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		<title>imported&gt;ARCHYVER: add heading for Material rankings</title>
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		<updated>2022-07-06T19:59:32Z</updated>

		<summary type="html">&lt;p&gt;add heading for Material rankings&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;__TOC__&lt;br /&gt;
==Forged Weapon Weights==&lt;br /&gt;
&amp;lt;section begin=forged weights /&amp;gt;{{Saved-post&lt;br /&gt;
|author=Krakii&lt;br /&gt;
|category=Artisan Skills&lt;br /&gt;
|topic=Forging&lt;br /&gt;
|messagenum=3302&lt;br /&gt;
|subject=Re: Forged Weapon Weights?&lt;br /&gt;
|date=4/4/2006 8:23:46 AM}}&lt;br /&gt;
Here&amp;#039;s the usages, rarity, bonus, and weight modifiers from GameMasters.net, back when Banthis was the one in charge of [[materials]]. At the time, this was UNofficial (although a rough guideline) information, and he was hoping to get it more codified at some point in the future.&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
Please Note: This application is a first generation data-aware web page, that likely contains some bugs.&lt;br /&gt;
&lt;br /&gt;
The material here tends to change quite a bit as we come closer to our breakage system. Once we finalize some of the strength and intensity information, I will update this table to include that data. This data WILL change!&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; {{prettytable|text-align: center;}}&lt;br /&gt;
|-&lt;br /&gt;
! Material||Type||AS Mod||DS Mod||Encum Mod||Freq||Special&lt;br /&gt;
|-&lt;br /&gt;
|Alexandrite||Weapon||-19||DNA||110%||Infrequent||-&lt;br /&gt;
|-&lt;br /&gt;
| Bronze||Both||-5||-5||80%||Common||-&lt;br /&gt;
|-&lt;br /&gt;
| Iron||Both||0||0||125%||Very Common||-&lt;br /&gt;
|-&lt;br /&gt;
| Leather||Armor||0||-5||100%||Very Common||Non-Metallic&lt;br /&gt;
|-&lt;br /&gt;
| Obsidian||Weapon||-5||DNA||140%||Infrequent||Non-Metallic&lt;br /&gt;
|-&lt;br /&gt;
| Steel||Weapon||0||DNA||105%||Very Common||-&lt;br /&gt;
|-&lt;br /&gt;
| Invar||Both||	+2||?||105%||Rare||style=&amp;quot;background:#D3D3D3&amp;quot;|Dwarven&lt;br /&gt;
|-&lt;br /&gt;
| Modwir||Weapon||-10||DNA||100%||Common||Non-Metallic&lt;br /&gt;
|-&lt;br /&gt;
| Wood||Both||-20||0||100%||Very Common||Non-Metallic&lt;br /&gt;
|-&lt;br /&gt;
| Ora||Both||+10||10||100%||Uncommon||-&lt;br /&gt;
|-&lt;br /&gt;
| Ora (White)||Weapon||+10||DNA||100%||Very Rare||style=&amp;quot;background:white&amp;quot;|Sanctified&lt;br /&gt;
|-&lt;br /&gt;
| Ora (Black)||Weapon||+10||DNA||100%||Extrmly Rare||style=&amp;quot;background:#40404F; color:gray&amp;quot;|Unholy&lt;br /&gt;
|-&lt;br /&gt;
| Imflass||Both||+12||+12||70%||Uncommon||-&lt;br /&gt;
|-&lt;br /&gt;
| Mein||Both||+15||+15||150%||Rare||Non-Metallic&lt;br /&gt;
|-&lt;br /&gt;
| Glaes||Both||+15||+15||150%||Infrequent||Non-Metallic&lt;br /&gt;
|-&lt;br /&gt;
| Mithril||Both||+5||+5||90%||Uncommon||-&lt;br /&gt;
|-&lt;br /&gt;
| Vultite||Both||+20||+20||80%||Uncommon||-&lt;br /&gt;
|-&lt;br /&gt;
| Rolaren||Both||+20||+20||100%||Very Rare||-&lt;br /&gt;
|-&lt;br /&gt;
| Golvern||Both||+25||+25||100%||Extrmly Rare||-&lt;br /&gt;
|-&lt;br /&gt;
| Veil Iron||Both||+25||+25||125%||Extrmly Rare||Magic Resist&lt;br /&gt;
|-&lt;br /&gt;
| Mithglin||Weapon||+15||DNA||110%||Rare||-&lt;br /&gt;
|-&lt;br /&gt;
| Kelyn||Weapon||+15||DNA||105%||Very Rare||-&lt;br /&gt;
|-&lt;br /&gt;
| Krodera||Weapon||+5||DNA||100%||Extrmly Rare||AntiMagic&lt;br /&gt;
