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	<id>https://gswiki-archive.gs-game.uk/index.php?action=history&amp;feed=atom&amp;title=Padding</id>
	<title>Padding - Revision history</title>
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	<updated>2026-11-11T21:17:28Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://gswiki-archive.gs-game.uk/index.php?title=Padding&amp;diff=11300&amp;oldid=prev</id>
		<title>imported&gt;NSTEED: Updated PP Padding for 300 service limit</title>
		<link rel="alternate" type="text/html" href="https://gswiki-archive.gs-game.uk/index.php?title=Padding&amp;diff=11300&amp;oldid=prev"/>
		<updated>2025-08-27T17:54:52Z</updated>

		<summary type="html">&lt;p&gt;Updated PP Padding for 300 service limit&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{| style=&amp;quot;float:right;&amp;quot;&lt;br /&gt;
| {{Padding weighting table|type=Padding}}&lt;br /&gt;
|}__NOTOC__&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Padding&amp;#039;&amp;#039;&amp;#039; is a rare defensive property, typically found on [[armor]], that provides greater-than-normal protection from [[critical]] hits (known as &amp;quot;&amp;#039;&amp;#039;&amp;#039;[[#Critical Padding|critical padding]]&amp;#039;&amp;#039;&amp;#039;&amp;quot;) or [[health point]] loss (known as &amp;quot;&amp;#039;&amp;#039;&amp;#039;[[#Damage Padding|damage padding]]&amp;#039;&amp;#039;&amp;#039;&amp;quot;). The level of padding is represented as a number (usually from 0 to 50), known as &amp;#039;&amp;#039;&amp;#039;combat effective points&amp;#039;&amp;#039;&amp;#039; (CEP), which collectively make up an item&amp;#039;s &amp;#039;&amp;#039;&amp;#039;combat effectiveness rating&amp;#039;&amp;#039;&amp;#039; (CER) (CEP and CER can be used interchangeably).  Skilled [[warrior]]s can{{boldmono| [[ASSESS (verb)#Warriors|ASSESS]] }}an item to get the full details of its CER and number of [[#Merchant Services|merchant services]] applied. The relationship between combat effective points and assessed estimates is shown on the table to the right. For example, an item that assesses as &amp;quot;heavily padded against critical blows&amp;quot; has 9-10 points of critical padding.  The worded description provides an [[in character]] way to describe the padding.&lt;br /&gt;
&lt;br /&gt;
[[#Spells and Abilities|Spells and abilities]] can also provide temporary padding while they are in effect.&lt;br /&gt;
&lt;br /&gt;
This property is typically not found on off-the-shelf armors from town shops, but may be available in varying levels from special merchants, or box-found on armor from the [[treasure system]]. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;alert-warning&amp;quot;&amp;gt;As of the [[/saved posts#Weighting, Padding, Sighting Revamp 2017|August 2017 update]], padding has been changed to a [[item properties|Category C]] item property and can coexist with all other properties, including both critical and damage padding on the same item.&amp;lt;/span&amp;gt;&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Critical Padding==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Critical padding&amp;#039;&amp;#039;&amp;#039; reduces the critical severity of a successful attack by subtracting a phantom amount (up to the number of combat effective points, subject to possible [[#Randomization|randomization]] if the padding is greater than 6 CEP) from the raw HP damage before resolving the critical rank. Critical padding cannot reduce a critical that would have been rank 1 or higher to a rank 0. Against AS/DS attacks specifically, characters have natural critical padding derived from [[CON]] bonus, the formula is [[CON]] bonus / 5.  This critical padding is additive with any critical padding from gear.  For example, if you have 5 CER from CON and 5 CER from armor, you have a total of 10 CER which is then subject to randomization due to any critical padding over 6 CER being subject to randomization.&lt;br /&gt;
