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	<id>https://gswiki-archive.gs-game.uk/index.php?action=history&amp;feed=atom&amp;title=Misty_Isle_Exteriors</id>
	<title>Misty Isle Exteriors - Revision history</title>
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	<updated>2026-11-12T02:31:37Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://gswiki-archive.gs-game.uk/index.php?title=Misty_Isle_Exteriors&amp;diff=10518&amp;oldid=prev</id>
		<title>imported&gt;GS4-XERAPHINA at 20:38, 15 November 2024</title>
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		<updated>2024-11-15T20:38:01Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Town shops&lt;br /&gt;
|type=shop&lt;br /&gt;
|realm=Mist Harbor&lt;br /&gt;
|article=No&lt;br /&gt;
|wares=premium home furnishings&lt;br /&gt;
|specialty=home exteriors&lt;br /&gt;
|addinfo=It is located on Honeysuckle Crossing in an establishment that has a vine-covered roof.&lt;br /&gt;
&lt;br /&gt;
In order to interact with the system, a character must own a premium home in the applicable neighborhood that corresponds with the shop&amp;#039;s offerings.  Each shop gives the specific appropriate options for the type of neighborhood it is assigned to, and all have the same functionality:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;lt;nowiki&amp;gt;Usage: ORDER NAME | ORDER TYPE | ORDER STYLE | ORDER CONFIRM&lt;br /&gt;
Order any option in any order.  The merchant will make changes to a model in the store.  When you are satisfied with how the model looks, type ORDER CONFIRM and the same changes will be made to your home.  You may make changes as many times as you like.&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;[[Shop specialty::doors| ]]&lt;br /&gt;
|multiroom=yes&lt;br /&gt;
|roomname=Misty Isle Exteriors, Foyer&lt;br /&gt;
|desc=A simple shell-pink rug lies across a polished maple floor, inviting customers into the cozy foyer of this well-maintained establishment.  The mild scent of lavender and mint drift through the air, wafting from the potpourri censers laid about the room.  Several people mill about the area taking note of the framed drawings of various housing exterior options hung along the walls.&lt;br /&gt;
|realrnum=3204413&lt;br /&gt;
|exits=north, south, west, out&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Town shops addroom&lt;br /&gt;
|direction = north from Foyer&lt;br /&gt;
|addinfo = Shops located in the Side Hall service &amp;#039;&amp;#039;&amp;#039;lower class&amp;#039;&amp;#039;&amp;#039; premium homes.&lt;br /&gt;
|roomname = Misty Isle Exteriors, Side Hall&lt;br /&gt;
|desc = The warped floorboards creak loudly under the weight of wandering customers in the narrow passage of this drafty hallway.  Hanging from the low ceiling in brass pots is a trio of plants, long dead from lack of water and attention.  Mottled shafts of light sneak in from the grime-covered window at the end of the hall, illuminating the dust-covered picture frames lining the walls.  You also see a faded driftwood door and a mud-spattered door.&lt;br /&gt;
|realrnum = 3204414&lt;br /&gt;
|rnum =&lt;br /&gt;
|exits = south&lt;br /&gt;
|paths =&lt;br /&gt;
|sign = &lt;br /&gt;
|inventory =&lt;br /&gt;
|backroom = &lt;br /&gt;
|designnpc =&lt;br /&gt;
|npcarticle =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Town shops addroom&lt;br /&gt;
|direction = through the mud-spattered door from Side Hall&lt;br /&gt;
|addinfo = The [[merchant Halki]] offers customization of the building style (article), type (adjective), and name (noun) for lower class, &amp;#039;&amp;#039;&amp;#039;rural&amp;#039;&amp;#039;&amp;#039; homes. &lt;br /&gt;
|roomname = Misty Isle Exteriors, Halki&amp;#039;s&lt;br /&gt;
|desc = The large but ill-kept office is covered in mud and scattered straw, and stacks of wood, branches, and mud bricks are everywhere.  A makeshift counter stands near the center of the structure, where an apprentice wipes her hands on her voluminous aprons as she muddles through a stack of parchments.  You also see a rough mud brick arch and the merchant Halki.&lt;br /&gt;
|realrnum = 32200&lt;br /&gt;
|rnum =&lt;br /&gt;
|exits = out&lt;br /&gt;
|paths =&lt;br /&gt;
|sign = &lt;br /&gt;
|inventory =; Style&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;The merchant Halki says, &amp;quot;Here are your choices:&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
1.  a&lt;br /&gt;
2.  a small&lt;br /&gt;
3.  a rickety&lt;br /&gt;
4.  a broken-down&lt;br /&gt;
5.  a rough-cut&lt;br /&gt;
6.  a ramshackle&lt;br /&gt;
7.  a shabby&lt;br /&gt;
8.  a dilapidated&lt;br /&gt;
9.  a tiny&lt;br /&gt;
10.  an old&lt;br /&gt;
11.  a rotting&lt;br /&gt;
12.  a sagging&lt;br /&gt;
13.  a blackened&lt;br /&gt;
14.  a splintery&lt;br /&gt;
15.  a sun-bleached&lt;br /&gt;
16.  a makeshift&lt;br /&gt;
17.  a rough&lt;br /&gt;
18.  a mud-covered&lt;br /&gt;
19.  a half-buried&lt;br /&gt;
20.  a thatched&lt;br /&gt;
&lt;br /&gt;
To make a selection ORDER STYLE #.&amp;quot;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Type&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;The merchant Halki says, &amp;quot;Here are your choices:&amp;quot;&lt;br /&gt;
&lt;br /&gt;
  Type#      Price    Type&lt;br /&gt;
      1.    5200  wooden&lt;br /&gt;
      2.    5200  rough wooden&lt;br /&gt;