|-&lt;br /&gt;
| Vaalorn||Both||+18||+18||90%||Extrmly Rare||style=&amp;quot;background:#A8E4A0&amp;quot;|Elven&lt;br /&gt;
|-&lt;br /&gt;
| Eahnor||-||-||-||80%||Extrmly Rare||style=&amp;quot;background:#A8E4A0&amp;quot;|Elven&lt;br /&gt;
|-&lt;br /&gt;
| Urnon||Weapon||+20||DNA||100%||Extrmly Rare||Chaos&lt;br /&gt;
|-&lt;br /&gt;
| Rhimar||Weapon||+5||DNA||100%||Very Rare||[[Cold critical table|Cold]]	 &lt;br /&gt;
|-&lt;br /&gt;
| Zorchar||Weapon||+5||DNA||100%||Very Rare||[[Lightning critical table|Electric]]&lt;br /&gt;
|-&lt;br /&gt;
| Drakar||Weapon||+5||DNA||100%||Very Rare||[[Fire critical table|Heat]]&lt;br /&gt;
|-&lt;br /&gt;
| Gornar||Weapon||+5||DNA||100%||Very Rare||[[Impact critical table|Earth]]&lt;br /&gt;
|-&lt;br /&gt;
| Urglaes||Both||+12||+24||95%||Extrmly Rare||Dark&lt;br /&gt;
|-&lt;br /&gt;
| Razern||Weapon||+10||DNA||85%||Very Rare||[[Critical weighting|Lightly Crit Weighted]]&lt;br /&gt;
|-&lt;br /&gt;
| Eonake||Weapon||+20||DNA||80%||Extrmly Rare||style=&amp;quot;background:white&amp;quot;|Sanctified&lt;br /&gt;
|-&lt;br /&gt;
| Faenor||Weapon||+8||+8||90%||Extrmly Rare||style=&amp;quot;background:#A8E4A0&amp;quot;|Elven&lt;br /&gt;
|-&lt;br /&gt;
| Ironwood||Weapon||-||-||80%||Infrequent||Non-Metallic&lt;br /&gt;
|-&lt;br /&gt;
| Witchwood||Weapon||-5||-||80%||Rare||Non-Metallic&lt;br /&gt;
|-&lt;br /&gt;
| White alloy||Both||?||?||?||?||-&lt;br /&gt;
|-&lt;br /&gt;
| Black alloy||Both||?||?||?||?||-&lt;br /&gt;
|-&lt;br /&gt;
| Low Steel||Both||?||?||?||?||-&lt;br /&gt;
|-&lt;br /&gt;
| High Steel||Both||?||?||?||?||-&lt;br /&gt;
|-&lt;br /&gt;
| Gold||-||?||?||?||?||-	 &lt;br /&gt;
|-&lt;br /&gt;
| Coraesine||-||?||?||?||?||-&lt;br /&gt;
|-&lt;br /&gt;
| Veniom||-||?||?||?||?||-	 &lt;br /&gt;
|-&lt;br /&gt;
| Laje||-||?||?||?||?||-	 &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;Note:  This post originally suggested that eonake was +10.  The post has been changed to reflect that eonake is +20. &amp;lt;/i&amp;gt; &amp;lt;/small&amp;gt;&amp;lt;section end=forged weights /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Adamantine (And Other Metals) ==&lt;br /&gt;
{{saved-post&lt;br /&gt;
 | category = Hunting and Combat&lt;br /&gt;
 | topic = Weapon and Armor Discussion&lt;br /&gt;
 | messagenum = 1949&lt;br /&gt;
 | author = GS4-COASE&lt;br /&gt;
 | date = 4/28/2009 5:00:47 PM&lt;br /&gt;
 | subject = Re: Adamantine (And Other Metals) CROSSPOST &lt;br /&gt;
}}&amp;lt;i&amp;gt;&amp;gt;I have otherwise heard from multiple sources that [[adamantine]] is not supposed to be lightened, ever.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Adamantine can be lightened, though the minimum that it can be lightened to is still quite heavy when compared to a similar non-adamantine item. I do need to update [[ANALYZE (verb)|ANALYZE]] to reflect this, though.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;gt;I assume adamantine is pitch black, because an item said so.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Adamantine in its natural state is a blackish-brown. It can be dyed any color, however.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;gt;I assume [[zelnorn]] is golden in color, because an item said so.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Yes, its natural state is a golden hue. It can also be dyed any color.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;gt;I assume [[kroderine]] is silvery in color, because althought the only kroderine item in game has no color descriptor, it has properties similar to krodera (which is silvery in color).