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	<id>https://gswiki-archive.gs-game.uk/index.php?action=history&amp;feed=atom&amp;title=Pickpocketing</id>
	<title>Pickpocketing - Revision history</title>
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	<updated>2026-11-12T00:53:28Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://gswiki-archive.gs-game.uk/index.php?title=Pickpocketing&amp;diff=11498&amp;oldid=prev</id>
		<title>imported&gt;DAID: /* Factors for Success */ a little more information on stealing from incapacitated targets, determined by myself in Test</title>
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		<updated>2021-11-07T06:44:59Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Factors for Success: &lt;/span&gt; a little more information on stealing from incapacitated targets, determined by myself in Test&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Pickpocketing&amp;#039;&amp;#039;&amp;#039; is the skill that allows you to make someone else&amp;#039;s wealth your own.  It is a method of supplementing a good thief&amp;#039;s income.  It is also a factor in the success of [[Rogue Gambits#Stealth|Rogue Gambits Stealth]].&lt;br /&gt;
&lt;br /&gt;
== Ranks and Training Point Costs ==&lt;br /&gt;
{{skill|&lt;br /&gt;
  | Bardranks     = 2 || Bardcost     = 2/1&lt;br /&gt;
  | Clericranks   = 1 || Clericcost   = 3/3&lt;br /&gt;
  | Empathranks   = 1 || Empathcost   = 3/3&lt;br /&gt;
  | Monkranks     = 2 || Monkcost     = 2/2&lt;br /&gt;
  | Paladinranks  = 1 || Paladincost  = 4/4&lt;br /&gt;
  | Rangerranks   = 1 || Rangercost   = 2/3&lt;br /&gt;
  | Rogueranks    = 2 || Roguecost    = 1/0&lt;br /&gt;
  | Sorcererranks = 1 || Sorcerercost = 3/3&lt;br /&gt;
  | Warriorranks  = 1 || Warriorcost  = 2/3&lt;br /&gt;
  | Wizardranks   = 1 || Wizardcost   = 3/3&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
== What can be stolen ==&lt;br /&gt;
Only common magical items or commonly found treasure items can be stolen. The following is a list of items that can be stolen:&lt;br /&gt;
*silvers (up to the thief&amp;#039;s bonus level of Pickpocketing, found by using the SKILLS verb)&lt;br /&gt;
*gems (if they have not been imbedded with magic)&lt;br /&gt;
*creature skins&lt;br /&gt;
*medicinal herbs (e.g. acantha leaf)&lt;br /&gt;
*crystals ([[black crystal|black]], [[white crystal|white]], and [[blue crystal|blue]], as well as alchemy crystals)&lt;br /&gt;
*wands&lt;br /&gt;
*[[gold ring]]s that have not been set&lt;br /&gt;
*crystal amulets&lt;br /&gt;
&lt;br /&gt;
Note that cursed gems can be stolen, and will become stuck to the thief&amp;#039;s hand.  Depending on the curse used, the curse can have other nasty effects.&lt;br /&gt;
&lt;br /&gt;
Besides silvers, items can only be stolen from containers that are back-, cloak-, belt-, shoulder-, or pin-worn.&lt;br /&gt;
&lt;br /&gt;
== Factors for Success ==&lt;br /&gt;
There are many factors that go into success when pickpocketing.  When the skill is used, it is essentially a contest between the thief and the mark.&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-bgcolor=lightblue &lt;br /&gt;
! ||Beneficial||Harmful&lt;br /&gt;
|-&lt;br /&gt;
!The Thief&lt;br /&gt;
|style=&amp;quot;vertical-align:top&amp;quot;|&lt;br /&gt;
*The thief&amp;#039;s profession is [[rogue]].&lt;br /&gt;
*The thief&amp;#039;s Pickpocketing ranks&lt;br /&gt;
*Thief&amp;#039;s [[Dexterity]] bonus&lt;br /&gt;
*Thief&amp;#039;s [[Discipline]] bonus&lt;br /&gt;
*Thief is hiding or invisible&lt;br /&gt;
*The mark&amp;#039;s use of the{{boldmono| [[WATCH]] }}verb on someone else&lt;br /&gt;
*Hands being free&lt;br /&gt;
*Room lighting - the darker, the more the thief benefits&lt;br /&gt;
*Room fog - the more foggy, the more the thief benefits&lt;br /&gt;
*The spell, [[Mobility (618)]]&lt;br /&gt;
*A large crowd&lt;br /&gt;
|style=&amp;quot;vertical-align:top&amp;quot;|&lt;br /&gt;
*The thief&amp;#039;s armor&lt;br /&gt;
*The mark&amp;#039;s use of the{{boldmono| [[WATCH]] }}verb on the thief&lt;br /&gt;
*Things in the thief&amp;#039;s hands&lt;br /&gt;
*The thief&amp;#039;s level of [[encumbrance]]&lt;br /&gt;
*The thief&amp;#039;s injuries&lt;br /&gt;
*The thief is sitting, prone, or kneeling&lt;br /&gt;
*A small crowd, or no crowd&lt;br /&gt;
|-&lt;br /&gt;
!The Mark &lt;br /&gt;
|style=&amp;quot;vertical-align:top&amp;quot;|&lt;br /&gt;
*The mark&amp;#039;s Pickpocketing ranks&lt;br /&gt;
*The mark&amp;#039;s [[Perception]] ranks&lt;br /&gt;
*Mark&amp;#039;s [[Wisdom]] bonus&lt;br /&gt;
*Mark&amp;#039;s [[Intuition]] bonus&lt;br /&gt;
*Watching the thief&lt;br /&gt;
*If the thief steals from the mark in succession&lt;br /&gt;
*A small crowd, or no crowd&lt;br /&gt;
|style=&amp;quot;vertical-align:top&amp;quot;|&lt;br /&gt;
*The mark&amp;#039;s injuries&lt;br /&gt;
*If the mark is incapacitated&lt;br /&gt;
*Watching someone other than the thief&lt;br /&gt;
*A large crowd&lt;br /&gt;
|}&lt;br /&gt;
A target that is incapacitated cannot actively defend themselves from a thief; however, the basic checks, such as Perception ranks, will still play a factor even when dead.  Being stunned, dead, bound, or other forms of immobilization prevents a character from &amp;quot;guarding their pockets.&amp;quot;  Being in roundtime, however, does not allow a thief who has been caught to steal from the target.&lt;br /&gt;
&lt;br /&gt;
Also, a thief has to watch for thief traps.  Any character can be carrying a trap.  However, sorcerers are very good at dealing with thieves due to the spell, [[Curse (715)]], and the existence of minor demons, which will bite a thief that tries to steal from its master.&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[/saved posts|Saved posts]]&lt;br /&gt;
*http://www.play.net/gs4/info/skills.asp#pickpockets&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Rogues/Pickpocketing/view Officials folder]&lt;/div&gt;</summary>
		<author><name>imported&gt;DAID</name></author>
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