      3.    5200  rough plank&lt;br /&gt;
      4.    5200  pine board&lt;br /&gt;
      5.    5100  pine branch&lt;br /&gt;
      6.    5100  modwir branch&lt;br /&gt;
      7.    5100  unpainted wood&lt;br /&gt;
      8.    5100  painted wood&lt;br /&gt;
      9.    6500  rotting wood&lt;br /&gt;
     10.    6500  rough log&lt;br /&gt;
     11.    6500  split log&lt;br /&gt;
     12.    6700  stone&lt;br /&gt;
     13.    6000  stacked stone&lt;br /&gt;
     14.    6000  rough stone&lt;br /&gt;
     15.    5000  clay brick&lt;br /&gt;
     16.    5050  dried mud&lt;br /&gt;
     17.    5200  mud brick&lt;br /&gt;
     18.    5000  dried grass&lt;br /&gt;
     19.    5100  wattle and daub&lt;br /&gt;
     20.    5000  mud and straw&lt;br /&gt;
     21.    5000  tarred canvas&lt;br /&gt;
&lt;br /&gt;
To make a selection ORDER TYPE #.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Name&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;The merchant Halki says, &amp;quot;Here are your choices:&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
1.  hut&lt;br /&gt;
2.  hutch&lt;br /&gt;
3.  shed&lt;br /&gt;
4.  shack&lt;br /&gt;
5.  lean-to&lt;br /&gt;
6.  shelter&lt;br /&gt;
7.  shanty&lt;br /&gt;
&lt;br /&gt;
To make a selection ORDER NAME #.&amp;quot;&amp;lt;/pre&amp;gt;&lt;br /&gt;
|backroom = &lt;br /&gt;
|designnpc =&lt;br /&gt;
|npcarticle =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Town shops addroom&lt;br /&gt;
|direction = through the rough mud brick arch from Halki&amp;#039;s&lt;br /&gt;
|addinfo = The [[doormaker Hekko]] offers customization of doors for lower class, &amp;#039;&amp;#039;&amp;#039;urban&amp;#039;&amp;#039;&amp;#039; homes.  The style is the door&amp;#039;s article, and the type is the adjective.&lt;br /&gt;
|roomname = Misty Isle Exteriors, Hekko&amp;#039;s&lt;br /&gt;
|desc = The floor of the room is inches deep in mud, straw, wood, and bark chips, and dried leaves that have blown in through the paneless window.  A filthy, leathery-skinned dwarf, his dirty-blond hair twisted into a long rat-tail of a braid down his back, chips at a rough wood plank with a crude chisel, grumbling through his beard as he works.  You also see the doormaker Hekko and a rough mud brick arch.&lt;br /&gt;
|realrnum = 32201&lt;br /&gt;
|rnum =&lt;br /&gt;
|exits = &lt;br /&gt;
|paths =&lt;br /&gt;
|sign = &lt;br /&gt;
|inventory = ;Style&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;The doormaker Hekko says, &amp;quot;Here are your choices:&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
1.  a&lt;br /&gt;
2.  a cracked&lt;br /&gt;
3.  a stained&lt;br /&gt;
4.  a splintery&lt;br /&gt;
5.  a rough&lt;br /&gt;
6.  a knotty&lt;br /&gt;
7.  a warped&lt;br /&gt;
8.  a weathered&lt;br /&gt;
9.  a narrow&lt;br /&gt;
10.  a small&lt;br /&gt;
11.  a dingy&lt;br /&gt;
12.  a dull&lt;br /&gt;
13.  a faded&lt;br /&gt;
14.  a shabby&lt;br /&gt;
15.  a sooty&lt;br /&gt;
16.  an unpainted&lt;br /&gt;
17.  a broken&lt;br /&gt;
18.  a worm-eaten&lt;br /&gt;
19.  a rough-grained&lt;br /&gt;
20.  a flimsy&lt;br /&gt;
21.  a filthy&lt;br /&gt;
22.  a whitewashed&lt;br /&gt;
23.  a blackened&lt;br /&gt;
24.  a rough dark&lt;br /&gt;
25.  a plain&lt;br /&gt;
&lt;br /&gt;
To make a selection ORDER STYLE #.&amp;quot;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Type&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;The doormaker Hekko says, &amp;quot;Here are your choices:&amp;quot;&lt;br /&gt;
&lt;br /&gt;
  Type#      Price    Type&lt;br /&gt;
      1.    5000  wooden&lt;br /&gt;
      2.    5500  pine&lt;br /&gt;
      3.    5500  modwir&lt;br /&gt;
      4.    5500  oaken&lt;br /&gt;
      5.    5800  maoral&lt;br /&gt;
      6.    5200  rough wooden&lt;br /&gt;
      7.    5200  bark&lt;br /&gt;
      8.    5400  plank&lt;br /&gt;
&lt;br /&gt;
To make a selection ORDER TYPE #.&amp;lt;/pre&amp;gt;&lt;br /&gt;
|backroom = &lt;br /&gt;
|designnpc =&lt;br /&gt;
|npcarticle =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Town shops addroom&lt;br /&gt;
|direction = through the faded driftwood door from northern Side Hall&lt;br /&gt;
|addinfo = The [[salvager Osby]] offers customization of the building name (noun) for lower class, &amp;#039;&amp;#039;&amp;#039;urban&amp;#039;&amp;#039;&amp;#039; homes. &lt;br /&gt;
|roomname = Misty Isle Exteriors, Osby&amp;#039;s&lt;br /&gt;
|desc = The rough showroom is stacked to the eaves with scrap metal, scorched bits of wood, and other salvaged materials.  Scurrying noises in the shadows indicate that the scrawny, unkempt half-elf who oversees the operation may not be the only inhabitant of the room -- though he seems to be the only two-legged one.  You also see an iron-barred door and the salvager Osby.&lt;br /&gt;
|realrnum = 32202&lt;br /&gt;
|rnum =&lt;br /&gt;
|exits = out&lt;br /&gt;
|paths =&lt;br /&gt;
|sign = &lt;br /&gt;
|inventory = &amp;lt;pre{{log2}}&amp;gt;To make a selection ORDER NAME #.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
1. hovel&lt;br /&gt;
2. hut&lt;br /&gt;
3. shed&lt;br /&gt;
4. shanty&lt;br /&gt;
5. house&lt;br /&gt;
6. shack&lt;br /&gt;
7. building&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To make a selection ORDER NAME #.&amp;quot;&amp;lt;/pre&amp;gt;&lt;br /&gt;
|backroom = &lt;br /&gt;
|designnpc =&lt;br /&gt;
