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	<id>https://gswiki-archive.gs-game.uk/index.php?action=history&amp;feed=atom&amp;title=Martial_knowledge_item</id>
	<title>Martial knowledge item - Revision history</title>
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	<updated>2026-11-12T00:21:52Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://gswiki-archive.gs-game.uk/index.php?title=Martial_knowledge_item&amp;diff=10263&amp;oldid=prev</id>
		<title>imported&gt;WHIGHTCNIGHT at 16:56, 30 August 2023</title>
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		<updated>2023-08-30T16:56:32Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{TOCright|limit=2}}A &amp;#039;&amp;#039;&amp;#039;martial knowledge item&amp;#039;&amp;#039;&amp;#039; (also commonly referred to as &amp;#039;&amp;#039;&amp;#039;martial-knowledge&amp;#039;&amp;#039;&amp;#039; or just &amp;#039;&amp;#039;&amp;#039;MK&amp;#039;&amp;#039;&amp;#039;) grants the wearer (jewelry, armor, and clothing), or wielder (weapons and shields), inherent knowledge of a maneuver without training in any [[Category:Player_System_Manager|Player System Manager]] skill. Martial knowledge item skills may be of any PSM skill and usable by any [[profession]] regardless of that profession&amp;#039;s native PSM skills, unless there are specific restrictions built into the item by its creator.&lt;br /&gt;
&lt;br /&gt;
==Martial Knowledge Item Policy==&lt;br /&gt;
Newly created, as of February 22, 2023, Martial Knowledge (MK) items will be permanently tied to the base ability that they are created as.  If there are changes to that ability due to future development, the MK item will always match those changes.  They will not be updated to use the old version of the ability via the Lost Arts spell circle or substituted for another ability.&lt;br /&gt;
&lt;br /&gt;
==Martial Knowledge Enhancives==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Martial knowledge enhancives&amp;#039;&amp;#039;&amp;#039; (MKEs) are items in which the martial knowledge is granted via an [[enhancive]] ability, and charges drain as the item is worn/wielded just like stat and skill enhancives. A MKE may have up to two PSM abilities on it, but no other enhancive abilities. They must also be charged via [[bounty point]]s or [[#SimuCoin Items|spell knowledge enhancive charging potion]]s.&lt;br /&gt;
&lt;br /&gt;
==SimuCoin Items==&lt;br /&gt;
Short-term and long-term &amp;#039;&amp;#039;&amp;#039;spell knowledge enhancive charging potions&amp;#039;&amp;#039;&amp;#039; are available in the [[SimuCoin]] store as a &amp;#039;&amp;#039;&amp;#039;[https://store.play.net/store/purchaseitem/147?gameCode=GS potent blue-green potion]&amp;#039;&amp;#039;&amp;#039; and a &amp;#039;&amp;#039;&amp;#039;[https://store.play.net/store/purchaseitem/148?gameCode=GS potent yellow-green potion]&amp;#039;&amp;#039;&amp;#039;, respectively. A MKE item will not drain any charges while under the effect of either of these potions&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[/saved posts|Saved posts]]&lt;br /&gt;
*[[Spell knowledge item]]&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Martial knowledge item/released items|Released Martial Knowledge Items]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Item Mechanics]]&lt;br /&gt;
[[Category: Enhancives]]&lt;br /&gt;
[[Category: Magic]]&lt;/div&gt;</summary>
		<author><name>imported&gt;WHIGHTCNIGHT</name></author>
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