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	<title>Leafiara (prime)/Fun Facts Friday/Door C - Revision history</title>
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	<updated>2026-11-12T08:47:53Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://gswiki-archive.gs-game.uk/index.php?title=Leafiara_(prime)/Fun_Facts_Friday/Door_C&amp;diff=9556&amp;oldid=prev</id>
		<title>imported&gt;GS4-XERAPHINA: GS4-XERAPHINA moved page Leafiara/Fun Facts Friday/Door C to Leafiara (prime)/Fun Facts Friday/Door C: moving to updated player character page naming convention</title>
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		<updated>2020-11-19T02:17:49Z</updated>

		<summary type="html">&lt;p&gt;GS4-XERAPHINA moved page &lt;a href=&quot;/index.php?title=Leafiara/Fun_Facts_Friday/Door_C&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;Leafiara/Fun Facts Friday/Door C (page does not exist)&quot;&gt;Leafiara/Fun Facts Friday/Door C&lt;/a&gt; to &lt;a href=&quot;/index.php?title=Leafiara_(prime)/Fun_Facts_Friday/Door_C&quot; title=&quot;Leafiara (prime)/Fun Facts Friday/Door C&quot;&gt;Leafiara (prime)/Fun Facts Friday/Door C&lt;/a&gt;: moving to updated player character page naming convention&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;In Gemstone, killing an enemy your level puts 100 exp into your pool. For each level the enemy is below you, subtract 10; for each level the enemy is above you, add 10, but the exp caps at 150.&lt;br /&gt;
&lt;br /&gt;
In solo hunting, this means that there&amp;#039;s no exp benefit to hunting six levels over rather than five levels over.&lt;br /&gt;
&lt;br /&gt;
Well... aside from the fact that enemies spawn within a range of levels, potentially (as I understand it) up to five below or above their typical level. So if you wanted to max exp from every enemy, you&amp;#039;d need to hunt ten &amp;#039;&amp;#039;base&amp;#039;&amp;#039; levels over your head so the minimum would be five over.&lt;br /&gt;
&lt;br /&gt;
Now to step out of Fun &amp;#039;&amp;#039;Facts&amp;#039;&amp;#039; Friday for a moment...&lt;br /&gt;
&lt;br /&gt;
As far as I can tell from dragging way too many level 10-60 characters out to capped bandits, I believe that when you&amp;#039;re group overhunting, it works like this:&lt;br /&gt;
&lt;br /&gt;
Let&amp;#039;s say you&amp;#039;ve killed an enemy 40 levels above you. If you had done all the damage yourself, you &amp;#039;&amp;#039;would&amp;#039;&amp;#039; have been eligible for 500 exp if not for the fact that it&amp;#039;s capped at 150.&lt;br /&gt;
&lt;br /&gt;
Now we&amp;#039;ll say you group hunted it and only lightly tagged the enemy enough to get 20% exp credit. As far as I can tell, that 20% multiplies against the 500, not the 150.&lt;br /&gt;
&lt;br /&gt;
Either that or something else is going on, because what I can say is that I constantly take low level characters to capped bandits and they can fry with, say, 4-5 ewaves (against bound bandits) or light-hitting mstrikes. Even if they hit 15 bandits (they usually don&amp;#039;t) and have an exp pool of 950, that would still be 63 exp per bandit, or 42% of the 150 cap.&lt;br /&gt;
&lt;br /&gt;
I&amp;#039;m open on suggestions for how to test this and confirm or disprove. I&amp;#039;m thinking it would involve dragging someone out on the test server and burning a bunch of instant mind clearers.&lt;/div&gt;</summary>
		<author><name>imported&gt;GS4-XERAPHINA</name></author>
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