|npcarticle =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Town shops addroom&lt;br /&gt;
|direction = through the iron-barred door from Osby&amp;#039;s&lt;br /&gt;
|addinfo = The [[doorseller Coggin]] offers customization of doors for lower class, &amp;#039;&amp;#039;&amp;#039;urban&amp;#039;&amp;#039;&amp;#039; homes.  The style is the door&amp;#039;s article, and the type is the adjective.&lt;br /&gt;
|roomname = Misty Isle Exteriors, Coggin&amp;#039;s&lt;br /&gt;
|desc = The lean, oily-looking human standing behind the low counter glances up from polishing his locksmithing tools and pushes his dark, greasy hair back from his face as you enter.  Disorganized stacks of wood and metal doors rest against the walls, most with their hinges broken or skillfully dismantled.  You also see the doorseller Coggin and an iron-barred door.&lt;br /&gt;
|realrnum = 32203&lt;br /&gt;
|rnum =&lt;br /&gt;
|exits = &lt;br /&gt;
|paths =&lt;br /&gt;
|sign = &lt;br /&gt;
|inventory = &lt;br /&gt;
; Style (article)&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;The doorseller Coggin says, &amp;quot;Here are your choices:&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
1.  a&lt;br /&gt;
2.  a cracked&lt;br /&gt;
3.  a stained&lt;br /&gt;
4.  a splintered&lt;br /&gt;
5.  a rough&lt;br /&gt;
6.  a knotty&lt;br /&gt;
7.  a warped&lt;br /&gt;
8.  a narrow&lt;br /&gt;
9.  a small&lt;br /&gt;
10.  a dull&lt;br /&gt;
11.  a shabby&lt;br /&gt;
12.  a sooty&lt;br /&gt;
13.  an unpainted&lt;br /&gt;
14.  a broken&lt;br /&gt;
15.  a flimsy&lt;br /&gt;
16.  a filthy&lt;br /&gt;
17.  a scorched&lt;br /&gt;
18.  a whitewashed&lt;br /&gt;
19.  a faded grey&lt;br /&gt;
20.  a drab green&lt;br /&gt;
21.  a drab brown&lt;br /&gt;
22.  a faded red&lt;br /&gt;
23.  a blackened&lt;br /&gt;
24.  an iron-studded&lt;br /&gt;
&lt;br /&gt;
To make a selection ORDER STYLE #.&amp;quot;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Type (adjective) &lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;The doorseller Coggin says, &amp;quot;Here are your choices:&amp;quot;&lt;br /&gt;
&lt;br /&gt;
  Type#      Price    Type&lt;br /&gt;
      1.    5000  wooden&lt;br /&gt;
      2.    5400  pine&lt;br /&gt;
      3.    5400  modwir&lt;br /&gt;
      4.    5400  oaken&lt;br /&gt;
      5.    5400  maoral&lt;br /&gt;
      6.    5200  plank&lt;br /&gt;
      7.    6000  tin&lt;br /&gt;
      8.    6200  iron&lt;br /&gt;
      9.    6200  metal&lt;br /&gt;
     10.    6000  scrap metal&lt;br /&gt;
     11.    6000  rusted metal&lt;br /&gt;
&lt;br /&gt;
To make a selection ORDER TYPE #.&amp;lt;/pre&amp;gt;&lt;br /&gt;
|backroom = &lt;br /&gt;
|designnpc =&lt;br /&gt;
|npcarticle =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Town shops addroom&lt;br /&gt;
|direction = south from Foyer&lt;br /&gt;
|addinfo = Shops located in the Alcove service &amp;#039;&amp;#039;&amp;#039;middle class&amp;#039;&amp;#039;&amp;#039; premium homes.&lt;br /&gt;
|roomname = Misty Isle Exteriors, Alcove&lt;br /&gt;
|desc = This tiny alcove is small but well-kept.  The smooth walls have been coated with a robin&amp;#039;s-egg blue paint in contrast to the round sea foam green rug that covers the entire floor of the area.  In the center of the room, a silver-caged parrot whistles loudly, sporadically cocking its head and ruffling its feathers to visitors.  You also see a knotted pine door and a carved oak door.&lt;br /&gt;
|realrnum = 3204415&lt;br /&gt;
|rnum =&lt;br /&gt;
|exits = north&lt;br /&gt;
|paths =&lt;br /&gt;
|sign = &lt;br /&gt;
|inventory =&lt;br /&gt;
|backroom = &lt;br /&gt;
|designnpc =&lt;br /&gt;
|npcarticle =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Town shops addroom&lt;br /&gt;
|direction = through the knotted pine door from Alcove&lt;br /&gt;
|addinfo = The [[merchant Rulkatha]] offers customization of the building style (article), type (adjective), and name (noun) for middle class, &amp;#039;&amp;#039;&amp;#039;rural&amp;#039;&amp;#039;&amp;#039; homes.&lt;br /&gt;
|roomname = Misty Isle Exteriors, Cabins&lt;br /&gt;
|desc = This wood panel-lined office is small, but well-kept and cozy, and several leather-covered chairs invite customers to rest while waiting.  Dusty, but well-groomed young men hurry in and out of the office, taking whispered orders from the leather-clad sylvan woman who shuffles through paperwork at the counter, glancing up with her bright green eyes.  You also see a backroom door and the merchant Rulkatha.&lt;br /&gt;
|realrnum = 32204&lt;br /&gt;
|rnum =&lt;br /&gt;
|exits = out&lt;br /&gt;
|paths =&lt;br /&gt;
|sign = &lt;br /&gt;
|inventory = ; Style&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;The merchant Rulkatha says, &amp;quot;Here are your choices:&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
1.  an&lt;br /&gt;
2.  a small&lt;br /&gt;
3.  a cozy&lt;br /&gt;
4.  a sturdy&lt;br /&gt;
5.  a neat&lt;br /&gt;
6.  a rustic&lt;br /&gt;
7.  a knotty&lt;br /&gt;
8.  a dark&lt;br /&gt;
9.  a sanded&lt;br /&gt;
10.  a fenced&lt;br /&gt;
11.  a painted&lt;br /&gt;
12.  a large&lt;br /&gt;
13.  a gated&lt;br /&gt;
14.  a thatched&lt;br /&gt;
15.  a slate-roofed&lt;br /&gt;
16.  a shingled&lt;br /&gt;
17.  a whitewashed&lt;br /&gt;
18.  a sun-bleached&lt;br /&gt;
19.  a white painted&lt;br /&gt;
20.  a red painted&lt;br /&gt;
21.  a green painted&lt;br /&gt;