&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Kroderine appears fairly similar to [[steel]] in its natural state. It has a tendency to blacken over time as a side effect its special property (consuming magic), though this can be concealed with dye.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;gt;Upon release, it was said that kroderine could never, ever be enchanted (just like it sounds as though adamantine is never, ever supposed to be lightened). But it was cleared for the major enchanting slot at the CCF.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Kroderine will eventually consume any additional enchantment and return to its natural state. If it was enchanted at the CCF, I suspect that who ever got it done will probably want to change their choice.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;gt;What&amp;#039;s up with zelnorn, yo&amp;#039;? Does it have a natural state of +x/+x? The enchants of the various items released have all been different.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Its base state is +10/+10. This natural bonus can be enhanced, but the AS/DS bonuses should always be within one point of one another.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;gt;What can these metals be used for? Zelnorn and adamantine have been made into [[weapon]]s and [[armor]]s. Kroderine has been made into a weapon. Can any of them be made into a [[shield]]? Can kroderine be made into armor?&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Zelnorn and Adamantine can be crafted into weapons, armor, and shields. Kroderine is currently weapon only (though this is likely to change when a suitable release method presents itself).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;gt;Out of all of the metals, why are these three the only metals to have a [[level]] restriction to hold that is not based on natural enchant? I&amp;#039;ll admit that the innate abilities are very powerful, but... it doesn&amp;#039;t make sense to cower in fear of adamantine&amp;#039;s power when that power is just... hardness.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The innate abilities are indeed significantly more powerful than standard materials, which is why a higher than normal level restriction applies.&lt;br /&gt;
&lt;br /&gt;
That adamantine tends to overpower the less experienced is derived from the fact that is it not just very strong, it is essentially supernaturally indestructable. In order to shape that kind of toughness into a useable form (like a weapon or a suit of armor), some pretty powerful magic has to be used continually over the long and slow process of crafting. That kind of [[mana]] expenditure leaves behind a very strong magical residue on the resulting item, which takes a fair bit of training to overcome.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;gt;Where... do these metals come from? If they&amp;#039;re alloys, how are they made!?&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
They are all &amp;quot;natural&amp;quot; metals (in the sense that they are not alloys or otherwise man-made).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;gt;Which [[GameMaster|GM]](s) made these items from concept to code?&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Me.&lt;br /&gt;
&lt;br /&gt;
Coase&lt;br /&gt;
&lt;br /&gt;
