You gather 45 of the coins.&lt;br /&gt;
&lt;br /&gt;
vs&lt;br /&gt;
&lt;br /&gt;
You gather the remaining 1234 silvers from box.&lt;br /&gt;
&lt;br /&gt;
==Herbs:==&lt;br /&gt;
&lt;br /&gt;
* Add missing forage-able herbs.&lt;br /&gt;
&lt;br /&gt;
:{| {{prettytable|text-align:center;}} &lt;br /&gt;
|- &lt;br /&gt;
|a bolmara root || major nerve wounds&lt;br /&gt;
|- &lt;br /&gt;
|a rose-marrow flower || minor head &amp;amp; neck wounds&lt;br /&gt;
|- &lt;br /&gt;
|a brostheras root || major head &amp;amp; neck scars&lt;br /&gt;
|- &lt;br /&gt;
|a talneo root || minor torso &amp;amp; eye scars&lt;br /&gt;
|- &lt;br /&gt;
|a wingstem root || major torso &amp;amp; eye scars&lt;br /&gt;
|- &lt;br /&gt;
|a bur-clover flower || missing torso &amp;amp; eyes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Please make them weigh less than 2 pounds.&lt;br /&gt;
&lt;br /&gt;
* Reduce the weight of foraged haphip roots from about 2 pounds to less than 2 pounds.&lt;br /&gt;
&lt;br /&gt;
==Hunting Areas:==&lt;br /&gt;
&lt;br /&gt;
===Griffin&amp;#039;s Keen:===&lt;br /&gt;
* Remove the falling on ice mechanics from griffins keen or heavily reduce the survival requirements.&lt;br /&gt;
&lt;br /&gt;
===Yegharren Plains:===&lt;br /&gt;
* Redistribute creatures in Yegharren Plains/Veldt and Orcswold so critter ranges are more compatible. Level 14 and 24 creatures are intermixed (specifics TBD; proposal got lost in forum reorg)&lt;br /&gt;
&lt;br /&gt;
===Solhaven Hunting:===&lt;br /&gt;
* Multiple areas in Solhaven have hugely disparate creature levels (centaurs (23) and cougars (22) with random roa&amp;#039;ter and shan spawns (40+), 23ish fenghai and wolverines with prae&amp;#039;da and shades (30-35+), shamblers (17) with beetles (33), etc.)&lt;br /&gt;
&lt;br /&gt;
==Magic:==&lt;br /&gt;
&lt;br /&gt;
===200&amp;#039;s:===&lt;br /&gt;
* Bring the spiritual disabling spells in line with other disabling spell durations. (210, 212, 214, 216, 217).&lt;br /&gt;
&lt;br /&gt;
http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Magic/view/109&lt;br /&gt;
&lt;br /&gt;
===435:===&lt;br /&gt;
* Allow &amp;quot;incant 435 &amp;lt;element&amp;gt;&amp;quot; at 25 ranks of the appropriate Elemental Lore training.&lt;br /&gt;
&lt;br /&gt;
===502===&lt;br /&gt;
* Allow &amp;quot;incant 502 &amp;lt;element&amp;gt;&amp;quot; at 20 ranks of the appropriate Elemental Lore training.&lt;br /&gt;
&lt;br /&gt;
===506:===&lt;br /&gt;
* Allow the spell to automatically refresh at 1.5x the base mana cost when EVOKEd.  Must use STOP 506 to end the cycle.&lt;br /&gt;
&lt;br /&gt;
===512:===&lt;br /&gt;
* Allow &amp;quot;incant 512 evoke&amp;quot; for a double cast of 512 to instantly encase targets.&lt;br /&gt;
&lt;br /&gt;
===514:===&lt;br /&gt;
* Reduce lore thresholds significantly so it is feasible to use the spell without being 1.5-2x trained in El:E&lt;br /&gt;
&lt;br /&gt;
===520:===&lt;br /&gt;
* Allow 520 to block the dispel effect that elementals have in the Confluence.&lt;br /&gt;
&lt;br /&gt;
===714:===&lt;br /&gt;
* Add a non-component based version via EVOKE that will quick charge and instantly lock a scroll, similar to 517.&lt;br /&gt;
&lt;br /&gt;
===735:===&lt;br /&gt;
* Allow a sorcerer to SENSE to check their current energy.&lt;br /&gt;
&lt;br /&gt;
===1015:===&lt;br /&gt;
* Allow single-cast version of 1015.&lt;br /&gt;
* Allow prep+sing to perform same function as renewal, if song is active.&lt;br /&gt;
&lt;br /&gt;
===1016:===&lt;br /&gt;
* Allow for AoE version of 1016.&lt;br /&gt;
&lt;br /&gt;
==Paid Quests:==&lt;br /&gt;
&lt;br /&gt;
===Night at the Academy:===&lt;br /&gt;
* Remove the ability for the creatures to disarm and implode.  This would be an amazingly fun quest if you could bring out weapons and not immediately die.&lt;br /&gt;
&lt;br /&gt;
==Plinite Cores:==&lt;br /&gt;
* Allow the &amp;quot;glowing cores&amp;quot; to be sold when selling a container at the gem shop, keep the &amp;quot;unique&amp;quot; cores as sold individually.&lt;br /&gt;
Or just allow us to sell all of them in a container and people can manually pull out the ones they want to keep.&lt;br /&gt;
&lt;br /&gt;
==Towns:==&lt;br /&gt;
&lt;br /&gt;
===Ta&amp;#039;Illistim:===&lt;br /&gt;
* Add an &amp;quot;AI Crystal&amp;quot;.&lt;/div&gt;</summary>
		<author><name>imported&gt;GS4ALASTIR</name></author>
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