22.  a white-trimmed&lt;br /&gt;
23.  a blue-trimmed&lt;br /&gt;
24.  a vine-covered&lt;br /&gt;
25.  a rough-grained&lt;br /&gt;
26.  a weathered&lt;br /&gt;
&lt;br /&gt;
To make a selection ORDER STYLE #.&amp;quot;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Type&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;The merchant Rulkatha says, &amp;quot;Here are your choices:&amp;quot;&lt;br /&gt;
&lt;br /&gt;
  Type#      Price    Type&lt;br /&gt;
      1.   13000  oak plank&lt;br /&gt;
      2.   13000  pine plank&lt;br /&gt;
      3.   13000  modwir plank&lt;br /&gt;
      4.   18000  cedar frame&lt;br /&gt;
      5.   18000  oak frame&lt;br /&gt;
      6.   18000  pine frame&lt;br /&gt;
      7.   18000  oak log&lt;br /&gt;
      8.   18000  pine log&lt;br /&gt;
      9.   20000  sanded wooden&lt;br /&gt;
     10.   20000  white wooden&lt;br /&gt;
     11.   20000  red wooden&lt;br /&gt;
     12.   20000  dark wooden&lt;br /&gt;
     13.   23000  wood and stone&lt;br /&gt;
     14.   22000  varnished wood&lt;br /&gt;
     15.   22000  bleached wood&lt;br /&gt;
     16.   25000  grey fieldstone&lt;br /&gt;
     17.   25000  fieldstone&lt;br /&gt;
     18.   28000  riverstone&lt;br /&gt;
     19.   25000  stacked stone&lt;br /&gt;
     20.   25000  dark stone&lt;br /&gt;
     21.   25000  grey stone&lt;br /&gt;
     22.   25000  pale stone&lt;br /&gt;
     23.   24000  granite block&lt;br /&gt;
     24.   20000  driftwood&lt;br /&gt;
     25.   25000  sandstone&lt;br /&gt;
     26.   25000  terra cotta&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Name&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;The merchant Rulkatha says, &amp;quot;Here are your choices:&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
1.  home&lt;br /&gt;
2.  cabin&lt;br /&gt;
3.  dwelling&lt;br /&gt;
4.  house&lt;br /&gt;
5.  cottage&lt;br /&gt;
6.  bungalow&lt;br /&gt;
7.  farmhouse&amp;lt;/pre&amp;gt;&lt;br /&gt;
|backroom = &lt;br /&gt;
|designnpc =&lt;br /&gt;
|npcarticle =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Town shops addroom&lt;br /&gt;
|direction = through the backroom door in Cabins&lt;br /&gt;
|addinfo = The [[carpenter Tooma]] offers customization of doors for middle class, &amp;#039;&amp;#039;&amp;#039;rural&amp;#039;&amp;#039;&amp;#039; homes.  The style is the door&amp;#039;s article, and the type is the adjective.&lt;br /&gt;
|roomname = Misty Isle Exteriors, Tooma&amp;#039;s&lt;br /&gt;
|desc = A brawny, bare-chested giantman, a massive tool belt strapped around his waist, works busily in a small area, sorting heavy planks of a variety of woods.  Various sheets of plans and orders have been tacked up on the rear wall of the backroom, where a wooden table supports a brass-banded ale barrel.  You also see the carpenter Tooma and an oak door.&lt;br /&gt;
|realrnum = 32205&lt;br /&gt;
|rnum =&lt;br /&gt;
|exits = &lt;br /&gt;
|paths =&lt;br /&gt;
|sign = &lt;br /&gt;
|inventory = ; Style&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;The carpenter Tooma says, &amp;quot;Here are your choices:&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
1.  a&lt;br /&gt;
2.  a simple&lt;br /&gt;
3.  a plain&lt;br /&gt;
4.  a rune-carved&lt;br /&gt;
5.  a hand-carved&lt;br /&gt;
6.  a heavy&lt;br /&gt;
7.  a rough-cut&lt;br /&gt;
8.  a sturdy&lt;br /&gt;
9.  a varnished&lt;br /&gt;
10.  a polished&lt;br /&gt;
11.  a smooth&lt;br /&gt;
12.  a panelled&lt;br /&gt;
13.  a dark-stained&lt;br /&gt;
14.  a brass-hinged&lt;br /&gt;
15.  an iron-barred&lt;br /&gt;
16.  an iron-studded&lt;br /&gt;
17.  a copper-edged&lt;br /&gt;
18.  a brass-studded&lt;br /&gt;
19.  a dark&lt;br /&gt;
20.  a whitewashed&lt;br /&gt;
21.  a grey&lt;br /&gt;
22.  a green&lt;br /&gt;
23.  a blue&lt;br /&gt;
24.  a white&lt;br /&gt;
25.  an iron-bound&lt;br /&gt;
26.  a scorched&lt;br /&gt;
27.  a knotty&lt;br /&gt;
&lt;br /&gt;
To make a selection ORDER STYLE #.&amp;quot;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Type&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;The carpenter Tooma says, &amp;quot;Here are your choices:&amp;quot;&lt;br /&gt;
&lt;br /&gt;
  Type#      Price    Type&lt;br /&gt;
      1.   15000  wooden&lt;br /&gt;
      2.   17000  pine&lt;br /&gt;
      3.   18000  modwir&lt;br /&gt;
      4.   18000  oak&lt;br /&gt;
      5.   18000  thanot&lt;br /&gt;
      6.   20000  maoral&lt;br /&gt;
      7.   20000  ashwood&lt;br /&gt;
      8.   22000  felwood&lt;br /&gt;
      9.   22000  maple&lt;br /&gt;
     10.   22000  haon&lt;br /&gt;
     11.   22000  monir&lt;br /&gt;
     12.   22000  tanik&lt;br /&gt;
     13.   25000  ironwood&lt;br /&gt;
     14.   22000  walnut&lt;br /&gt;
     15.   21000  driftwood&lt;br /&gt;
&lt;br /&gt;
To make a selection ORDER TYPE #.&amp;lt;/pre&amp;gt;&lt;br /&gt;
|backroom = &lt;br /&gt;
|designnpc =&lt;br /&gt;
|npcarticle =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Town shops addroom&lt;br /&gt;
|direction = through a carved oak door in Alcove&lt;br /&gt;
|addinfo = The [[merchant Kelsene]] offers customization of the building style (article, type (adjective) and name (noun) for middle class, &amp;#039;&amp;#039;&amp;#039;urban&amp;#039;&amp;#039;&amp;#039; homes. &lt;br /&gt;
|roomname = Misty Isle Exteriors, Kelsene&amp;#039;s&lt;br /&gt;