{{saved-post&lt;br /&gt;
 | category = Hunting and Combat&lt;br /&gt;
 | topic = Weapon and Armor Discussion&lt;br /&gt;
 | messagenum = 1968&lt;br /&gt;
 | author = GS4-COASE&lt;br /&gt;
 | date = 4/28/2009 11:36:20 PM&lt;br /&gt;
 | subject = Re: Adamantine (And Other Metals) CROSSPOST &lt;br /&gt;
}}&amp;lt;i&amp;gt;&amp;gt;Any chance we might see kroderine armor at EG?&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Maybe.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;gt;Where on the continent are veins of this wonderful stuff found?&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I imagine that you&amp;#039;ll have to wait for [[Mining]] to come out to find out. ;)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;gt;If I have other questions about new metals, would it be best to ask here?&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Yes.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;gt;What is the natural enchant of adamantine? Seems some were +7 and others +17.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It&amp;#039;s +7, though it can be enchanted with a great deal of difficulty.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;gt;Er... it does not absorb magic when it comes to [[Weapon Fire]]. D&amp;#039;oh. Is this intended, Coase?&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
No. That should now be fixed, though.&lt;br /&gt;
&lt;br /&gt;
Coase &lt;br /&gt;
&lt;br /&gt;
==Material Rarity - GM Rankings==&lt;br /&gt;
{{saved-post&lt;br /&gt;
 | category = General GemStone IV Discussion&lt;br /&gt;
 | topic = Items and Inventory&lt;br /&gt;
 | messagenum = [http://forums.play.net/forums/GemStone%20IV/General%20GemStone%20IV%20Discussion/Items%20and%20Inventory/view/3790 3790]&lt;br /&gt;
 | author = [[User:SIMU-WYROM|SIMU-WYROM]]&lt;br /&gt;
 | date = 8/10/20 9:22 PM CDT&lt;br /&gt;
 | subject = Re: ALTER and Material Rarity&lt;br /&gt;
}}&lt;br /&gt;
 &lt;br /&gt;
&amp;#039;&amp;#039;&amp;gt;&amp;gt;Is there a list of rarer materials that are allowed in alterations but require us to provide material components? The ALTER verb references the need to provide materials on occasion but doesn&amp;#039;t specify for which materials.&amp;#039;&amp;#039; - HATESHI&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;black alloy	Very Rare&lt;br /&gt;
bronze	Common&lt;br /&gt;
coraesine	Extremely Rare&lt;br /&gt;
drakar	Rare&lt;br /&gt;
drake	Common&lt;br /&gt;
eahnor	Very Rare&lt;br /&gt;
eonake	Very Rare&lt;br /&gt;
faenor	Rare&lt;br /&gt;
feras	Common&lt;br /&gt;
gold	Uncommon&lt;br /&gt;
golvern	Very Rare&lt;br /&gt;
gornar	Rare&lt;br /&gt;
high steel	Extremely Rare&lt;br /&gt;
imflass	Uncommon&lt;br /&gt;
invar	Infrequent&lt;br /&gt;
veil iron	Very Rare&lt;br /&gt;
kelyn	Very Rare&lt;br /&gt;
krodera	Very Rare&lt;br /&gt;
laje	Infrequent&lt;br /&gt;
low steel	Extremely Rare&lt;br /&gt;
mithglin	Rare&lt;br /&gt;
mithril	Uncommon&lt;br /&gt;
white ora	Very Rare&lt;br /&gt;
black ore	Very Rare&lt;br /&gt;
ora	Uncommon&lt;br /&gt;
razern	Very Rare&lt;br /&gt;
rhimar	Rare&lt;br /&gt;
rolaren	Very Rare&lt;br /&gt;
steel	Very Common&lt;br /&gt;
urglaes	Very Rare&lt;br /&gt;
urnon	Extremely Rare&lt;br /&gt;
vaalorn	Rare&lt;br /&gt;
iron	Very Common&lt;br /&gt;
veniom	Very Rare&lt;br /&gt;
vultite	Uncommon&lt;br /&gt;
white alloy	Extremely Rare&lt;br /&gt;
zorchar	Rare&lt;br /&gt;
carmiln	Uncommon&lt;br /&gt;
deringo	Uncommon&lt;br /&gt;
faewood	Infrequent&lt;br /&gt;
