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	<title>Major Sanctuary (220) - Revision history</title>
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	<updated>2026-11-12T05:55:54Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://gswiki-archive.gs-game.uk/index.php?title=Major_Sanctuary_(220)&amp;diff=10175&amp;oldid=prev</id>
		<title>imported&gt;MORNE at 20:20, 19 August 2025</title>
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		<updated>2025-08-19T20:20:31Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{spell &lt;br /&gt;
 | mnemonic = MJSANCT&lt;br /&gt;
 | duration = 10 min + 30 sec per rank&lt;br /&gt;
 | type = Utility&lt;br /&gt;
 | navigation = {{Major spiritual navigation}}&lt;br /&gt;
 | subtype = [[Sanctuary]]&lt;br /&gt;
 | skill = None&lt;br /&gt;
 | components = None&lt;br /&gt;
 | availability = [[Self-cast]] &amp;amp; Group&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section begin=description /&amp;gt;&amp;lt;noinclude&amp;gt;&amp;#039;&amp;#039;&amp;#039;Major Sanctuary&amp;#039;&amp;#039;&amp;#039; will transport&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;Transports&amp;lt;/includeonly&amp;gt; the caster and their group into a special place of safety in which to rest and rescue.&amp;lt;section end=description /&amp;gt;  If the caster has a patron Arkati or Spirit, this being&amp;#039;s spiritual servants will provide them with a unique place of refuge.  Otherwise, lesser spirits local to the realm construct the sanctuary.  The caster can specify which natural sanctuary to transport to by using a [[runestone]].  As a [[Sanctuary]], Major Sanctuary also negates spell hindrance.&lt;br /&gt;
&lt;br /&gt;
Trinkets were released that would confer a customized sanctuary location upon use, such as those available as [[Caligos Isle/mini games prize lists##Tier 4|games prizes]] at Ebon Gate 2017.  At this time, if a character has a customized sanctuary, they will not be able to use a runestone to override the custom sanctuary.&lt;br /&gt;
&lt;br /&gt;
Successful creation of a Major Sanctuary is determined by [[level]], Major Spiritual spell ranks, [[Wisdom]] bonus and [[#Mana Control Benefit|Spiritual Mana Control]] (SMC). There is a 5% failure chance that can&amp;#039;t be trained away. The room created by the sanctuary is considered &amp;quot;on-node&amp;quot; for the purposes of experience absorption.&lt;br /&gt;
&lt;br /&gt;
The area in which the spell is cast also has an effect on the success.  Areas that will dispel a Major Sanctuary include [[Temple Wyneb]], [[Old Ta&amp;#039;Faendryl]], [[Griffin&amp;#039;s Keen]], [[The Scatter]], and the [[Ruined Temple]].&lt;br /&gt;
&lt;br /&gt;
==Mana Control Benefit==&lt;br /&gt;
Training in [[Spiritual Mana Control]] increases the caster&amp;#039;s success rate in creating a major sanctuary, although number of spell ranks are weighted significantly higher than spirit mana control ranks.&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
{{Spells-Arkati-LST}}&lt;br /&gt;
Additional [[Deity_messaging#Natural_Sanctuaries|Natural Sanctuaries]] can be accessed by casting at a matching [[runestone]].&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
* [[Major Spiritual (saved posts)#Major Sanctuary (220)|Saved Posts]]&lt;br /&gt;
* [http://www.play.net/gs4/info/spells/spelllist.asp?circle=4#220 Major Spiritual Spell Circle: Major Sanctuary], on Play.net&lt;br /&gt;
* [[Major Sanctuary (220)/List of custom major sanctuary descriptions|List of custom major sanctuary descriptions]]&lt;/div&gt;</summary>
		<author><name>imported&gt;MORNE</name></author>
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