|desc = The whitewashed brick walls of the tidy office are arranged with numerous small paintings of a variety of modest buildings of wood and stone.  A smiling half-elven woman, her dark hair swept up in a neat snood, oversees the room from a spacious modwir desk, arranging neat stacks of parchments and sketches as she hums quietly to herself.  A narrow stairway leads down.  You also see the merchant Kelsene.&lt;br /&gt;
|realrnum = 32206&lt;br /&gt;
|rnum =&lt;br /&gt;
|exits = out&lt;br /&gt;
|paths =&lt;br /&gt;
|sign = &lt;br /&gt;
|inventory = ; Style&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;The merchant Kelsene says, &amp;quot;Here are your choices:&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
1.  a&lt;br /&gt;
2.  a small&lt;br /&gt;
3.  a cozy&lt;br /&gt;
4.  a sturdy&lt;br /&gt;
5.  a neat&lt;br /&gt;
6.  a tidy&lt;br /&gt;
7.  a modest&lt;br /&gt;
8.  a painted&lt;br /&gt;
9.  a fenced&lt;br /&gt;
10.  a brown&lt;br /&gt;
11.  a large&lt;br /&gt;
12.  a gated&lt;br /&gt;
13.  a slant-roofed&lt;br /&gt;
14.  an oak-shingled&lt;br /&gt;
15.  a cedar-framed&lt;br /&gt;
16.  a slate-roofed&lt;br /&gt;
17.  a pine-shingled&lt;br /&gt;
18.  a whitewashed&lt;br /&gt;
19.  a thatch-roofed&lt;br /&gt;
20.  a red-shingled&lt;br /&gt;
21.  a tile-roofed&lt;br /&gt;
22.  an iron-trimmed&lt;br /&gt;
23.  a green-trimmed&lt;br /&gt;
24.  a blue-trimmed&lt;br /&gt;
25.  a pink-trimmed&lt;br /&gt;
&lt;br /&gt;
To make a selection ORDER STYLE #.&amp;quot;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Type&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;The merchant Kelsene ays, &amp;quot;Here are your choices:&amp;quot;&lt;br /&gt;
&lt;br /&gt;
  Type#      Price    Type&lt;br /&gt;
      1.   12000  stucco&lt;br /&gt;
      2.   13000  white stucco&lt;br /&gt;
      3.   13000  red stucco&lt;br /&gt;
      4.   13000  grey stucco&lt;br /&gt;
      5.   15000  stone&lt;br /&gt;
      6.   18000  fieldstone&lt;br /&gt;
      7.   16000  stone block&lt;br /&gt;
      8.   16000  dark stone&lt;br /&gt;
      9.   17000  grey stone&lt;br /&gt;
     10.   19000  brownstone&lt;br /&gt;
     11.   20000  red brick&lt;br /&gt;
     12.   20000  grey brick&lt;br /&gt;
     13.   20000  clay brick&lt;br /&gt;
     14.   20000  brick&lt;br /&gt;
     15.   22000  cedar frame&lt;br /&gt;
     16.   21000  oak frame&lt;br /&gt;
     17.   20000  pine frame&lt;br /&gt;
     18.   20000  white wooden&lt;br /&gt;
     19.   20000  red wooden&lt;br /&gt;
     20.   20000  dark wooden&lt;br /&gt;
     21.   20000  blue wooden&lt;br /&gt;
     22.   20000  varnished wood&lt;br /&gt;
     23.   22000  wood and stone&lt;br /&gt;
     24.   30000  wood framed&lt;br /&gt;
     25.   25000  granite&lt;br /&gt;
     26.   23000  colorful tiled&lt;br /&gt;
     27.   23000  grey tiled&lt;br /&gt;
&lt;br /&gt;
To make a selection ORDER TYPE #.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Name&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;The merchant Kelsene says, &amp;quot;Here are your choices:&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
1.  home&lt;br /&gt;
2.  townhouse&lt;br /&gt;
3.  dwelling&lt;br /&gt;
4.  house&lt;br /&gt;
5.  cottage&lt;br /&gt;
6.  bungalow&lt;br /&gt;
7.  building&lt;br /&gt;
&lt;br /&gt;
To make a selection ORDER NAME #.&amp;quot;&amp;lt;/pre&amp;gt;&lt;br /&gt;
|backroom = &lt;br /&gt;
|designnpc =&lt;br /&gt;
|npcarticle =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Town shops addroom&lt;br /&gt;
|direction = down a narrow stairway from Kelsene&amp;#039;s&lt;br /&gt;
|addinfo = The [[shopkeeper Dunner]] offers customization of doors for middle class, &amp;#039;&amp;#039;&amp;#039;urban&amp;#039;&amp;#039;&amp;#039; homes.  The style is the door&amp;#039;s article, and the type is the adjective.&lt;br /&gt;
|roomname = Misty Isle Exteriors, Dunner&amp;#039;s&lt;br /&gt;
|desc = A small barred window near the ceiling illuminates the room with a smattering of light.  The stone walls of the basement are stacked with all manner of wood and metal panels, along with bins holding a fascinating variety of metal bits and hardware.  A middle-aged, bespectacled dwarf glances over the inventory, pushing his felt cap back on his head as he scratches his greying beard and rummages through the papers in his hand.  You also see a narrow stairway and the shopkeeper Dunner.&lt;br /&gt;
|realrnum = 32207&lt;br /&gt;
|rnum =&lt;br /&gt;
|exits = &lt;br /&gt;
|paths =&lt;br /&gt;
|sign = &lt;br /&gt;
|inventory = ; Style&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;The shopkeeper Dunner says, &amp;quot;Here are your choices:&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
1.  a&lt;br /&gt;
2.  a plain&lt;br /&gt;
3.  a painted&lt;br /&gt;
4.  a rune-carved&lt;br /&gt;
5.  a reinforced&lt;br /&gt;
6.  a heavy&lt;br /&gt;
7.  a narrow&lt;br /&gt;
8.  a sturdy&lt;br /&gt;
9.  a glaes-trimmed&lt;br /&gt;
10.  a mithril-edged&lt;br /&gt;
11.  an ora-trimmed&lt;br /&gt;
12.  a polished&lt;br /&gt;
13.  a smooth&lt;br /&gt;
14.  a pale&lt;br /&gt;
15.  a panelled&lt;br /&gt;
16.  a dark-stained&lt;br /&gt;
17.  a brass-trimmed&lt;br /&gt;
18.  a steel-framed&lt;br /&gt;
19.  a copper-edged&lt;br /&gt;
20.  an iron-barred&lt;br /&gt;
21.  a metal-studded&lt;br /&gt;
22.  a black&lt;br /&gt;
23.  a dark&lt;br /&gt;