fireleaf	Very Rare&lt;br /&gt;
glowbark	Very Rare&lt;br /&gt;
hoarbeam	Infrequent&lt;br /&gt;
illthorn	Extremely Rare&lt;br /&gt;
ipantor	Very Rare&lt;br /&gt;
ironwood	Infrequent&lt;br /&gt;
kakore	Uncommon&lt;br /&gt;
lor	Very Rare&lt;br /&gt;
mesille	Infrequent&lt;br /&gt;
modwir	Common&lt;br /&gt;
mossbark	Uncommon&lt;br /&gt;
orase	Uncommon&lt;br /&gt;
rowan	Uncommon&lt;br /&gt;
ruic	Uncommon&lt;br /&gt;
sephwir	Extremely Rare&lt;br /&gt;
villswood	Infrequent&lt;br /&gt;
witchwood	Very Rare&lt;br /&gt;
wood	Very Common&lt;br /&gt;
wyrwood	Very Rare&lt;br /&gt;
yew	Uncommon&lt;br /&gt;
leather	Very Common&lt;br /&gt;
alexandrite	Rare&lt;br /&gt;
glaes	Rare&lt;br /&gt;
mein	Rare&lt;br /&gt;
obsidian	Infrequent&lt;br /&gt;
ruby	Uncommon&lt;br /&gt;
glass	Very Common&lt;br /&gt;
cloth (generic)	Very Common&lt;br /&gt;
air	Very Common&lt;br /&gt;
alum	Infrequent&lt;br /&gt;
vaalin	Rare&lt;br /&gt;
adamantine	Extremely Rare&lt;br /&gt;
kroderine	Extremely Rare&lt;br /&gt;
zelnorn	Extremely Rare&lt;br /&gt;
silver	Very Common&lt;br /&gt;
bone	Very Common&lt;br /&gt;
metal (generic)	Very Common&lt;br /&gt;
gemstone	Very Common&lt;br /&gt;
stone	Very Common&lt;br /&gt;
organic	Very Common&lt;br /&gt;
copper	Very Common&lt;br /&gt;
lead	Very Common&lt;br /&gt;
tin	Very Common&lt;br /&gt;
zinc	Very Common&lt;br /&gt;
platinum	Rare&lt;br /&gt;
brass	Common&lt;br /&gt;
electrum	Rare&lt;br /&gt;
white gold	Infrequent&lt;br /&gt;
red gold	Infrequent&lt;br /&gt;
pink gold	Infrequent&lt;br /&gt;
rose gold	Infrequent&lt;br /&gt;
sterling silver	Infrequent&lt;br /&gt;
pewter	Infrequent&lt;br /&gt;
xazkruvrixis	Extremely Rare&lt;br /&gt;
ghezyte	Extremely Rare&lt;br /&gt;
surita	Extremely Rare&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Some wiki listings might be out of date since our updates. We&amp;#039;ll get them soon enough.&lt;br /&gt;
&lt;br /&gt;
Rare is the last material that can be offered in most shops. Alterations as adornments are allowed.&lt;br /&gt;
&lt;br /&gt;
Some very rare can be offered in special/limited shops. Alterations as adornments are allowed.&lt;br /&gt;
&lt;br /&gt;
Extremely rare cannot be used in alterations unless the item is made from that material.&lt;br /&gt;
&lt;br /&gt;
Hope this helps!&lt;br /&gt;
&lt;br /&gt;
-Wyrom&lt;br /&gt;
&lt;br /&gt;
Below Provided by player for ease of use.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; {{prettytable|text-align: center;}}&lt;br /&gt;
|-&lt;br /&gt;
! Material||Freq&lt;br /&gt;
|-&lt;br /&gt;
|adamantine||data-sort-value=10.0|Extremely Rare&lt;br /&gt;
|-&lt;br /&gt;
|air||data-sort-value=1.5|Very Common&lt;br /&gt;
|-&lt;br /&gt;
|alexandrite||data-sort-value=7.0|Rare&lt;br /&gt;
|-&lt;br /&gt;
|alum||data-sort-value=5.5|Infrequent&lt;br /&gt;
|-&lt;br /&gt;
|black alloy||data-sort-value=8.5|Very Rare&lt;br /&gt;
|-&lt;br /&gt;
|black ore||data-sort-value=8.5|Very Rare&lt;br /&gt;
|-&lt;br /&gt;
|bone||data-sort-value=1.5|Very Common&lt;br /&gt;
|-&lt;br /&gt;
|brass||data-sort-value=3.0|Common&lt;br /&gt;
|-&lt;br /&gt;
|bronze||data-sort-value=3.0|Common&lt;br /&gt;
|-&lt;br /&gt;
|carmiln||data-sort-value=4.0|Uncommon&lt;br /&gt;
|-&lt;br /&gt;
|cloth (generic)||data-sort-value=1.5|Very Common&lt;br /&gt;
|-&lt;br /&gt;
|copper||data-sort-value=1.5|Very Common&lt;br /&gt;
|-&lt;br /&gt;
|coraesine||data-sort-value=10.0|Extremely Rare&lt;br /&gt;
|-&lt;br /&gt;
|deringo||data-sort-value=4.0|Uncommon&lt;br /&gt;