&lt;br /&gt;
For [[attack roll]]s (Attack Strength vs. Defensive Strength), to calculate the maximum critical rank generated by a given endroll it is necessary to know the [[Damage Factor]] of the weapon vs the armor (reduced by a factor if [[#Redux|redux]] is active), the [[critical divisor]] of the armor, and the number of combat effective points the armor has. If the attacker&amp;#039;s weapon has [[critical weighting]], its weighting CEP are added to the phantom damage. The general formula for determining the maximum critical rank is:&lt;br /&gt;
&lt;br /&gt;
{{equation box|{{math|1=&amp;#039;&amp;#039;&amp;#039;Max Critical Rank = Truncate[((Endroll - 100) * Damage Factor - Randomize(Padding CEP) + Weapon Weighting CEP) / Critical Divisor]&amp;#039;&amp;#039;&amp;#039;}}}}&lt;br /&gt;
&lt;br /&gt;
where {{math|1=&amp;#039;&amp;#039;&amp;#039;Randomize(Padding CEP) = Padding CEP&amp;#039;&amp;#039;&amp;#039;}} exactly if {{math|&amp;#039;&amp;#039;&amp;#039;Padding CEP &amp;amp;le; 6&amp;#039;&amp;#039;&amp;#039;}}, otherwise it is a random number in the range {{math|&amp;#039;&amp;#039;&amp;#039;[6, Padding CEP]&amp;#039;&amp;#039;&amp;#039;}} with an unknown distribution.&lt;br /&gt;
&lt;br /&gt;
(Note: Critical weighting is &amp;#039;&amp;#039;not&amp;#039;&amp;#039; randomized and always adds a fixed amount of weighting CEP.)&lt;br /&gt;
&lt;br /&gt;
After computing the max critical rank, the actual critical rank of the attack result may be reduced by [[critical randomization]] (separately from the randomization of padding level).&lt;br /&gt;
&lt;br /&gt;
Critical damage taken from other sources than attack rolls (such as from flares or maneuvers) is also reduced in many cases, but the exact formulas and conditions where it is applicable are not known.&lt;br /&gt;
&lt;br /&gt;
===Sample Calculations===&lt;br /&gt;
&lt;br /&gt;
The following sample calculations use standard (unweighted) weapons with 200 endrolls and utilize 10 CEP of critical padding:&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Handaxe vs. Brigandine :&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039; ( (200 - 100) * 0.270 - 0 + 0 ) / 7 = 3.86 ≈&amp;#039;&amp;#039; &amp;#039;&amp;#039;&amp;#039;Rank 3 critical&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Handaxe vs. HCP Brigandine :&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039; ( (200 - 100) * 0.270 - 10 + 0 ) / 7 = 2.43 ≈&amp;#039;&amp;#039; &amp;#039;&amp;#039;&amp;#039;Rank 2 critical&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Handaxe vs. Hauberk :&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039; ( (200 - 100) * 0.240 - 0 + 0 ) / 9 = 2.67 ≈&amp;#039;&amp;#039; &amp;#039;&amp;#039;&amp;#039;Rank 2 critical&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
===Critical Rank Table===&lt;br /&gt;
The table below shows how the critical ranks from a [[handaxe]] and [[maul]] with various endrolls scale across the different armor groups. The calculations including padded armor assumed 10 CEP of padding. Where noted (*) the padding is sufficient to reduce the critical rank to 0 if it wasn&amp;#039;t otherwise restricted to a minimum of rank 1.&lt;br /&gt;
&lt;br /&gt;
(Note: These tables assume no active [[redux]]. If redux is active then the endroll margins required to achieve the same results should be multiplied by {{math|1/(1 - redux_factor)}}.)&lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| {{prettytable|float:left;text-align:center;font-size:95%}}&lt;br /&gt;
