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	<id>https://gswiki-archive.gs-game.uk/index.php?action=history&amp;feed=atom&amp;title=Physical_Fitness</id>
	<title>Physical Fitness - Revision history</title>
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	<updated>2026-11-12T03:52:07Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://gswiki-archive.gs-game.uk/index.php?title=Physical_Fitness&amp;diff=11488&amp;oldid=prev</id>
		<title>imported&gt;GS4-OSCURO at 16:09, 7 December 2020</title>
		<link rel="alternate" type="text/html" href="https://gswiki-archive.gs-game.uk/index.php?title=Physical_Fitness&amp;diff=11488&amp;oldid=prev"/>
		<updated>2020-12-07T16:09:08Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Physical Fitness&amp;#039;&amp;#039;&amp;#039; is a skill that increases [[health point]]s, health point recovery rate, and is the primary skill for [[Redux]].  This skill also increases maximum [[stamina]], stamina regeneration rate, resistance to disease and poison, aids in some climbing or swimming checks, and increases resistance to some [[creature maneuver]] attacks.&lt;br /&gt;
&lt;br /&gt;
In addition, training in this skill reduces your [[encumbrance]] by 1 pound for every 10 skill bonus.&lt;br /&gt;
__NOTOC__&lt;br /&gt;
== Ranks and Training Costs ==&lt;br /&gt;
{{skill |&lt;br /&gt;
  | Bardranks = 2&lt;br /&gt;
  | Clericranks = 1&lt;br /&gt;
  | Empathranks = 3&lt;br /&gt;
  | Monkranks = 3&lt;br /&gt;
  | Paladinranks = 2&lt;br /&gt;
  | Rangerranks = 2&lt;br /&gt;
  | Rogueranks = 2&lt;br /&gt;
  | Sorcererranks = 1&lt;br /&gt;
  | Warriorranks = 3&lt;br /&gt;
  | Wizardranks = 1&lt;br /&gt;
  | Bardcost = 4/0&lt;br /&gt;
  | Clericcost = 8/0&lt;br /&gt;
  | Empathcost = 2/0&lt;br /&gt;
  | Monkcost = 2/0&lt;br /&gt;
  | Paladincost = 3/0&lt;br /&gt;
  | Rangercost = 4/0&lt;br /&gt;
  | Roguecost = 3/0&lt;br /&gt;
  | Sorcerercost = 8/0&lt;br /&gt;
  | Warriorcost = 2/0&lt;br /&gt;
  | Wizardcost = 8/0&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Health Points ==&lt;br /&gt;
&lt;br /&gt;
=== Maximum HP ===&lt;br /&gt;
&lt;br /&gt;
Training in [[Physical Fitness]] will increase the character&amp;#039;s maximum HP until reaching the maximum attainable by the character&amp;#039;s race. &lt;br /&gt;
[[Constitution]] bonus adds directly to maximum HP. For example, Dark Elves have a natural maximum of 120 HP, so a Dark Elf character with a Constitution bonus of +15 would have a maximum health value of 135. The amount of HP granted per PF rank is determined by the character&amp;#039;s race and their Constitution bonus.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{prettydiv|margin-right=35%}}&amp;gt;&amp;lt;center&amp;gt;&amp;lt;tt&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;HP per PF rank = Race HP gain rate + trunc(Constitution bonus / 10)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&amp;lt;/tt&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If a character&amp;#039;s Constitution bonus increases enough while gaining levels, it is possible to see a sudden jump in maximum health.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|+ &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Health Point gain rate based on Race&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|- align=center&lt;br /&gt;
!width=50px|Aelotoi&lt;br /&gt;
!width=50px|Burghal Gnome&lt;br /&gt;
!width=50px|Dark Elf&lt;br /&gt;
!width=50px|Dwarf&lt;br /&gt;
!width=50px|Elf&lt;br /&gt;
!width=50px|Erithian&lt;br /&gt;
!width=50px|Forest Gnome&lt;br /&gt;
!width=50px|Giantman&lt;br /&gt;
!width=50px|Half-Elf&lt;br /&gt;
!width=50px|Half- Krolvin&lt;br /&gt;
!width=50px|Halfling&lt;br /&gt;
!width=50px|Human&lt;br /&gt;
!width=50px|Sylvan- kind&lt;br /&gt;
|- align=center&lt;br /&gt;
| 5||4||5||6||5||5||4||7||5||6||4||6||5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Hitpoints by race}}&lt;br /&gt;
&lt;br /&gt;
The maximum HP attainable from [[enhancive item]]s, spells, or combat maneuver training is the racial maximum + 50. For example, Dark Elves can have up to 170 HP (120 racial max + 50 bonus) from enhancing their HP or Constitution.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Health Regeneration ===&lt;br /&gt;
Roughly once per minute, a character will recover a small amount of HP from a health [[pulse]]. The amount recovered is determined by the character&amp;#039;s race and their ranks in [[Physical Fitness]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{prettydiv|margin-right=35%}}&amp;gt;&amp;lt;center&amp;gt;&amp;lt;tt&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Health Recovery = Base Regeneration + trunc(Physical Fitness ranks / 20) + modifiers&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&amp;lt;/tt&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|+ &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Base Regeneration based on Race&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|- align=center&lt;br /&gt;
!width=50px|Aelotoi&lt;br /&gt;
!width=50px|Burghal Gnome&lt;br /&gt;
!width=50px|Dark Elf&lt;br /&gt;
!width=50px|Dwarf&lt;br /&gt;
!width=50px|Elf&lt;br /&gt;
!width=50px|Erithian&lt;br /&gt;
!width=50px|Forest Gnome&lt;br /&gt;
!width=50px|Giantman&lt;br /&gt;
!width=50px|Half-Elf&lt;br /&gt;
!width=50px|Half- Krolvin&lt;br /&gt;
!width=50px|Halfling&lt;br /&gt;
!width=50px|Human&lt;br /&gt;
!width=50px|Sylvan- kind&lt;br /&gt;
|- align=center&lt;br /&gt;
| 1||2||1||3||2||2||2||2||2||2||3||2||1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Modifiers that directly increase the amount of health regenerated and can be:&lt;br /&gt;
*Health Recovery enhancives increase health recovery up to a maximum of +50.&lt;br /&gt;
*[[Sigil of Mending]] increases health recovery by +15.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The natural rate of health regeneration is very slow. To recover lost health, characters should seek out an [[empath]] or use a healing herb such as [[acantha leaf]].&lt;br /&gt;
&lt;br /&gt;
== Training Thresholds ==&lt;br /&gt;
*100 ranks unlocks &amp;#039;&amp;#039;&amp;#039;[[Stamina#STAMINA_(verb)|Stamina Burst]]&amp;#039;&amp;#039;&amp;#039;: +15% stamina regeneration for 3 pulses, followed by a -15% penalty for 3 pulses&lt;br /&gt;
*150 ranks unlocks &amp;#039;&amp;#039;&amp;#039;Stamina Second Wind&amp;#039;&amp;#039;&amp;#039;: grants up to +30 on offensive CMAN rolls for 30 seconds. Offensive CMAN skills and their profession guild equivalents will cost 0 stamina for the 30 second duration. This ability has a 1 hour cooldown.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
*http://www.play.net/gs4/info/skills.asp#physicaltraining&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>imported&gt;GS4-OSCURO</name></author>
	</entry>
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