24.  a white&lt;br /&gt;
25.  a grey&lt;br /&gt;
26.  a blue&lt;br /&gt;
27.  a green&lt;br /&gt;
28.  a pink&lt;br /&gt;
29.  a purple&lt;br /&gt;
&lt;br /&gt;
To make a selection ORDER STYLE #.&amp;quot;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Type&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;The shopkeeper Dunner says, &amp;quot;Here are your choices:&amp;quot;&lt;br /&gt;
&lt;br /&gt;
  Type#      Price    Type&lt;br /&gt;
      1.   15000  wooden&lt;br /&gt;
      2.   17000  pine&lt;br /&gt;
      3.   18000  oak&lt;br /&gt;
      4.   20000  thanot&lt;br /&gt;
      5.   22000  felwood&lt;br /&gt;
      6.   22000  maple&lt;br /&gt;
      7.   22000  ashwood&lt;br /&gt;
      8.   22000  haon&lt;br /&gt;
      9.   22000  tanik&lt;br /&gt;
     10.   17000  iron&lt;br /&gt;
     11.   25000  steel&lt;br /&gt;
     12.   30000  mithril&lt;br /&gt;
     13.   25000  brass&lt;br /&gt;
     14.   26000  copper&lt;br /&gt;
     15.   32000  ironwood&lt;br /&gt;
     16.   25000  bronze&lt;br /&gt;
     17.   35000  ora&lt;br /&gt;
     18.   25000  rosewood&lt;br /&gt;
&lt;br /&gt;
To make a selection ORDER TYPE #.&amp;lt;/pre&amp;gt;&lt;br /&gt;
|backroom = &lt;br /&gt;
|designnpc =&lt;br /&gt;
|npcarticle =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Town shops addroom&lt;br /&gt;
|direction = west from Foyer&lt;br /&gt;
|addinfo = Shops located in the Display service &amp;#039;&amp;#039;&amp;#039;upper class&amp;#039;&amp;#039;&amp;#039; premium homes.&lt;br /&gt;
|roomname = Misty Isle Exteriors, Display&lt;br /&gt;
|desc = Slabs of the finest marble and granite line the edges of this opulent display room.  Gilded gold candelabra stand like guards at each corner, the light from their candles casting a soft glow across a display of polished woods.  A well-dressed woman wanders the room with a porcelain tray offering tea and pastries to customers.  You also see a gold-framed mistwood door and an ornate cherrywood door.&lt;br /&gt;
|realrnum = 3204416&lt;br /&gt;
|rnum =&lt;br /&gt;
|exits = east&lt;br /&gt;
|paths =&lt;br /&gt;
|sign = &lt;br /&gt;
|inventory =&lt;br /&gt;
|backroom = &lt;br /&gt;
|designnpc =&lt;br /&gt;
|npcarticle =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Town shops addroom&lt;br /&gt;
|direction = through the ornate cherrywood door in Display&lt;br /&gt;
|addinfo = The [[Lady Wegelinde]] offers customization of the building style (article, type (adjective) and name (noun) for upper class, &amp;#039;&amp;#039;&amp;#039;rural&amp;#039;&amp;#039;&amp;#039; homes.&lt;br /&gt;
|roomname = Misty Isle Exteriors, Estates&lt;br /&gt;
|desc = This luxurious office is panelled in fine cedar that fills the room with its woodsy scent.  Finely-carved tables are set here and there, bearing models of a variety of elegant rural manors and lodges.  A tall, red-haired woman in a forest-green riding habit, a hint of elven heritage evident in the curve of her ears and her haughty bearing, glances over a leather-bound registry as she nods instructions to the workmen who hurry in and out of the room by the rear entrance.  You also see a gracefully carved wooden arch and the Lady Wegelinde.&lt;br /&gt;
|realrnum = 32208&lt;br /&gt;
|rnum =&lt;br /&gt;
|exits = out&lt;br /&gt;
|paths =&lt;br /&gt;
|sign = &lt;br /&gt;
|inventory =; Style&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;The Lady Wegelinde says, &amp;quot;Here are your choices:&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
1.  a&lt;br /&gt;
2.  a rough-cut&lt;br /&gt;
3.  a stately&lt;br /&gt;
4.  a sturdy&lt;br /&gt;
5.  an ancient&lt;br /&gt;
6.  an old&lt;br /&gt;
7.  a large&lt;br /&gt;
8.  a rustic&lt;br /&gt;
9.  an ivy-covered&lt;br /&gt;
10.  a fel-gabled&lt;br /&gt;
11.  an oak-gabled&lt;br /&gt;
12.  a teak-gabled&lt;br /&gt;
13.  a hand-fitted&lt;br /&gt;
14.  an etched&lt;br /&gt;
15.  a rune-carved&lt;br /&gt;
16.  a hand-carved&lt;br /&gt;
17.  a splendid&lt;br /&gt;
18.  an elaborate&lt;br /&gt;
19.  an expansive&lt;br /&gt;
20.  a dark-stained&lt;br /&gt;
21.  a grey&lt;br /&gt;
22.  a weathered&lt;br /&gt;
&lt;br /&gt;
To make a selection ORDER STYLE #.&amp;quot;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Type&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;The Lady Wegelinde says, &amp;quot;Here are your choices:&amp;quot;&lt;br /&gt;
&lt;br /&gt;
  Type#      Price    Type&lt;br /&gt;
      1.   60000  split log&lt;br /&gt;
      2.   65000  cedar log&lt;br /&gt;
      3.   80000  mahogany wood&lt;br /&gt;
      4.   80000  cherrywood&lt;br /&gt;
      5.   90000  felwood&lt;br /&gt;
      6.   75000  cedar-panelled&lt;br /&gt;
      7.   70000  oak-panelled&lt;br /&gt;
      8.   85000  carved wood&lt;br /&gt;
      9.   90000  ebon-framed&lt;br /&gt;
     10.  100000  ironwood&lt;br /&gt;
     11.   60000  granite&lt;br /&gt;
     12.   65000  grey granite&lt;br /&gt;
     13.   70000  pink granite&lt;br /&gt;
     14.   95000  black marble&lt;br /&gt;
     15.   95000  white marble&lt;br /&gt;
     16.  100000  polished marble&lt;br /&gt;
     17.   80000  white stone&lt;br /&gt;
     18.   80000  grey stone&lt;br /&gt;
     19.   85000  riverstone&lt;br /&gt;
     20.   80000  limestone&lt;br /&gt;
     21.   80000  fieldstone&lt;br /&gt;
     22.   85000  granite block&lt;br /&gt;