|-  style=&amp;quot;background:#cccccc&amp;quot;&lt;br /&gt;
! rowspan=3  |Endroll  || colspan=10 |Handaxe&lt;br /&gt;
|-  style=&amp;quot;background:#cccccc&amp;quot;&lt;br /&gt;
! colspan=2 |Cloth	|| colspan=2 |Leather	|| colspan=2 |Scale	|| colspan=2 |Chain	|| colspan=2 |Plate&lt;br /&gt;
|-  style=&amp;quot;background:#dddddd&amp;quot;&lt;br /&gt;
!Norm.	||HCP	||Norm.	||HCP	||Norm.	||HCP	||Norm.	||HCP	||Norm.	||HCP&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background:#dddddd;&amp;quot; |105	||0	||0	||0	||0	||0	||0	||0	||0	||0	||0&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background:#dddddd;&amp;quot; |110	||0	||0	||0	||0	||0	||0	||0	||0	||0	||0&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background:#dddddd;&amp;quot; |120	||1	||1*	||1	||1*	||0	||0	||0	||0	||0	||0&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background:#dddddd;&amp;quot; |130	||2	||1*	||1	||1*	||1	||1*	||0	||0	||0	||0&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background:#dddddd;&amp;quot; |140	||3	||1	||2	||1*	||1	||1*	||1	||1*	||0	||0&lt;br /&gt;
|-  style=&amp;quot;background:#e8e8e8&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#dddddd;&amp;quot; |150	||4	||2	||2	||1*	||1	||1*	||1	||1*	||0	||0&lt;br /&gt;
|-  style=&amp;quot;background:#e8e8e8&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#dddddd;&amp;quot; |160	||5	||3	||3	||1	||2	||1*	||1	||1*	||1	||1*&lt;br /&gt;
|-  style=&amp;quot;background:#e8e8e8&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#dddddd;&amp;quot; |170	||5	||3	||3	||1	||2	||1	||1	||1*	||1	||1*&lt;br /&gt;
|-  style=&amp;quot;background:#e8e8e8&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#dddddd;&amp;quot; |180	||6	||4	||4	||2	||3	||1	||2	||1	||1	||1*&lt;br /&gt;
|-  style=&amp;quot;background:#e8e8e8&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#dddddd;&amp;quot; |190	||7	||5	||4	||2	||3	||2	||2	||1	||1	||1*&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background:#dddddd;&amp;quot; |200	||8	||6	||5	||3	||3	||2	||2	||1	||1	||1&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background:#dddddd;&amp;quot; |210	||9	||7	||5	||3	||4	||2	||2	||1	||2	||1&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background:#dddddd;&amp;quot; |220	||10	||8	||6	||4	||4	||3	||3	||2	||2	||1&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background:#dddddd;&amp;quot; |230	||10	||8	||6	||4	||5	||3	||3	||2	||2	||1&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background:#dddddd;&amp;quot; |240	||11	||9	||7	||5	||5	||3	||3	||2	||2	||1&lt;br /&gt;
|-  style=&amp;quot;background:#e8e8e8&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#dddddd;&amp;quot; |250	||12	||10	||7	||5	||5	||4	||4	||2	||2	||1&lt;br /&gt;
|-  style=&amp;quot;background:#e8e8e8&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#dddddd;&amp;quot; |260	||13	||11	||8	||6	||6	||4	||4	||3	||3	||2&lt;br /&gt;
|-  style=&amp;quot;background:#e8e8e8&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#dddddd;&amp;quot; |270	||14	||12	||8	||6	||6	||5	||4	||3	||3	||2&lt;br /&gt;
|-  style=&amp;quot;background:#e8e8e8&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#dddddd;&amp;quot; |280	||15	||13	||9	||7	||6	||5	||4	||3	||3	||2&lt;br /&gt;
|-  style=&amp;quot;background:#e8e8e8&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#dddddd;&amp;quot; |290	||15	||13	||9	||7	||7	||5	||5	||3	||3	||2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable|float:left;text-align:center;font-size:95%}}&lt;br /&gt;
|-  style=&amp;quot;background:#cccccc&amp;quot;&lt;br /&gt;
! colspan=10 |Maul&lt;br /&gt;
|-  style=&amp;quot;background:#cccccc&amp;quot;&lt;br /&gt;
