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	<id>https://gswiki-archive.gs-game.uk/index.php?action=history&amp;feed=atom&amp;title=Marshtown</id>
	<title>Marshtown - Revision history</title>
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	<updated>2026-11-12T00:56:25Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://gswiki-archive.gs-game.uk/index.php?title=Marshtown&amp;diff=10255&amp;oldid=prev</id>
		<title>imported&gt;GS4-XERAPHINA: /* Shops */</title>
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		<updated>2024-12-08T21:08:28Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Shops&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;[[File:VO-caravansary.gif|thumb|right|Vornavis Caravansary map by Tsoran&amp;lt;br&amp;gt;Marshtown is depicted at its center]]&lt;br /&gt;
&amp;#039;&amp;#039;For hunting areas near Marshtown, see [[:Category:Marshtown creatures|Marshtown creatures]].&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Marshtown&amp;#039;&amp;#039;&amp;#039; is a small hamlet built atop a marsh northwest to the port of [[Solhaven]].  Resting just outside and northwest of Solhaven, Marshtown is a conglomeration of boardwalks and barrel rafts.  The land leading to the piers has been so softened by the nearby Cairnfang River that each step on the ground is a slippery and treacherous one. But that hasn&amp;#039;t stopped enterprising townsfolk from building make shift paths and raft walkways to keep commerce flowing to and from the piers.&lt;br /&gt;
&lt;br /&gt;
The Solhaven [[realm]] consists of several unique boroughs that over time have merged into a larger metropolis associated with the Barony of [[Vornavis]] and its capitol: [[Vornavis City]], [[Solhaven]], [[South Haven]], Marshtown, and the [[Vornavis Caravansary]].&lt;br /&gt;
&lt;br /&gt;
==Shops==&lt;br /&gt;
{{main|:Category:Marshtown shops}}&lt;br /&gt;
{{#ask: [[Category:Marshtown shops]]&lt;br /&gt;
 |?Realm&lt;br /&gt;
 |?Shop type&lt;br /&gt;
 |?Shop wares&lt;br /&gt;
 |?Shop specialty&lt;br /&gt;
 |format=template&lt;br /&gt;
 |limit=50&lt;br /&gt;
 |link=none&lt;br /&gt;
 |mainlabel=&lt;br /&gt;
 |template=ShopTable&lt;br /&gt;
 |introtemplate=ShopLocTableStart&lt;br /&gt;
 |outrotemplate=Shop_table_end&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Non-Player Characters (NPCs)==&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;a portly portmaster&amp;#039;&amp;#039;&amp;#039; - Dylid the portmaster, on Fewr&amp;#039;s Pier&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;a burly dockworker&amp;#039;&amp;#039;&amp;#039; - Thenle the dockmaster, on Glok&amp;#039;s Pier&lt;br /&gt;
&lt;br /&gt;
==Public Gathering Places==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Room Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Node Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Room ID&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Lich Room #&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Shattered&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|[[Marshtown]] Shoreline&lt;br /&gt;
|Super node&lt;br /&gt;
|4744012&lt;br /&gt;
|5732&lt;br /&gt;
|5732&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Fat Jahck&amp;#039;s (Locksmith Pool)&lt;br /&gt;
|Super node&lt;br /&gt;
|4740306&lt;br /&gt;
|28719&lt;br /&gt;
|20965&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Other Places of Interest==&lt;br /&gt;
* Between the Haycribs - near the [[Marshtown Chandler]]&lt;br /&gt;
* Fewr&amp;#039;s Pier - portmaster to other ports&lt;br /&gt;
* Glok&amp;#039;s Pier - passage to [[River&amp;#039;s Rest]] via the [[Live Bait]]&lt;br /&gt;
* Penitentiary - three hots and a cot&lt;br /&gt;
&lt;br /&gt;
==General Information==&lt;br /&gt;
Connected to Solhaven via the [[Market Bridge]], Marshtown developed on stilts, barrel rafts, and boardwalks.  It is the location of many of the port&amp;#039;s docks, and was the resting place of the armored galleon that belonged to [[Sankir the Bloodfist]].&lt;br /&gt;
&lt;br /&gt;
It contains a variety of town services, including a [[locksmith]], [[furrier]], [[jail]], general store, and a well-stocked [[forging|forge]].  There are several dining options in the town offering unique and local fare.&lt;br /&gt;
&lt;br /&gt;
Two [[Premium home]] neighborhoods are located in town.  Cypress Walk is a rural middle class neighborhood built above the marshes and is accessed via a wrought iron gate at the north end of Jag Hill.  It features a cafe, a small graveyard, and a chapel within the heart of the neighborhood.  Kwagmire Kourt, a rural lower class neighborhood, is built in the swamps just below and is accessed via a rickety wooden gate on Jag Hill, just past the entry to Cypress Walk.  A very large alligator serves as a live attraction within the neighborhood where the swamp converges into a large mud pit.&lt;br /&gt;
&lt;br /&gt;
North of Marshtown is an old broken tower which serves a safe resting spot for adventurers. The road to the west leads to [[North Beach]], [[Foggy Valley]], and [[Bonespear Tower]].&lt;br /&gt;
&lt;br /&gt;
Transportation to [[River&amp;#039;s Rest]] is found on the [[Live Bait]], which routinely moors to one of Glok&amp;#039;s Pier.  Dockworker Thenle stands watch on the pier and can be asked for more information.&lt;br /&gt;
&lt;br /&gt;
Portmaster Dylid is located on Fewr&amp;#039;s Pier at the west end of the Marshtown Shoreline.  Dylid can provide passage by sea to other towns and cities with a portmaster.&lt;br /&gt;
&lt;br /&gt;
Sailors here claim that the marsh hides marsh monsters that come out at night to steal your thoughts. Most of the locals claim that it&amp;#039;s the ale that dulls their minds and not marsh monsters.&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
* [[Solhaven]]&lt;br /&gt;
* [[Vornavis]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Solhaven]]&lt;br /&gt;
[[Category: Towns]]&lt;br /&gt;
[[Category: Player Accessible]]&lt;/div&gt;</summary>
		<author><name>imported&gt;GS4-XERAPHINA</name></author>
	</entry>
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