<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://gswiki-archive.gs-game.uk/index.php?action=history&amp;feed=atom&amp;title=Krynch</id>
	<title>Krynch - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://gswiki-archive.gs-game.uk/index.php?action=history&amp;feed=atom&amp;title=Krynch"/>
	<link rel="alternate" type="text/html" href="https://gswiki-archive.gs-game.uk/index.php?title=Krynch&amp;action=history"/>
	<updated>2026-11-12T01:45:24Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.41.1</generator>
	<entry>
		<id>https://gswiki-archive.gs-game.uk/index.php?title=Krynch&amp;diff=9358&amp;oldid=prev</id>
		<title>imported&gt;REAKWON75 at 04:57, 5 November 2021</title>
		<link rel="alternate" type="text/html" href="https://gswiki-archive.gs-game.uk/index.php?title=Krynch&amp;diff=9358&amp;oldid=prev"/>
		<updated>2021-11-05T04:57:52Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Creature start2 &amp;lt;!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --&amp;gt;&lt;br /&gt;
| picture = &lt;br /&gt;
| level = 31&amp;lt;!-- This will also be used at the end of the page in the Near level creature template --&amp;gt;&lt;br /&gt;
| family = Krynch&amp;lt;!-- Add creature to family page list, which will be linked on preview/save --&amp;gt;&lt;br /&gt;
| type = Biped&amp;lt;!-- Creature body type --&amp;gt;&lt;br /&gt;
| otherclass = Living &amp;lt;!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --&amp;gt;&lt;br /&gt;
| otherclass2 = Magical&lt;br /&gt;
| area = Mraent Caverns&amp;lt;!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --&amp;gt;&lt;br /&gt;
| area2 = &lt;br /&gt;
| area3 = &lt;br /&gt;
| area4 = &lt;br /&gt;
| area5 = &lt;br /&gt;
| area6 = &lt;br /&gt;
| area7 = &lt;br /&gt;
| bcs = Yes &amp;lt;!-- All new creatures are BCS --&amp;gt;&lt;br /&gt;
| hitpoints = &lt;br /&gt;
| roundtime = &amp;lt;!-- Creature speed --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes2 &amp;lt;!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY.  --&amp;gt;&lt;br /&gt;
| PA1 = Pound&amp;lt;!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --&amp;gt;&lt;br /&gt;
| PAA = 240 - 262&lt;br /&gt;
| PA2 = &lt;br /&gt;
| PAB = &lt;br /&gt;
| PA3 = &lt;br /&gt;
| PAC = &lt;br /&gt;
| BT1 = &amp;lt;!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --&amp;gt;&lt;br /&gt;
| BTA = &lt;br /&gt;
| WD1 = &amp;lt;!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --&amp;gt;&lt;br /&gt;
| WDA = &lt;br /&gt;
| WD2 = &lt;br /&gt;
| WDB = &lt;br /&gt;
| WD3 = &lt;br /&gt;
| WDC = &lt;br /&gt;
| OS1 = &amp;lt;!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --&amp;gt;&lt;br /&gt;
| MN1 = &amp;lt;!-- Combat Maneuvers insert up to MN10 --&amp;gt;&lt;br /&gt;
| MN2 = &lt;br /&gt;
| AB1 = [[Tremors]]&amp;lt;!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --&amp;gt;&lt;br /&gt;
| ABA = Fists into ground&amp;lt;!-- Special abilities right column, use respective corresponding right column as needed for misc info --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes2 &amp;lt;!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --&amp;gt;&lt;br /&gt;
| asg = 20N&amp;lt;!-- Insert asg # and template will automatically convert to include type of armor --&amp;gt;&lt;br /&gt;
| IMM1 = &amp;lt;!-- add IMM2 (up to 15) for additional immunities --&amp;gt;&lt;br /&gt;
| Melee = 92&lt;br /&gt;
| Ranged = &lt;br /&gt;
| Bolt = 98&lt;br /&gt;
| UDF = &lt;br /&gt;
| BarTD = 87 - 102&lt;br /&gt;
| CleTD = 98&lt;br /&gt;
| EmpTD = &lt;br /&gt;
| PalTD = &lt;br /&gt;
| RanTD = &lt;br /&gt;
| SorTD = &lt;br /&gt;
| WizTD = &lt;br /&gt;
| MjETD = 106 124&lt;br /&gt;
| MnETD = 106 124&lt;br /&gt;
| MjSTD = 99&lt;br /&gt;
| MnSTD = 99&lt;br /&gt;
| MnMTD = 93&lt;br /&gt;
| DSP1 = Natural Colors (601)&amp;lt;!-- Defensive spells insert up to DSP15, they will automatically link --&amp;gt;&lt;br /&gt;
| DSP2 = &lt;br /&gt;
| DSP3 = &lt;br /&gt;
| DSP4 = &lt;br /&gt;
| DSP5 = &lt;br /&gt;
| SDA1 =  &amp;lt;!-- Special defensive abilities list insert up to SDA10, these will not link automatically --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | coins = Yes&lt;br /&gt;
 | magic items = Yes&lt;br /&gt;