! colspan=2 |Cloth	|| colspan=2 |Leather	|| colspan=2 |Scale	|| colspan=2 |Chain	|| colspan=2 |Plate&lt;br /&gt;
|-  style=&amp;quot;background:#dddddd&amp;quot;&lt;br /&gt;
!Norm.	||HCP	||Norm.	||HCP	||Norm.	||HCP	||Norm.	||HCP	||Norm.	||HCP&lt;br /&gt;
|- &lt;br /&gt;
|0	||0	||0	||0	||0	||0	||0	||0	||0	||0&lt;br /&gt;
|- &lt;br /&gt;
|1	||1*	||0	||0	||0	||0	||0	||0	||0	||0&lt;br /&gt;
|- &lt;br /&gt;
|2	||1*	||1	||1*	||1	||1*	||0	||0	||0	||0&lt;br /&gt;
|- &lt;br /&gt;
|3	||1	||2	||1*	||1	||1*	||1	||1*	||0	||0&lt;br /&gt;
|- &lt;br /&gt;
|4	||2	||2	||1	||2	||1	||1	||1*	||1	||1*&lt;br /&gt;
|-  style=&amp;quot;background:#e8e8e8&amp;quot;&lt;br /&gt;
|5	||3	||3	||1	||3	||1	||2	||1	||1	||1*&lt;br /&gt;
|-  style=&amp;quot;background:#e8e8e8&amp;quot;&lt;br /&gt;
|6	||4	||4	||2	||3	||2	||2	||1	||1	||1*&lt;br /&gt;
|-  style=&amp;quot;background:#e8e8e8&amp;quot;&lt;br /&gt;
|7	||5	||5	||3	||4	||2	||2	||1	||1	||1&lt;br /&gt;
|-  style=&amp;quot;background:#e8e8e8&amp;quot;&lt;br /&gt;
|8	||6	||5	||4	||4	||3	||3	||2	||2	||1&lt;br /&gt;
|-  style=&amp;quot;background:#e8e8e8&amp;quot;&lt;br /&gt;
|9	||7	||6	||4	||5	||4	||3	||2	||2	||1&lt;br /&gt;
|- &lt;br /&gt;
|11	||9	||7	||5	||6	||4	||4	||3	||2	||1&lt;br /&gt;
|- &lt;br /&gt;
|12	||10	||7	||6	||6	||5	||4	||3	||3	||2&lt;br /&gt;
|- &lt;br /&gt;
|13	||11	||8	||6	||7	||5	||5	||3	||3	||2&lt;br /&gt;
|- &lt;br /&gt;
|14	||12	||9	||7	||7	||6	||5	||4	||3	||2&lt;br /&gt;
|- &lt;br /&gt;
|15	||13	||10	||8	||8	||7	||5	||4	||3	||2&lt;br /&gt;
|-  style=&amp;quot;background:#e8e8e8&amp;quot;&lt;br /&gt;
|16	||14	||10	||9	||9	||7	||6	||5	||4	||3&lt;br /&gt;
|-  style=&amp;quot;background:#e8e8e8&amp;quot;&lt;br /&gt;
|17	||15	||11	||9	||9	||8	||6	||5	||4	||3&lt;br /&gt;
|-  style=&amp;quot;background:#e8e8e8&amp;quot;&lt;br /&gt;
|18	||16	||12	||10	||10	||9	||7	||6	||4	||3&lt;br /&gt;
|-  style=&amp;quot;background:#e8e8e8&amp;quot;&lt;br /&gt;
|19	||17	||12	||11	||11	||9	||7	||6	||4	||4&lt;br /&gt;
|-  style=&amp;quot;background:#e8e8e8&amp;quot;&lt;br /&gt;
|20	||18	||13	||11	||11	||10	||8	||6	||5	||4&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Damage Padding==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Damage padding&amp;#039;&amp;#039;&amp;#039; directly reduces the health point loss inflicted, but will not reduce the critical rank of the original attack. For example, if a particular attack would deal 20 HP damage and a wound from the critical, then against someone wearing armor with 6 damage padding CER (&amp;quot;somewhat padded&amp;quot;) the attack would instead deal 14 HP, but the wound and critical rank would remain the same.&lt;br /&gt;
&lt;br /&gt;
==Randomization==&lt;br /&gt;
The amount of padding CEP applied to a successful attack may be randomized (note that this is distinct from [[critical randomization]]). For critical or damage padded armor up to &amp;quot;somewhat&amp;quot; padded, the amount of padding applied is fixed. That is, any armor with 6 CEP or less (inclusive) of damage or critical padding will always provide the maximum amount of padding it can to any attack. In the case of greater levels of padding, the amount of padding CEP applied will be randomized but the armor will never provide less than somewhat critical or damage padding. The exact probability distribution of the possible values is unknown. This change was [[Changes to padding and damage weighting (saved posts)#Changes to Padding and Damage Weighting (1)|announced by GM Warden]] in early 2008.&lt;br /&gt;
&lt;br /&gt;
==Interactions==&lt;br /&gt;
&lt;br /&gt;
===Redux===&lt;br /&gt;
&lt;br /&gt;
