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	<id>https://gswiki-archive.gs-game.uk/index.php?action=history&amp;feed=atom&amp;title=Natural_armor</id>
	<title>Natural armor - Revision history</title>
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	<updated>2026-11-12T00:32:46Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://gswiki-archive.gs-game.uk/index.php?title=Natural_armor&amp;diff=10807&amp;oldid=prev</id>
		<title>imported&gt;VANKRASN39: move to combat mechanics</title>
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		<updated>2016-10-06T03:52:30Z</updated>

		<summary type="html">&lt;p&gt;move to combat mechanics&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;[[Natural armor]]s are the hardened skin, exoskeleton, or other means of protection intrinsic in various creatures.&lt;br /&gt;
&lt;br /&gt;
They are functionally similar to worn [[armor|suits of armor]], and can be classified into the same armor groups (AG) and armor sub-groups (AsG). Physical and bolt attacks made against natural armor have corresponding [[AvD]], [[DF]], and [[critical divisor]]s.&lt;br /&gt;
&lt;br /&gt;
Unlike worn armor, natural armor confers no additional [[CvA]] protection against warding spells.&lt;br /&gt;
&lt;br /&gt;
[[Monk]]s can transform their own skin into natural armor with the spell [[Iron Skin (1202)]].&lt;br /&gt;
&lt;br /&gt;
[[Category: Combat Mechanics]]&lt;br /&gt;
{{Stub}}&lt;/div&gt;</summary>
		<author><name>imported&gt;VANKRASN39</name></author>
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