|-&lt;br /&gt;
|drakar||data-sort-value=7.0|Rare&lt;br /&gt;
|-&lt;br /&gt;
|drake||data-sort-value=3.0|Common&lt;br /&gt;
|-&lt;br /&gt;
|eahnor||data-sort-value=8.5|Very Rare&lt;br /&gt;
|-&lt;br /&gt;
|electrum||data-sort-value=7.0|Rare&lt;br /&gt;
|-&lt;br /&gt;
|eonake||data-sort-value=8.5|Very Rare&lt;br /&gt;
|-&lt;br /&gt;
|faenor||data-sort-value=7.0|Rare&lt;br /&gt;
|-&lt;br /&gt;
|faewood||data-sort-value=5.5|Infrequent&lt;br /&gt;
|-&lt;br /&gt;
|feras||data-sort-value=3.0|Common&lt;br /&gt;
|-&lt;br /&gt;
|fireleaf||data-sort-value=8.5|Very Rare&lt;br /&gt;
|-&lt;br /&gt;
|gemstone||data-sort-value=1.5|Very Common&lt;br /&gt;
|-&lt;br /&gt;
|ghezyte||data-sort-value=10.0|Extremely Rare&lt;br /&gt;
|-&lt;br /&gt;
|glaes||data-sort-value=7.0|Rare&lt;br /&gt;
|-&lt;br /&gt;
|glass||data-sort-value=1.5|Very Common&lt;br /&gt;
|-&lt;br /&gt;
|glowbark||data-sort-value=8.5|Very Rare&lt;br /&gt;
|-&lt;br /&gt;
|gold||data-sort-value=4.0|Uncommon&lt;br /&gt;
|-&lt;br /&gt;
|golvern||data-sort-value=8.5|Very Rare&lt;br /&gt;
|-&lt;br /&gt;
|gornar||data-sort-value=7.0|Rare&lt;br /&gt;
|-&lt;br /&gt;
|high steel||data-sort-value=10.0|Extremely Rare&lt;br /&gt;
|-&lt;br /&gt;
|hoarbeam||data-sort-value=5.5|Infrequent&lt;br /&gt;
|-&lt;br /&gt;
|illthorn||data-sort-value=10.0|Extremely Rare&lt;br /&gt;
|-&lt;br /&gt;
|imflass||data-sort-value=4.0|Uncommon&lt;br /&gt;
|-&lt;br /&gt;
|invar||data-sort-value=5.5|Infrequent&lt;br /&gt;
|-&lt;br /&gt;
|ipantor||data-sort-value=8.5|Very Rare&lt;br /&gt;
|-&lt;br /&gt;
|iron||data-sort-value=1.5|Very Common&lt;br /&gt;
|-&lt;br /&gt;
|ironwood||data-sort-value=5.5|Infrequent&lt;br /&gt;
|-&lt;br /&gt;
|kakore||data-sort-value=4.0|Uncommon&lt;br /&gt;
|-&lt;br /&gt;
|kelyn||data-sort-value=8.5|Very Rare&lt;br /&gt;
|-&lt;br /&gt;
|krodera||data-sort-value=8.5|Very Rare&lt;br /&gt;
|-&lt;br /&gt;
|kroderine||data-sort-value=10.0|Extremely Rare&lt;br /&gt;
|-&lt;br /&gt;
|lead||data-sort-value=1.5|Very Common&lt;br /&gt;
|-&lt;br /&gt;
|laje||data-sort-value=5.5|Infrequent&lt;br /&gt;
|-&lt;br /&gt;
|leather||data-sort-value=1.5|Very Common&lt;br /&gt;
|-&lt;br /&gt;
|lor||data-sort-value=8.5|Very Rare&lt;br /&gt;
|-&lt;br /&gt;
|low steel||data-sort-value=10.0|Extremely Rare&lt;br /&gt;
|-&lt;br /&gt;
|mein||data-sort-value=7.0|Rare&lt;br /&gt;
|-&lt;br /&gt;
|mesille||data-sort-value=5.5|Infrequent&lt;br /&gt;
|-&lt;br /&gt;
|metal (generic)||data-sort-value=1.5|Very Common&lt;br /&gt;
|-&lt;br /&gt;
|mithglin||data-sort-value=7.0|Rare&lt;br /&gt;
|-&lt;br /&gt;
|mithril||data-sort-value=4.0|Uncommon&lt;br /&gt;
|-&lt;br /&gt;
|modwir||data-sort-value=3.0|Common&lt;br /&gt;
|-&lt;br /&gt;
|mossbark||data-sort-value=4.0|Uncommon&lt;br /&gt;
|-&lt;br /&gt;
|pink gold||data-sort-value=5.5|Infrequent&lt;br /&gt;
|-&lt;br /&gt;
|obsidian||data-sort-value=5.5|Infrequent&lt;br /&gt;
|-&lt;br /&gt;
|ora||data-sort-value=4.0|Uncommon&lt;br /&gt;
|-&lt;br /&gt;
|orase||data-sort-value=4.0|Uncommon&lt;br /&gt;
|-&lt;br /&gt;
|organic||data-sort-value=1.5|Very Common&lt;br /&gt;
|-&lt;br /&gt;
|pewter||data-sort-value=5.5|Infrequent&lt;br /&gt;
|-&lt;br /&gt;
|platinum||data-sort-value=7.0|Rare&lt;br /&gt;
|-&lt;br /&gt;
|razern||data-sort-value=8.5|Very Rare&lt;br /&gt;
|-&lt;br /&gt;
|red gold||data-sort-value=5.5|Infrequent&lt;br /&gt;
|-&lt;br /&gt;
|rhimar||data-sort-value=7.0|Rare&lt;br /&gt;
|-&lt;br /&gt;
|rolaren||data-sort-value=8.5|Very Rare&lt;br /&gt;
|-&lt;br /&gt;