     23.   75000  brownstone&lt;br /&gt;
     24.   80000  red sandstone&lt;br /&gt;
     25.   80000  grey sandstone&lt;br /&gt;
     26.   85000  white sandstone&lt;br /&gt;
     27.   85000  gold sandstone&lt;br /&gt;
     28.   85000  pink sandstone&lt;br /&gt;
&lt;br /&gt;
To make a selection ORDER TYPE #.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Name&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;The Lady Wegelinde says, &amp;quot;Here are your choices:&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
1.  villa&lt;br /&gt;
2.  chateau&lt;br /&gt;
3.  domicile&lt;br /&gt;
4.  cabin&lt;br /&gt;
5.  lodge&lt;br /&gt;
6.  house&lt;br /&gt;
7.  chalet&lt;br /&gt;
&lt;br /&gt;
To make a selection ORDER NAME #.&amp;quot;&amp;lt;/pre&amp;gt;&lt;br /&gt;
|backroom = &lt;br /&gt;
|designnpc =&lt;br /&gt;
|npcarticle =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Town shops addroom&lt;br /&gt;
|direction = through the gracefully carved wooden arch in Estates&lt;br /&gt;
|addinfo = The [[woodcarver Alphel]] offers customization of doors for middle class, &amp;#039;&amp;#039;&amp;#039;rural&amp;#039;&amp;#039;&amp;#039; homes.  The style is the door&amp;#039;s article, and the type is the adjective.&lt;br /&gt;
|roomname = Misty Isle Exteriors, Alphel&amp;#039;s&lt;br /&gt;
|desc = A warm scent of wood polish and herbal incense fills the cozy workroom, and the golden light of half a dozen hand-blown glass oil lamps illuminates the richly panelled walls.  Alphel, a stout, middle-aged human clad in finely made, but casual cotton tunic and leather trousers, mutters instructions to his clerks as he returns his attention to polishing a slab of fine golden haon.  You also see the woodcarver Alphel and a gracefully carved wooden arch.&lt;br /&gt;
|realrnum = 32209&lt;br /&gt;
|rnum =&lt;br /&gt;
|exits = &lt;br /&gt;
|paths =&lt;br /&gt;
|sign = &lt;br /&gt;
|inventory = ; Style&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;The woodcarver Alphel says, &amp;quot;Here are your choices:&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
1.  a&lt;br /&gt;
2.  a dark&lt;br /&gt;
3.  a light&lt;br /&gt;
4.  a golden&lt;br /&gt;
5.  a polished&lt;br /&gt;
6.  an arched&lt;br /&gt;
7.  a fine-grained&lt;br /&gt;
8.  a lacquered&lt;br /&gt;
9.  a gleaming&lt;br /&gt;
10.  a glossy&lt;br /&gt;
11.  a lustrous&lt;br /&gt;
12.  an ornate&lt;br /&gt;
13.  a buffed&lt;br /&gt;
14.  an elegant&lt;br /&gt;
15.  a wide&lt;br /&gt;
16.  a smooth&lt;br /&gt;
&lt;br /&gt;
To make a selection ORDER STYLE #.&amp;quot;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Type&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;The woodcarver Alphel says, &amp;quot;Here are your choices:&amp;quot;&lt;br /&gt;
&lt;br /&gt;
  Type#      Price    Type&lt;br /&gt;
      1.   55000  tanik&lt;br /&gt;
      2.   50000  oak&lt;br /&gt;
      3.   50000  pine&lt;br /&gt;
      4.   55000  thanot&lt;br /&gt;
      5.   52000  modwir&lt;br /&gt;
      6.   52000  maoral&lt;br /&gt;
      7.   55000  haon&lt;br /&gt;
      8.   57000  ashwood&lt;br /&gt;
      9.   60000  felwood&lt;br /&gt;
     10.   60000  maple&lt;br /&gt;
     11.   60000  cherrywood&lt;br /&gt;
     12.   65000  ironwood&lt;br /&gt;
     13.   70000  ebonwood&lt;br /&gt;
     14.   65000  rosewood&lt;br /&gt;
     15.   60000  driftwood&lt;br /&gt;
     16.   65000  cedar&amp;lt;/pre&amp;gt;&lt;br /&gt;
|backroom = &lt;br /&gt;
|designnpc =&lt;br /&gt;
|npcarticle =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Town shops addroom&lt;br /&gt;
|direction = through the gold-framed mistwood door in Display&lt;br /&gt;
|addinfo = The [[architect Akaelos]] offers customization of the building style (article, type (adjective) and name (noun) for upper class, &amp;#039;&amp;#039;&amp;#039;urban&amp;#039;&amp;#039;&amp;#039; homes.&lt;br /&gt;
|roomname = Misty Isle Exteriors, Akaelos&amp;#039;&lt;br /&gt;
|desc = The curving marble walls of the expansive, circular chamber enclose a dozen immaculately-kept worktables at which an equal number of meticulously-groomed halfling and human draftsmen labor at their inks and papers.  A tall dark elf, his waist-length black hair intricately braided and his gem-clasped robes shifting in the light from the glaes skylight above, moves about the tables, whispering instructions to the draftsmen.  You also see some narrow marble stairs and the architect Akaelos.&lt;br /&gt;
|realrnum = 32210&lt;br /&gt;
|rnum =&lt;br /&gt;
|exits = out&lt;br /&gt;
|paths =&lt;br /&gt;
|sign = &lt;br /&gt;
|inventory = ; Style&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;The architect Akaelos says, &amp;quot;Here are your choices:&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
1.  a&lt;br /&gt;
2.  a stately&lt;br /&gt;
3.  a modest&lt;br /&gt;
4.  a sturdy&lt;br /&gt;
5.  a large&lt;br /&gt;
6.  an ancient&lt;br /&gt;
7.  an ivy-covered&lt;br /&gt;
8.  a gated&lt;br /&gt;
9.  an imposing&lt;br /&gt;
10.  an iron-barred&lt;br /&gt;
11.  an ironworked&lt;br /&gt;
12.  a rune-carved&lt;br /&gt;
13.  a scorched&lt;br /&gt;
14.  a tiled&lt;br /&gt;
15.  an expansive&lt;br /&gt;
16.  an elaborate&lt;br /&gt;
17.  a splendid&lt;br /&gt;
18.  an ivory-trimme&lt;br /&gt;
19.  an ora-trimmed&lt;br /&gt;
20.  a glaes-trimmed&lt;br /&gt;
21.  an ebony-trimme&lt;br /&gt;
