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	<id>https://gswiki-archive.gs-game.uk/index.php?action=history&amp;feed=atom&amp;title=Mental_Lore%2C_Transference</id>
	<title>Mental Lore, Transference - Revision history</title>
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	<updated>2026-11-12T01:45:34Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://gswiki-archive.gs-game.uk/index.php?title=Mental_Lore,_Transference&amp;diff=10364&amp;oldid=prev</id>
		<title>imported&gt;VANKRASN39: /* Empath Base */ fix</title>
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		<updated>2017-12-03T20:00:20Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Empath Base: &lt;/span&gt; fix&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Mental Lore, Transference&amp;#039;&amp;#039;&amp;#039; aids in the use of Mental sphere magic involving displacement, teleportation, and supernatural travel.&lt;br /&gt;
&lt;br /&gt;
In future, this lore may play a part in spells in the [[Major Mental]] list and [[Savant Base]] list.&lt;br /&gt;
&lt;br /&gt;
==[[Empath Base]]==&lt;br /&gt;
&lt;br /&gt;
Allows empaths to TRANSFER scars from others at 50 ranks of Mental Lore, Transference&lt;br /&gt;
&lt;br /&gt;
::*[[Limb Repair (1102)]]&lt;br /&gt;
::*[[System Repair (1103)]]&lt;br /&gt;
::*[[Head Repair (1104)]]&lt;br /&gt;
::*[[Organ Repair (1105)]]&lt;br /&gt;
::*[[Limb Scar Repair (1111)]]&lt;br /&gt;
::*[[System Scar Repair (1112)]]&lt;br /&gt;
::*[[Head Scar Repair (1113)]]&lt;br /&gt;
::*[[Organ Scar Repair (1114)]]&lt;br /&gt;
&lt;br /&gt;
;*[[IMPRINT (verb)|Imprint]] (empath ability)&lt;br /&gt;
:Allows empaths to transfer wounds and scars from adjacent realm at 35 ranks, near-adjacent at 70 ranks, and far realm at 105 ranks&lt;br /&gt;
&lt;br /&gt;
;*[[Solace (1140)]]&lt;br /&gt;
:Grants 3 + (Mental Lore, Transference Bonus / 50) charges and lasts the standard imprint duration. Increases the range of Solace to adjacent realm at 35 ranks, near-adjacent at 70 ranks, and far at 105 ranks.&lt;br /&gt;
&lt;br /&gt;
==[[Minor Mental]]==&lt;br /&gt;
;*[[Blink (1215)]]&lt;br /&gt;
:The target has a chance of getting a second opportunity to avoid physical or [[bolt]] attacks that otherwise would have hit him by teleporting to a short distance away (within in the same room). The percent chance to get a second attack roll is 25 + a transference lore (ranks) bonus using seed 1 of the [[summation chart]].&lt;br /&gt;
&lt;br /&gt;
;*[[Vertigo (1219)]]&lt;br /&gt;
:The warding margins required for higher tier effects occur at base values of 20, 70, and 120. These values are decreased on warding failure by a value of seed 6 with a 2x multipler of the [[summation chart]]. 50 ranks yields a bonus of 11, 100 ranks would yield a bonus of 19, etc.&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
*[[Mental Lore]]&lt;br /&gt;
*[[Mental Lore, Divination]]&lt;br /&gt;
*[[Mental Lore, Manipulation]]&lt;br /&gt;
*[[Mental Lore, Telepathy]]&lt;br /&gt;
*[[Mental Lore, Transformation]]&lt;br /&gt;
*[[Lore chart]] &lt;br /&gt;
&lt;br /&gt;
[[Category:Lores]]&lt;/div&gt;</summary>
		<author><name>imported&gt;VANKRASN39</name></author>
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