|rose gold||data-sort-value=5.5|Infrequent&lt;br /&gt;
|-&lt;br /&gt;
|rowan||data-sort-value=4.0|Uncommon&lt;br /&gt;
|-&lt;br /&gt;
|ruby||data-sort-value=4.0|Uncommon&lt;br /&gt;
|-&lt;br /&gt;
|ruic||data-sort-value=4.0|Uncommon&lt;br /&gt;
|-&lt;br /&gt;
|sephwir||data-sort-value=10.0|Extremely Rare&lt;br /&gt;
|-&lt;br /&gt;
|silver||data-sort-value=1.5|Very Common&lt;br /&gt;
|-&lt;br /&gt;
|steel||data-sort-value=1.5|Very Common&lt;br /&gt;
|-&lt;br /&gt;
|sterling silver||data-sort-value=5.5|Infrequent&lt;br /&gt;
|-&lt;br /&gt;
|stone||data-sort-value=1.5|Very Common&lt;br /&gt;
|-&lt;br /&gt;
|surita||data-sort-value=10.0|Extremely Rare&lt;br /&gt;
|-&lt;br /&gt;
|tin||data-sort-value=1.5|Very Common&lt;br /&gt;
|-&lt;br /&gt;
|urglaes||data-sort-value=8.5|Very Rare&lt;br /&gt;
|-&lt;br /&gt;
|urnon||data-sort-value=10.0|Extremely Rare&lt;br /&gt;
|-&lt;br /&gt;
|vaalin||data-sort-value=7.0|Rare&lt;br /&gt;
|-&lt;br /&gt;
|vaalorn||data-sort-value=7.0|Rare&lt;br /&gt;
|-&lt;br /&gt;
|veil iron||data-sort-value=8.5|Very Rare&lt;br /&gt;
|-&lt;br /&gt;
|veniom||data-sort-value=8.5|Very Rare&lt;br /&gt;
|-&lt;br /&gt;
|villswood||data-sort-value=5.5|Infrequent&lt;br /&gt;
|-&lt;br /&gt;
|vultite||data-sort-value=4.0|Uncommon&lt;br /&gt;
|-&lt;br /&gt;
|white alloy||data-sort-value=10.0|Extremely Rare&lt;br /&gt;
|-&lt;br /&gt;
|white gold||data-sort-value=5.5|Infrequent&lt;br /&gt;
|-&lt;br /&gt;
|white ora||data-sort-value=8.5|Very Rare&lt;br /&gt;
|-&lt;br /&gt;
|witchwood||data-sort-value=8.5|Very Rare&lt;br /&gt;
|-&lt;br /&gt;
|wood||data-sort-value=1.5|Very Common&lt;br /&gt;
|-&lt;br /&gt;
|wyrwood||data-sort-value=8.5|Very Rare&lt;br /&gt;
|-&lt;br /&gt;
|xazkruvrixis||data-sort-value=10.0|Extremely Rare&lt;br /&gt;
|-&lt;br /&gt;
|yew||data-sort-value=4.0|Uncommon&lt;br /&gt;
|-&lt;br /&gt;
|zelnorn||data-sort-value=10.0|Extremely Rare&lt;br /&gt;
|-&lt;br /&gt;
|zinc||data-sort-value=1.5|Very Common&lt;br /&gt;
|-&lt;br /&gt;
|zorchar||data-sort-value=7.0|Rare&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{saved-post&lt;br /&gt;
 | category = General GemStone IV Discussion&lt;br /&gt;
 | topic = Items and Inventory&lt;br /&gt;
 | messagenum = [http://forums.play.net/forums/GemStone%20IV/General%20GemStone%20IV%20Discussion/Items%20and%20Inventory/view/3803 3803]&lt;br /&gt;
 | author = [[User:SIMU-WYROM|SIMU-WYROM]]&lt;br /&gt;
 | date =  08/11/2020 01:05 PM EDT&lt;br /&gt;
 | subject = Re: ALTER and Material Rarity&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A merchant can always require materials. But I&amp;#039;ll try to clarify even more.&lt;br /&gt;
&lt;br /&gt;
Think of the material having a rarity rating between 1 and 10. Let me provide that scale. Keep in mind, I didn&amp;#039;t write this scale, it&amp;#039;s been the scale that has been used for EONS! We&amp;#039;ve been moving to calling things other things than rare, very rare, ultra rare, extremely rare, and so on where we can. That was just the scale someone else created centuries ago.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Very Common 	1&amp;lt;br&amp;gt;&lt;br /&gt;
Very Common 	2&amp;lt;br&amp;gt;&lt;br /&gt;
Common	 	3&amp;lt;br&amp;gt;&lt;br /&gt;
Uncommon 	4&amp;lt;br&amp;gt;&lt;br /&gt;
Infrequent 	5&amp;lt;br&amp;gt;&lt;br /&gt;
Infrequent 	6&amp;lt;br&amp;gt;&lt;br /&gt;
Rare 		7&amp;lt;br&amp;gt;&lt;br /&gt;
Very Rare 	8&amp;lt;br&amp;gt;&lt;br /&gt;
Very Rare 	9&amp;lt;br&amp;gt;&lt;br /&gt;