 | gems = Yes&lt;br /&gt;
 | boxes = Yes&lt;br /&gt;
 | other = &lt;br /&gt;
 | skin = a krynch shinbone&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;Flecked with bits of mica and quartz crystal, the krynch shimmers in even the dimmest light.  Moving with a fluid grace that belies the granite composition of its body, the creature has a barrel chest and thick, powerful limbs.  The krynch has no visible ears or nose on its perfectly spherical head.  Its mouth is fixed in a perpetual scowl and its glossy black eyes glare at you with malevolent intensity.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hunting strategies==&lt;br /&gt;
&lt;br /&gt;
Creature has low DS.&lt;br /&gt;
&lt;br /&gt;
Creature is resistant to physical damage (full plate equivalent [[AsG]]) , immune to stuns from physical attacks and immune to fire attacks/flares.&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=350px}}&amp;gt;&lt;br /&gt;
You leap from hiding to attack!&lt;br /&gt;
You swing a twisted drakar talon sword at a krynch!&lt;br /&gt;
  AS: +247 vs DS: +20 with AvD: +18 + d100 roll: +75 = +320&lt;br /&gt;
   ... and hit for 69 points of damage!&lt;br /&gt;
   Hard blow breaks the femur!&lt;br /&gt;
&lt;br /&gt;
 ** Your drakar talon sword flares with a burst of flame! **&lt;br /&gt;
&lt;br /&gt;
The heat wafts over the krynch with little effect.&lt;br /&gt;
You swing an ebon mithril longsword at a krynch!&lt;br /&gt;
  AS: +241 vs DS: +18 with AvD: +17 + d100 roll: +35 = +275&lt;br /&gt;
   ... and hit for 44 points of damage!&lt;br /&gt;
   Well aimed shot, punctures calf!&lt;br /&gt;
&lt;br /&gt;
 ** Your mithril longsword emits a searing bolt of lightning! **&lt;br /&gt;
&lt;br /&gt;
   ... 5 points of damage!&lt;br /&gt;
   Light shock to head.  That stings!&lt;br /&gt;
Roundtime: 6 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Creature can easily be defeated by stance dancing.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=350px}}&amp;gt;&lt;br /&gt;
Wait for Attack, Stance Offensive, Attack, Stance Defensive (Repeat from beginning).&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Once critically damaged, the critter can vanish (leaves the room). &lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=350px}}&amp;gt;&lt;br /&gt;
A krynch sinks into the ground, leaving no trace of its passing.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
AIM for the legs so that it will have to crawl away, this will give a direction where it&amp;#039;s going and can also make it more difficult to leave.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=350px}}&amp;gt;&lt;br /&gt;
A krynch crawls east.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=350px}}&amp;gt;&lt;br /&gt;
A krynch tries to drag itself away but collapses in agony!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Other information==&lt;br /&gt;
An example of a successful dodging of a krynch&amp;#039;s boulder roll maneuver:&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=350px}}&amp;gt;&lt;br /&gt;
A krynch curls its form into a large boulder, and the boulder begins to move, quickly gaining momentum!&amp;lt;br&amp;gt;&lt;br /&gt;
With great poise and balance, you leap at just the right moment to dodge the boulder as it careens recklessly by!&amp;lt;br&amp;gt;&lt;br /&gt;
The boulder comes to a sudden stop and rises into the form of a krynch!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
An example of a krynch&amp;#039;s tremors maneuver.&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=350px}}&amp;gt;A krynch sinks both fists into the ground!&lt;br /&gt;
The ground begins to shake violently, making it hard to stand.&amp;lt;/pre&amp;gt;&lt;br /&gt;
== References ==&lt;br /&gt;
* [[Standard_maneuver_roll/saved_posts#Krynch &amp;amp; Cockatrice|Applicable SMR saved post]]&lt;br /&gt;
&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 29&lt;br /&gt;
|levelm1 = 30&lt;br /&gt;
|level = 31&lt;br /&gt;
|levelp1 = 32&lt;br /&gt;
|levelp2 = 33&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Sunfist hated enemies]]&lt;/div&gt;</summary>
		<author><name>imported&gt;REAKWON75</name></author>
	</entry>
</feed>