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	<title>Maelstrom Bay - Revision history</title>
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	<updated>2026-11-12T01:36:44Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://gswiki-archive.gs-game.uk/index.php?title=Maelstrom_Bay&amp;diff=10115&amp;oldid=prev</id>
		<title>imported&gt;DAID: /* Teleportation */ typo</title>
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		<updated>2024-11-10T18:37:55Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Teleportation: &lt;/span&gt; typo&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Maelstrom Bay&amp;#039;&amp;#039;&amp;#039; is where the [[Tempest River]] converges with the [[Great Western Sea]].  The bay provides a safe harbor for ships, mainly smuggling vessels, to anchor near [[River&amp;#039;s Rest]] away from the rough waves of the sea.  It is often crossed by locals in River&amp;#039;s Rest to reach the land north of the bay, which is home to numerous humanoids and several ruins.  It serves as a gateway to the primary hunting grounds for most of the residents of River&amp;#039;s Rest ranging from around level thirty into the mid-fifties.&lt;br /&gt;
&lt;br /&gt;
==Crossing the Bay==&lt;br /&gt;
One requires some skill in [[swimming]] or the spell [[Water Walking (112)]] to cross &amp;#039;&amp;#039;&amp;#039;Maelstrom Bay&amp;#039;&amp;#039;&amp;#039;.  Exiting the Bay on the side away from town, one either requires skill in [[climbing]] (about 15 ranks), or to swim below the surface and enter through a dungeon in the [[Ruined Tower]].  Crossing the Bay is one of the most frequent uses of Water Walking in the game, which also allows one to &amp;#039;&amp;#039;drag a dead body across the surface&amp;#039;&amp;#039;.   Some player shops in the area often carry a [[sparkling aquamarine potion]], which one should seek in such a situation upon needing to rescue a body by dragging.&lt;br /&gt;
&lt;br /&gt;
===Teleportation===&lt;br /&gt;
&lt;br /&gt;
It is quite difficult to circumvent the above requirements for entry, as the magical flows often inhibit incoming teleportation.  [[Niima#Oteska&amp;#039;s Shrine, River&amp;#039;s Rest|Niima&amp;#039;s Shrine]], the Secret Study in the [[Marsh Keep]], the Abandoned Cutter in the Smuggling Tunnels, and all stones in the [[Miasmal Forest]] are the only locations across the Bay where incoming teleportation is allowed, be it a [[gold ring]], [[Transference (225)]], [[Planar Shift (740)]], [[Familiar Gate (930)]], or otherwise.  [[Symbol of Seeking]] targets Niima&amp;#039;s Shrine or the room directly inside the Marsh Keep portcullis.  Careful aiming of the [[flinger]] can also allow one to land on Lookout Hill in Millah&amp;#039;s Fen, where creatures do not roam.  However, one may return to town from regions past the Bay by most conventional means of teleportation.&lt;br /&gt;
&lt;br /&gt;
==Areas Accessible by Crossing the Bay==&lt;br /&gt;
As there are no creatures across the Bay less than level 30, less trained characters are generally advised against crossing the Bay without an escort.  The areas include:&lt;br /&gt;
&lt;br /&gt;
*[[Ruined Tower]]&lt;br /&gt;
*[[Shattered Moors]]&lt;br /&gt;
**[[Krolvin Carrack]]&lt;br /&gt;
*[[Miasmal Forest]]&lt;br /&gt;
**[[Oteska&amp;#039;s Haven]]&lt;br /&gt;
**[[Marsh Keep]]&lt;br /&gt;
&lt;br /&gt;
[[Category:River&amp;#039;s Rest]]&lt;br /&gt;
[[Category:Bodies of water]]&lt;br /&gt;
[[Category:Oceans and seas]]&lt;/div&gt;</summary>
		<author><name>imported&gt;DAID</name></author>
	</entry>
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