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	<id>https://gswiki-archive.gs-game.uk/index.php?action=history&amp;feed=atom&amp;title=Patchwork_flesh_monstrosity</id>
	<title>Patchwork flesh monstrosity - Revision history</title>
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	<updated>2026-11-11T23:09:28Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://gswiki-archive.gs-game.uk/index.php?title=Patchwork_flesh_monstrosity&amp;diff=11377&amp;oldid=prev</id>
		<title>imported&gt;FIEND394 at 15:11, 17 April 2023</title>
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		<updated>2023-04-17T15:11:57Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Creature start2 &amp;lt;!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --&amp;gt;&lt;br /&gt;
| picture = &lt;br /&gt;
| level =  97&amp;lt;!-- This will also be used at the end of the page in the Near level creature template --&amp;gt;&lt;br /&gt;
| family = Chimeric &amp;lt;!-- Add creature to family page list, which will be linked on preview/save --&amp;gt;&lt;br /&gt;
| type =  Biped&amp;lt;!-- Creature body type --&amp;gt;&lt;br /&gt;
| otherclass =  Corporeal undead&lt;br /&gt;
| area =  Sanctum&amp;lt;!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --&amp;gt;&lt;br /&gt;
| bcs = Yes &amp;lt;!-- All new creatures are BCS --&amp;gt;&lt;br /&gt;
| hitpoints = 550&lt;br /&gt;
| roundtime = ?&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes2 &amp;lt;!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY.  --&amp;gt;&lt;br /&gt;
| PA1 =  Ensnare (attack){{!}}Ensnare&amp;lt;!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --&amp;gt;&lt;br /&gt;
| PAA = 450&lt;br /&gt;
| PA2 = Stomp (attack){{!}}Stomp&lt;br /&gt;
| PAB = 430-448&lt;br /&gt;
| BT1 =  &amp;lt;!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --&amp;gt;&lt;br /&gt;
| BTA = &lt;br /&gt;
| WD1 =  &amp;lt;!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --&amp;gt;&lt;br /&gt;
| WDA = &lt;br /&gt;
| OS1 =  &amp;lt;!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --&amp;gt;&lt;br /&gt;
| MN1 = Tackle&amp;lt;!-- Combat Maneuvers insert up to MN10 --&amp;gt;&lt;br /&gt;
| MN2 = Twin Hammerfists&lt;br /&gt;
| AB1 = [[Tremors]] &amp;lt;!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --&amp;gt;&lt;br /&gt;
| ABA =  &amp;lt;!-- Special abilities right column, use respective corresponding right column as needed for misc info --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes2 &amp;lt;!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --&amp;gt;&lt;br /&gt;
| asg = 5&lt;br /&gt;
| IMM1 = &lt;br /&gt;
| Melee = 263&lt;br /&gt;
| Ranged = ?&lt;br /&gt;
| Bolt = ?&lt;br /&gt;
| UDF = ?&lt;br /&gt;
| BarTD = ?&lt;br /&gt;
| CleTD = ?&lt;br /&gt;
| EmpTD = ?&lt;br /&gt;
| PalTD = 343&lt;br /&gt;
| RanTD = ?&lt;br /&gt;
| SorTD = ?&lt;br /&gt;
| WizTD = ?&lt;br /&gt;
| MjETD = 448&lt;br /&gt;
| MnETD = 444&lt;br /&gt;
| MjSTD = ?&lt;br /&gt;
| MnSTD = ?&lt;br /&gt;
| MnMTD = ? &lt;br /&gt;
| DSP1 =  &amp;lt;!-- Defensive spells insert up to DSP15, they will automatically link --&amp;gt;&lt;br /&gt;
| SDA1 =  &amp;lt;!-- Special defensive abilities list insert up to SDA10, these will not link automatically --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature special other|?}} &amp;lt;!-- Replace ? with unique special ability, such as raising others, summoning another creature, turning bodies into zombies, etc. Remove entire template if the creature does not have a unique non-offensive or non-defensive special ability --&amp;gt;&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | coins = ?&lt;br /&gt;
 | magic items = ?&lt;br /&gt;
 | gems = ?&lt;br /&gt;
 | boxes = ?&lt;br /&gt;
 | other = ?&lt;br /&gt;
 | skin = ?&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
A patchwork flesh monstrosity is near as tall as a giant and twice as broad, a lumbering monstrosity cobbled together from spare parts in tactless parody of a human form.  Red-tinged serum leaks constantly from the straining stitches that maintain the monster&amp;#039;s integrity.  Only the barest glimmer of intelligence lurks in the monstrosity&amp;#039;s eyes, and that, perhaps, is a blessing: anything with even half of a brain would be horrified to be such an abominable figure.  From the looks of it, the monstrosity&amp;#039;s has barely a quarter of one.&lt;br /&gt;
&lt;br /&gt;
==Hunting Strategies==&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
==Other Information==&lt;br /&gt;
They can regenerate wounds every action like [[trolls]] and are similar to [[hunch-backed dogmatist]]s as they can immediately self-revivify after being killed, often multiple times. (For members of the [[Order of Voln]], only the initial kill counts for favor.)&lt;br /&gt;
&lt;br /&gt;
Revivify:&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;&lt;br /&gt;
Corrupted flesh snaps and tears over the surface of a patchwork flesh monstrosity&amp;#039;s body, reconfiguring itself so that the monstrosity can continue on!  The monstrosity&amp;#039;s eyes burn green with rage over its near-demise!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Death:&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;&lt;br /&gt;
Stitches pop horrendously all over the surface of a patchwork flesh monstrosity&amp;#039;s body as it collapses to the ground, vitrified organs leaking free with its surrender to death.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Retaliatory acidic damage when wounded, similar to [[Vvrael warlock]]s:&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;&lt;br /&gt;
You change your tune slightly, adding the element for Song of Sonic Disruption to your song...&lt;br /&gt;
Your spellsong is ready.&lt;br /&gt;
You weave another verse into your harmony, directing the sound of your voice at a patchwork flesh monstrosity.&lt;br /&gt;
  CS: +xxx - TD: +382 + CvA: +25 + d100: +14 == +xxx&lt;br /&gt;
  Warding failed!&lt;br /&gt;
  A patchwork flesh monstrosity reels under the force of the sonic vibrations!&lt;br /&gt;
  Sound waves disrupt for 55 damage!&lt;br /&gt;
   ... 45 points of damage!&lt;br /&gt;
   The flesh monstrosity&amp;#039;s elbow explodes sending bone fragments flying.&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Caustic fluid spews forth from a patchwork flesh monstrosity&amp;#039;s fresh wound in a vile gout, arcing toward you!  You try to dodge the caustic ichor, but your movement is a moment too late.&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;   ... 10 points of damage!&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;   Acid gets on the right leg raising some large blisters.&lt;br /&gt;
&lt;br /&gt;
Sing Roundtime 3 Seconds.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Logs should be added using: &amp;lt;pre{{log2|margin-right=26em}}&amp;gt;, insert a return and paste log, no formatting needed most of the time, close with /pre tag --&amp;gt; &lt;br /&gt;
&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 95&lt;br /&gt;
|levelm1 = 96&lt;br /&gt;
|level = 97&lt;br /&gt;
|levelp1 = 98&lt;br /&gt;
|levelp2 = 99&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>imported&gt;FIEND394</name></author>
	</entry>
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