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	<id>https://gswiki-archive.gs-game.uk/index.php?action=history&amp;feed=atom&amp;title=Mental_Lore%2C_Transformation</id>
	<title>Mental Lore, Transformation - Revision history</title>
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	<updated>2026-11-12T02:47:12Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://gswiki-archive.gs-game.uk/index.php?title=Mental_Lore,_Transformation&amp;diff=10365&amp;oldid=prev</id>
		<title>imported&gt;ZHOUY1: /* Minor Mental */ simple math display</title>
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		<updated>2017-11-22T20:00:49Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Minor Mental: &lt;/span&gt; simple math display&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Mental Lore, Transformation&amp;#039;&amp;#039;&amp;#039; allows a character training in this skill to be more adept in the use of Mental sphere magic involving the transformation of their physical condition. [[Empath |Empathic healing]] falls under this school of training, as do abilities such as turning the caster&amp;#039;s limbs into fierce claws or a sharp blade, or hardening the caster&amp;#039;s skin to protect against attacks (although those spells don&amp;#039;t actually exist).&lt;br /&gt;
&lt;br /&gt;
== [[Empath Base]]==&lt;br /&gt;
&lt;br /&gt;
The [[healing roundtime]] is decreased with training in Mental Lore, Transformation at a rate of -1 second for every 3 lore ranks.&lt;br /&gt;
&lt;br /&gt;
::*[[Limb Repair (1102)]]&lt;br /&gt;
::*[[System Repair (1103)]]&lt;br /&gt;
::*[[Head Repair (1104)]]&lt;br /&gt;
::*[[Organ Repair (1105)]]&lt;br /&gt;
::*[[Limb Scar Repair (1111)]]&lt;br /&gt;
::*[[System Scar Repair (1112)]]&lt;br /&gt;
::*[[Head Scar Repair (1113)]]&lt;br /&gt;
::*[[Organ Scar Repair (1114)]]&lt;br /&gt;
&lt;br /&gt;
;*[[Empathic Assault (1110)]]&lt;br /&gt;
:Increases the bolt damage factor up to 0.100 at 200 ranks.&lt;br /&gt;
&lt;br /&gt;
;*[[Rapid Healing (1116)]]&lt;br /&gt;
:Provides a chance to heal a rank 2 or 3 wound fully when casting a healing spell.&lt;br /&gt;
&lt;br /&gt;
;*[[Troll&amp;#039;s Blood (1125)]]&lt;br /&gt;
:Rank-based [[health]] point regeneration bonus of +1 per seed 3 of the [[summation chart]].&lt;br /&gt;
&lt;br /&gt;
;*[[Regeneration (1150)]]&lt;br /&gt;
:Grants additional casts per day at 50, 125 and 200 ranks.&lt;br /&gt;
&lt;br /&gt;
==[[Minor Mental]]== &lt;br /&gt;
;*[[Iron Skin (1202)]]&lt;br /&gt;
:The [[AsG]] of the natural armor formed by Iron Skin increases by 1 per (5 &amp;amp;times; seed 1) of the [[summation chart]].&lt;br /&gt;
&lt;br /&gt;
;*[[Dragonclaw (1209)]]&lt;br /&gt;
:Ranks in this lore add a +1 bonus to the [[Unarmed attack factor]] per seed 1 of the [[summation chart]].&lt;br /&gt;
&lt;br /&gt;
;*[[Brace (1214)]]&lt;br /&gt;
:Ranks in this lore add a bonus of 2% per seed 3 of the [[summation chart]] to disarm an attacker.&lt;br /&gt;
&lt;br /&gt;
==[[Meditate]] (monk ability)==&lt;br /&gt;
*The amount of [[resistance]] provided to monks through meditate is 10%, plus a 2% per bonus per a seed 1 summation of the monk&amp;#039;s Transformation skill. Thus, a monk with 28 ranks of ML, Transformation would have a 24% resistance ability, and a monk with 91 ranks would have a 36% resistance.&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[Mental Lore]]&lt;br /&gt;
*[[Mental Lore, Divination]]&lt;br /&gt;
*[[Mental Lore, Manipulation]]&lt;br /&gt;
*[[Mental Lore, Telepathy]]&lt;br /&gt;
*[[Mental Lore, Transference]]&lt;br /&gt;
*[[Lore chart]] &lt;br /&gt;
&lt;br /&gt;
[[Category:Lores]]&lt;/div&gt;</summary>
		<author><name>imported&gt;ZHOUY1</name></author>
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