Extremely Rare 	10&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The majority of merchants will work with rarity between 1 through 6, no problem. Rarity 7 is usually the end of the line when it comes to available material for sale at shops. Ebon Gate can have materials up until rarity 8. Rarity 8 and 9 can be used as adornments, but typically will need to be provided. Rarity 10 cannot be used in adornments. There are a few exceptions with rarity 10, but the item has to be created in this way to continue to do it. For example, threads, scales, studs, plates, etc. that are intended to work with cloth, wood, and leather items to give the inherited properties to the item. But this is nothing to request at a merchant alteration session as it will always be denied. Merchants can create their own guidelines with these rules. An NPC might not ever want to work with veil iron or white ora/eonake is forbidden. That&amp;#039;s just their individual RP. Merchants can request any material at any rarity if they want to, but we ask them not too get too heavy handed.&lt;br /&gt;
&lt;br /&gt;
For a long time eahnor, ipantor, golvern, veil iron, krodera, urglaes, white ora, and black ora have all been rarity 10, but we&amp;#039;ve allowed them as adornments. Even the random treasure can create with some of those descriptions. However, when you&amp;#039;re training new GameMasters to follow the ALTER rules, this is where we run into issues. Most of those have been allowed (urglaes got reverted it seems at some point), so it created a huge inconsistency and made many of you frustrated. We fixed that issue with updating those rarities so there weren&amp;#039;t any &amp;quot;house rules&amp;quot; anymore.&lt;br /&gt;
&lt;br /&gt;
This list does not include special materials like wrotwood, flyrsilk, iron boar hide, ur-barath, etc. Those materials aren&amp;#039;t built into the system. They don&amp;#039;t have any properties by the combat systems. They are set to cloth, leather, stone, gemstone, etc. Whatever fits. Those special materials still need to be provided. This also doesn&amp;#039;t include gems themselves. Those follow their own ALTER rules and nothing has changed there.&lt;br /&gt;
&lt;br /&gt;
I hope this helped clear up any confusion.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{saved-post&lt;br /&gt;
 | category = Combat, Magic, and Character Mechanics&lt;br /&gt;
 | topic = Weapons&lt;br /&gt;
 | messagenum = 271&lt;br /&gt;
 | author = GS4-ESTILD&lt;br /&gt;
 | date = 08/29/2020 11:05 AM PDT&lt;br /&gt;
 | subject = Dispel Flares &amp;amp; Veil Iron/Krodera/Kroderine Updates&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Dispel flares have been updated to flare before an attack resolves. In addition, if the target has no spells active, they are then subject to SMRv2 and if successful, take disruption damage.&lt;br /&gt;
&lt;br /&gt;
Kroderine weapons have been updated to always have at least 3 dispel attempts. Kroderine armor no longer dispels the wearer when triggered reactively against an attacker.&lt;br /&gt;
&lt;br /&gt;
Veil Iron and Krodera have been updated to be immune to Vibration Chant (1002), Cloak of Shadows (712), and Weapon Fire (915). Kroderine was already immune to these spells.&lt;br /&gt;
&lt;br /&gt;
GameMaster Estild&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Materials]]&lt;/div&gt;</summary>
		<author><name>imported&gt;ARCHYVER</name></author>
	</entry>
</feed>