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	<title>Predator&#039;s Eye/saved posts - Revision history</title>
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	<updated>2026-11-11T22:17:13Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://gswiki-archive.gs-game.uk/index.php?title=Predator%27s_Eye/saved_posts&amp;diff=11664&amp;oldid=prev</id>
		<title>imported&gt;VANKRASN39: LST tags</title>
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		<updated>2017-06-19T01:06:33Z</updated>

		<summary type="html">&lt;p&gt;LST tags&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;section begin=release /&amp;gt;{{saved-post&lt;br /&gt;
| category = Rogues&lt;br /&gt;
 | topic = Developer&amp;#039;s Corner - Rogues &lt;br /&gt;
 | messagenum = 1478314&lt;br /&gt;
 | author = GS4-OSCURO&lt;br /&gt;
 | date = 07/11/2012 02:49 AM EDT&lt;br /&gt;
 | subject = Rogue CMs&lt;br /&gt;
}}With the release of [[Monk]]s comes a bevy of new [[Combat maneuver]]s. Note that some of these fall into the new type of Combat Maneuver called a [[Martial Stance]]. Martial Stances are relatively strong, passive abilities that last four hours once activated or until another Martial Stance becomes activated, thus a [[character]] can only have one Martial Stance active at a time.&lt;br /&gt;
Three new combat maneuvers are available to [[Rogue]]s. Thanks goes to GM Finros for coding them, GM Oscuro for designing them, and to GMs Mestys and Estild for review and QC. The CMs are:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Skill Name: [[Duck and Weave]]&lt;br /&gt;
Mnemonic: weave&lt;br /&gt;
Hostile: No&lt;br /&gt;
[[Stamina]] Cost: 30, with a 5 minute cooldown period during which the reactivation cost triples to 90.&lt;br /&gt;
Other Requirements: Training in Dodging and Multi Opponent Combat is recommended.&lt;br /&gt;
Available to: Rogues, Monks.&lt;br /&gt;
Prerequisites:&lt;br /&gt;
[[Evade Mastery]] (at rank 2)&lt;br /&gt;
CMP Cost:&lt;br /&gt;
Rank 1: ([[Square]]s) 4&lt;br /&gt;
Rank 2: (Squares) 8&lt;br /&gt;
Rank 3: (Squares) 12&lt;br /&gt;
Description: A 30 second boost to one&amp;#039;s [[Evade|evasion]] chance, with lighter [[armor]] granting a higher bonus. Upon evading an [[attack]], there is a chance that the attack can be redirected against another enemy in the same room. This redirection chance is based upon ranks in this maneuver, [[dodge]] ranks, [[MOC|multi-opponent combat]] ranks, [[agility]] and [[influence]] bonuses, and being in a more offensive [[stance]].&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Skill Name: [[Slippery Mind]]&lt;br /&gt;
Mnemonic: slipperymind&lt;br /&gt;
Hostile: No&lt;br /&gt;
Stamina Cost: 20.&lt;br /&gt;
Other Requirements: None.&lt;br /&gt;
Available to: Rogues, Monks.&lt;br /&gt;
Prerequisites:&lt;br /&gt;
None&lt;br /&gt;
CMP Cost:&lt;br /&gt;
Rank 1: (Squares) 4&lt;br /&gt;
Rank 2: (Squares) 8&lt;br /&gt;
Rank 3: (Squares) 12&lt;br /&gt;
Description: This is a Martial Stance. While under its effects, you have a chance to avoid the effects of [[warding]] spells outright. This chance is 9% per rank while wearing cloth armor, 7% per rank in leather armor, 5% per rank in scale armor, 3% per rank in chain armor, and 1% per rank in plate armor.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Skill Name: [[Predator&amp;#039;s Eye]]&lt;br /&gt;
Mnemonic: predator&lt;br /&gt;
Hostile: No&lt;br /&gt;
Stamina Cost: 20.&lt;br /&gt;
Other Requirements: A melee weapon with Base Weapon Speed 3 or less.&lt;br /&gt;
Available to: Rogues.&lt;br /&gt;
Prerequisites:&lt;br /&gt;
None&lt;br /&gt;
CMP Cost:&lt;br /&gt;
Rank 1: (Squares) 4&lt;br /&gt;
Rank 2: (Squares) 6&lt;br /&gt;
Rank 3: (Squares) 8&lt;br /&gt;
Description: This is a Martial Stance. You have deadly aim when ambushing with light weapons. Your chance to hit the body part you aim for increases by 4% at rank 1, 7% at rank 2 and 10% at rank 3.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
GameMaster Oscuro&amp;lt;section end=release /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{saved-post&lt;br /&gt;
| category = Rogues&lt;br /&gt;
 | topic = Developer&amp;#039;s Corner - Rogues &lt;br /&gt;
 | messagenum = 1478386&lt;br /&gt;
 | author = GS4-OSCURO&lt;br /&gt;
 | date = 07/16/2012 01:15 AM EDT&lt;br /&gt;
 | subject = Re: Rogue CMs&lt;br /&gt;
}}&amp;#039;&amp;#039;&amp;gt;Does predator&amp;#039;s eye work with [[Thrown Weapons|hurling]]? IE: do I get the bonus if I hurl a [[dagger]] rather than stab with it?&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
:Yes. It also works while [[Stalking and Hiding|hidden]] or in the open. It does not work with any [[Ranged]] weapons.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;gt;Will this push a rogues chance of hitting the aim location up to 100% or will it hit the same threshold that is placed on training? And am I misremembering or do a rogues chances to hit where they aiming diminish against targets that are higher in level?&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
:For some body locations, it&amp;#039;s possible to hit them with a max of 95% chance. The aiming formula works like this: First, there&amp;#039;s a roll to check for a fumble with a 5% chance (where you either can&amp;#039;t find an opening, or you just hit a random area), then it takes skills and stats into account and caps success at 95% if over it, then it applies a location penalty based on body location and whether the target was sitting, standing or prone. The Predator&amp;#039;s Eye bonus occurs at the same computational moment as the body location penalty. The Predator&amp;#039;s Eye bonus will always be useful (not applying to an already capped value) for head, neck and eye shots. In some circumstances, aiming at other locations would already receive a 95% chance of hitting (100% minus that initial fumble roll).&lt;br /&gt;
&lt;br /&gt;
GameMaster Oscuro&lt;br /&gt;
&lt;br /&gt;
{{saved-post&lt;br /&gt;
| category = Rogues&lt;br /&gt;
 | topic = Developer&amp;#039;s Corner - Rogues &lt;br /&gt;
 | messagenum = 1478456&lt;br /&gt;
 | author = GS4-OSCURO&lt;br /&gt;
 | date = 07/16/2012 08:38 AM EDT&lt;br /&gt;
 | subject = Re: Rogue CMs&lt;br /&gt;
}}&lt;br /&gt;
&amp;#039;&amp;#039;&amp;gt;Does that mean, even with maxed out training that you won&amp;#039;t have a 95%(or capped out value) chance of hitting these locations?&amp;#039;&amp;#039;&lt;br /&gt;
:Yes.&lt;br /&gt;
&lt;br /&gt;
GameMaster Oscuro&lt;/div&gt;</summary>
		<author><name>imported&gt;VANKRASN39</name></author>
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