If [[redux]] is active, then for the purposes of calculating max critical rank, critical padding is applied after weapon damage factor reduction. In the Max Critical Rank formula above, the Damage Factor should be reduced by the redux factor. For example, for a handaxe against chain armor, the usual DF is 0.240. If there is 50% redux then simply use 0.120 as the DF, the rest of the crit rank calculation proceeds the same.&lt;br /&gt;
&lt;br /&gt;
Damage padding is applied to the end result after all redux effects.&lt;br /&gt;
&lt;br /&gt;
===Armor Accessories===&lt;br /&gt;
&lt;br /&gt;
Armor accessories (helm, greaves) halve the effective padding of torso armor unless they have at least 1 CER of the same padding type (damage, critical, or both). In that case, you get the higher amount between the accessory and torso armor. Exception: accessories which only have skill/stat (not MK, SK, regeneration, or maximum resource) enhancives, or have nothing at all, allow the torso armor&amp;#039;s full padding to be in effect.&lt;br /&gt;
&lt;br /&gt;
===Flares===&lt;br /&gt;
&lt;br /&gt;
Temporary [[flare]]s applied to an item (such as [[Consecrate (1604)]] plasma flares) have reduced strength if the item has padding. If the padding is 10 points or more, temporary flares will not take effect. This restriction only applies for &amp;#039;&amp;#039;temporary&amp;#039;&amp;#039; flares; permanent flares are not reduced.&lt;br /&gt;
&lt;br /&gt;
===Spells and Abilities===&lt;br /&gt;
Padding from spells and abilities are applied additively to any existing padding on armor. This includes [[Mage Armor (520)]] and the Sigils of Minor/Major Protection of the [[Guardians of Sunfist]]. For example, if a character is wearing armor with 10 CEP (&amp;quot;heavily padded&amp;quot;) and uses Sigil of Major Protection for 10 additional CEP, they would have  20 padding CEP for the duration of the sigil (equivalent to &amp;quot;masterfully padded&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
[[Empath]]s receive a base of heavy critical padding (10 combat effective points) for 30 seconds through [[Regeneration (1150)]]. &lt;br /&gt;
&lt;br /&gt;
[[Elemental Barrier (430)]] can provide padding through lore benefits. {{#section:Elemental Lore, Earth|430}}&lt;br /&gt;
&lt;br /&gt;
{{WPS merchant service}}&lt;br /&gt;
&lt;br /&gt;
=== Premium Point Padding ===&lt;br /&gt;
&lt;br /&gt;
Heavy Padding (only) is available through the [[Premium Point]] system at a cost of 1200 points + (armor enchant bonus * 100 points). For example, to add heavy critical padding to 4x (+20) suit of armor would cost 1200 + (20 * 100) = 3200 premium points. The premium point benefit is not additive; it will simply take an item to 150 services, or 10 CER. Maximum of 300 total services, or 150 of each, whichever comes first. Example: armor with 200 services of crit is only eligible for 100 services of damage, at full cost including all surchages.&lt;br /&gt;
&lt;br /&gt;
=== Adventurer&amp;#039;s Guild ===&lt;br /&gt;
&lt;br /&gt;
Temporary damage padding (50 hits) can be obtained through the [[Adventurer&amp;#039;s Guild]] using [[bounty point]]s.  {{boldmono|ORDER 16 }}at any guild Treasure Master to get a price quote for Somewhat or Heavy, as prices vary based on an armor&amp;#039;s item properties.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[/saved posts|Saved posts]]&lt;br /&gt;
*[[WPS smithy]]&lt;br /&gt;
*[[Item supercharger]]&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Hunting%20and%20Combat/Weighting%20and%20Padding/view Weighting and Padding Officials folder]&lt;br /&gt;
[[Category:Combat Mechanics]]&lt;br /&gt;
[[Category:Armor Enhancements]]&lt;br /&gt;
[[Category: Merchant Services]]&lt;/div&gt;</summary>
		<author><name>imported&gt;NSTEED</name></author>
	</entry>
</feed>