22.  an ornate&lt;br /&gt;
23.  an elegant&lt;br /&gt;
24.  a brass-fitted&lt;br /&gt;
&lt;br /&gt;
To make a selection ORDER STYLE #.&amp;quot;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Type&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;The architect Akaelos says, &amp;quot;Here are your choices:&amp;quot;&lt;br /&gt;
&lt;br /&gt;
  Type#      Price    Type&lt;br /&gt;
      1.   90000  fel-gabled&lt;br /&gt;
      2.   85000  cedar-gabled&lt;br /&gt;
      3.   90000  fine modwir&lt;br /&gt;
      4.   80000  oak wood&lt;br /&gt;
      5.   95000  mahogany wood&lt;br /&gt;
      6.   95000  cherrywood&lt;br /&gt;
      7.  100000  felwood&lt;br /&gt;
      8.   85000  red brick&lt;br /&gt;
      9.   85000  grey brick&lt;br /&gt;
     10.   90000  limestone block&lt;br /&gt;
     11.   80000  granite&lt;br /&gt;
     12.   85000  grey granite&lt;br /&gt;
     13.   90000  pink granite&lt;br /&gt;
     14.   80000  white stone&lt;br /&gt;
     15.   80000  dark stone&lt;br /&gt;
     16.   80000  grey stone&lt;br /&gt;
     17.   95000  riverstone&lt;br /&gt;
     18.  100000  ceramic-tiled&lt;br /&gt;
     19.  100000  pink tiled&lt;br /&gt;
     20.  100000  white tiled&lt;br /&gt;
     21.  100000  black tiled&lt;br /&gt;
     22.  100000  colorful tiled&lt;br /&gt;
     23.  100000  pastel tiled&lt;br /&gt;
     24.  110000  mosaic tiled&lt;br /&gt;
     25.  115000  white marble&lt;br /&gt;
     26.  120000  pink marble&lt;br /&gt;
     27.  120000  grey marble&lt;br /&gt;
     28.  120000  black marble&lt;br /&gt;
     29.  125000  polished marble&lt;br /&gt;
&lt;br /&gt;
To make a selection ORDER TYPE #.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Name&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;The architect Akaelos says, &amp;quot;Here are your choices:&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
1.  home&lt;br /&gt;
2.  manor&lt;br /&gt;
3.  townhouse&lt;br /&gt;
4.  hall&lt;br /&gt;
5.  residence&lt;br /&gt;
6.  house&lt;br /&gt;
7.  edifice&lt;br /&gt;
&lt;br /&gt;
To make a selection ORDER NAME #.&amp;quot;&amp;lt;/pre&amp;gt;&lt;br /&gt;
|backroom = &lt;br /&gt;
|designnpc =&lt;br /&gt;
|npcarticle =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Town shops addroom&lt;br /&gt;
|direction = up the narrow marble stairs in Akaelos&amp;#039;&lt;br /&gt;
|addinfo = The [[doorsmith Nazgir]] offers customization of doors for middle class, &amp;#039;&amp;#039;&amp;#039;urban&amp;#039;&amp;#039;&amp;#039; homes.  The style is the door&amp;#039;s article, and the type is the adjective.&lt;br /&gt;
|roomname = Misty Isle Exteriors, Nazgir&amp;#039;s&lt;br /&gt;
|desc = The walls of this spacious workshop are set with panels of fine woods ranging from pale haon to richly toned ebonwoods, inset with a variety of patterns in jade and ivory to illustrate the skill of their craftsmen.  The elegantly clad dwarven artisan moves from table to table, a constant grumbling emanating from his squat, dark figure as he issues instructions to apprentices engaged in carving finely-made doors.  You also see some narrow marble stairs and the doorsmith Nazgir.&lt;br /&gt;
|realrnum = 32211&lt;br /&gt;
|rnum =&lt;br /&gt;
|exits = &lt;br /&gt;
|paths =&lt;br /&gt;
|sign = &lt;br /&gt;
|inventory = ; Style&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;The doorsmith Nazgir says, &amp;quot;Here are your choices:&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
1.  a&lt;br /&gt;
2.  a gold-inlaid&lt;br /&gt;
3.  a silver-inlaid&lt;br /&gt;
4.  a brass-inlaid&lt;br /&gt;
5.  a bronze-inlaid&lt;br /&gt;
6.  a jasper-inlaid&lt;br /&gt;
7.  a jade-inlaid&lt;br /&gt;
8.  an onyx-inlaid&lt;br /&gt;
9.  a jet-inlaid&lt;br /&gt;
10.  a coral-inlaid&lt;br /&gt;
11.  a gleaming&lt;br /&gt;
12.  a glossy&lt;br /&gt;
13.  a lustrous&lt;br /&gt;
14.  an elegant&lt;br /&gt;
15.  a polished&lt;br /&gt;
&lt;br /&gt;
To make a selection ORDER STYLE #.&amp;quot;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Type&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;The doorsmith Nazgir says, &amp;quot;Here are your choices:&amp;quot;&lt;br /&gt;
&lt;br /&gt;
  Type#      Price    Type&lt;br /&gt;
      1.   55000  wood&lt;br /&gt;
      2.   50000  oak&lt;br /&gt;
      3.   50000  pine&lt;br /&gt;
      4.   55000  thanot&lt;br /&gt;
      5.   52000  modwir&lt;br /&gt;
      6.   52000  maoral&lt;br /&gt;
      7.   55000  haon&lt;br /&gt;
      8.   57000  ashwood&lt;br /&gt;
      9.   60000  felwood&lt;br /&gt;
     10.   60000  maple&lt;br /&gt;
     11.   60000  cherrywood&lt;br /&gt;
     12.   65000  ironwood&lt;br /&gt;
     13.   70000  ebonwood&lt;br /&gt;
     14.   65000  rosewood&lt;br /&gt;
     15.   70000  ora&lt;br /&gt;
     16.   75000  mithril&lt;br /&gt;
     17.  100000  vultite&lt;br /&gt;
     18.  100000  ivory&lt;br /&gt;
     19.   75000  brass&lt;br /&gt;
     20.   75000  copper&lt;br /&gt;
     21.   70000  cedar&lt;br /&gt;
     22.  200000  golden&lt;br /&gt;
     23.  160000  silver&lt;br /&gt;
&lt;br /&gt;
To make a selection ORDER TYPE #.&amp;lt;/pre&amp;gt;&lt;br /&gt;
|backroom = &lt;br /&gt;
|designnpc =&lt;br /&gt;
|npcarticle =&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>imported&gt;GS4-XERAPHINA</name></author>
	</entry>
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