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	<id>https://gswiki-archive.gs-game.uk/index.php?action=history&amp;feed=atom&amp;title=Moor_eagle</id>
	<title>Moor eagle - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://gswiki-archive.gs-game.uk/index.php?action=history&amp;feed=atom&amp;title=Moor_eagle"/>
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	<updated>2026-11-12T01:13:26Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://gswiki-archive.gs-game.uk/index.php?title=Moor_eagle&amp;diff=10579&amp;oldid=prev</id>
		<title>imported&gt;WHIGHTCNIGHT: updated proper skin name</title>
		<link rel="alternate" type="text/html" href="https://gswiki-archive.gs-game.uk/index.php?title=Moor_eagle&amp;diff=10579&amp;oldid=prev"/>
		<updated>2021-06-30T14:45:34Z</updated>

		<summary type="html">&lt;p&gt;updated proper skin name&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Creature start2 &amp;lt;!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --&amp;gt;&lt;br /&gt;
| picture = &lt;br /&gt;
| level = 35&amp;lt;!-- This will also be used at the end of the page in the Near level creature template --&amp;gt;&lt;br /&gt;
| family = Bird &amp;lt;!-- Add creature to family page list, which will be linked on preview/save --&amp;gt;&lt;br /&gt;
| type = Avian&amp;lt;!-- Creature body type --&amp;gt;&lt;br /&gt;
| otherclass = Living &amp;lt;!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --&amp;gt;&lt;br /&gt;
| otherclass2 = &lt;br /&gt;
| area = Shattered Moors&amp;lt;!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --&amp;gt;&lt;br /&gt;
| area2 = &lt;br /&gt;
| area3 = &lt;br /&gt;
| area4 = &lt;br /&gt;
| area5 = &lt;br /&gt;
| area6 = &lt;br /&gt;
| area7 = &lt;br /&gt;
| bcs = Yes &amp;lt;!-- All new creatures are BCS --&amp;gt;&lt;br /&gt;
| hitpoints = 400&lt;br /&gt;
| roundtime = &amp;lt;!-- Creature speed --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes2 &amp;lt;!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY.  --&amp;gt;&lt;br /&gt;
| PA1 = Claw&amp;lt;!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --&amp;gt;&lt;br /&gt;
| PAA = 259&lt;br /&gt;
| PA2 = Impale&lt;br /&gt;
| PAB = 239&lt;br /&gt;
| PA3 = &lt;br /&gt;
| PAC = &lt;br /&gt;
| BT1 = &amp;lt;!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --&amp;gt;&lt;br /&gt;
| BTA = &lt;br /&gt;
| WD1 = &amp;lt;!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --&amp;gt;&lt;br /&gt;
| WDA = &lt;br /&gt;
| WD2 = &lt;br /&gt;
| WDB = &lt;br /&gt;
| WD3 = &lt;br /&gt;
| WDC = &lt;br /&gt;
| OS1 = &amp;lt;!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --&amp;gt;&lt;br /&gt;
| MN1 = &amp;lt;!-- Combat Maneuvers insert up to MN10 --&amp;gt;&lt;br /&gt;
| MN2 = &lt;br /&gt;
| AB1 = &amp;lt;!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --&amp;gt;&lt;br /&gt;
| ABA = &amp;lt;!-- Special abilities right column, use respective corresponding right column as needed for misc info --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes2 &amp;lt;!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --&amp;gt;&lt;br /&gt;
| asg = &amp;lt;!-- Insert asg # and template will automatically convert to include type of armor --&amp;gt;&lt;br /&gt;
| IMM1 = &amp;lt;!-- add IMM2 (up to 15) for additional immunities --&amp;gt;&lt;br /&gt;
| Melee = 171 - 198&lt;br /&gt;
| Ranged = 173&lt;br /&gt;
| Bolt = &lt;br /&gt;
| UDF = &lt;br /&gt;
| BarTD = 109&lt;br /&gt;
| CleTD = &lt;br /&gt;
| EmpTD = 121&lt;br /&gt;
| PalTD = &lt;br /&gt;
| RanTD = &lt;br /&gt;
| SorTD = 128&lt;br /&gt;
| WizTD = &lt;br /&gt;
| MjETD = &lt;br /&gt;
| MnETD = 134&lt;br /&gt;
| MjSTD = &lt;br /&gt;
| MnSTD = 121&lt;br /&gt;
| MnMTD = &lt;br /&gt;
| DSP1 = &amp;lt;!-- Defensive spells insert up to DSP15, they will automatically link --&amp;gt;&lt;br /&gt;
| DSP2 = &lt;br /&gt;
| DSP3 = &lt;br /&gt;
| DSP4 = &lt;br /&gt;
| DSP5 = &lt;br /&gt;
| SDA1 =  &amp;lt;!-- Special defensive abilities list insert up to SDA10, these will not link automatically --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | coins = No&lt;br /&gt;
 | magic items = No&lt;br /&gt;
 | gems = No&lt;br /&gt;
 | boxes = No&lt;br /&gt;
 | other = None&lt;br /&gt;
 | skin = moor eagle talon&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
&lt;br /&gt;
Wide, snow white wings spread ten feet across as the moor eagle soars in flight.  Pale yellow feet extend below the bird&amp;#039;s light grey, feathered body, the feet displaying razor-sharp talons that look long and strong enough to powerfully grasp most anything the eagle might encounter.  A large, hooked beak protrudes from the moor eagle&amp;#039;s head.  In contrast to the muted colors on the rest of the moor eagle, the eagle&amp;#039;s eyes are a striking sky blue.&lt;br /&gt;
&lt;br /&gt;
==Hunting strategies==&lt;br /&gt;
Moor eagles will generally be flying out of reach of melee weapon users and ground-based spells unless they have just attacked a player. Spells with a knockdown effect, such as [[Call Swarm (615)]], or that can stun, such as [[Mind Jolt (706)]] (also found in [[Clear glass wand|clear glass wands]]), can be used to bring them into range.&lt;br /&gt;
&lt;br /&gt;
==Other information==&lt;br /&gt;
Moor eagles have standard avian maneuver attacks. They can incur [[roundtime]]:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=350px}}&amp;gt;&lt;br /&gt;
A moor eagle swoops down over you, buffeting you with its wings!&lt;br /&gt;
You duck to the side and the eagle barely misses with a powerful swat!&lt;br /&gt;
Roundtime: 2 sec.&lt;br /&gt;
&lt;br /&gt;
A moor eagle swoops down over you, buffeting you with its wings!&lt;br /&gt;
One of the eagle&amp;#039;s wings swats the side of your head with a stinging blow, and you reel as stars appear before your eyes!&lt;br /&gt;
Roundtime: 10 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
or also cause damage:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=350px}}&amp;gt;&lt;br /&gt;
A moor eagle dives down and hooks its claws into you!  With a great flap of its wings the moor eagle carries you into the air!&lt;br /&gt;
&lt;br /&gt;
Just as the eagle begins to surge upward, it suddenly loses its grip and lets you plummet toward the ground!&lt;br /&gt;
&lt;br /&gt;
You twist awkwardly as you try to break your fall with something other than your head!&lt;br /&gt;
   ... 20 points of damage!&lt;br /&gt;
   Good blow to your left leg!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
* [https://en.wikipedia.org/wiki/Eagle Eagle on Wikipedia]&lt;br /&gt;
&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 33&lt;br /&gt;
|levelm1 = 34&lt;br /&gt;
|level = 35&lt;br /&gt;
|levelp1 = 36&lt;br /&gt;
|levelp2 = 37&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>imported&gt;WHIGHTCNIGHT</name></author>
	</entry>
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