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	<id>https://gswiki-archive.gs-game.uk/index.php?action=history&amp;feed=atom&amp;title=Kelp-tangled_coral_golem</id>
	<title>Kelp-tangled coral golem - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://gswiki-archive.gs-game.uk/index.php?action=history&amp;feed=atom&amp;title=Kelp-tangled_coral_golem"/>
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	<updated>2026-11-12T06:32:04Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://gswiki-archive.gs-game.uk/index.php?title=Kelp-tangled_coral_golem&amp;diff=9172&amp;oldid=prev</id>
		<title>imported&gt;HALEM20 at 02:18, 15 July 2025</title>
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		<updated>2025-07-15T02:18:34Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Creature start2 &amp;lt;!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --&amp;gt;&lt;br /&gt;
| picture =  &lt;br /&gt;
| level =  109&amp;lt;!-- This will also be used at the end of the page in the Near level creature template --&amp;gt;&lt;br /&gt;
| family = Golem &amp;lt;!-- Add creature to family page subcategory/list, which will be linked on preview/save --&amp;gt;&lt;br /&gt;
| type = Biped &amp;lt;!-- Creature body type --&amp;gt;&lt;br /&gt;
| otherclass = &amp;lt;!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --&amp;gt;&lt;br /&gt;
| area = Sailor&amp;#039;s Grief  &amp;lt;!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --&amp;gt;&lt;br /&gt;
| bcs = Yes &amp;lt;!-- All new creatures are BCS --&amp;gt;&lt;br /&gt;
| hitpoints = &lt;br /&gt;
| roundtime = &amp;lt;!-- Creature speed --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes2 &amp;lt;!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY.  --&amp;gt;&lt;br /&gt;
| PA1 = &amp;lt;!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --&amp;gt;&lt;br /&gt;
| PAA = &lt;br /&gt;
| BT1 =  &amp;lt;!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --&amp;gt;&lt;br /&gt;
| BTA = &lt;br /&gt;
| WD1 =  &amp;lt;!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --&amp;gt;&lt;br /&gt;
| WDA = &lt;br /&gt;
| WD2 = &lt;br /&gt;
| WDB = &lt;br /&gt;
| WD3 = &lt;br /&gt;
| WDC = &lt;br /&gt;
| OS1 =  &amp;lt;!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --&amp;gt;&lt;br /&gt;
| MN1 =  &amp;lt;!-- Combat Maneuvers insert up to MN10 --&amp;gt;&lt;br /&gt;
| AB1 =  &amp;lt;!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --&amp;gt;&lt;br /&gt;
| ABA =  &amp;lt;!-- Special abilities right column, use respective corresponding right column as needed for misc info --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes2 &amp;lt;!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --&amp;gt;&lt;br /&gt;
| asg =  &amp;lt;!-- Insert asg # and template will automatically convert to include type of armor --&amp;gt;&lt;br /&gt;
| IMM1 = Puncture &amp;lt;!-- add IMM2 (up to 15) for additional immunities --&amp;gt;&lt;br /&gt;
| Melee =  &lt;br /&gt;
| Ranged = ?&lt;br /&gt;
| Bolt = ?&lt;br /&gt;
| UDF = ?&lt;br /&gt;
| BarTD = ?&lt;br /&gt;
| CleTD = ?&lt;br /&gt;
| EmpTD = ?&lt;br /&gt;
| PalTD = ?&lt;br /&gt;
| RanTD = ?&lt;br /&gt;
| SorTD = ?&lt;br /&gt;
| WizTD = ?&lt;br /&gt;
| MjETD = ?&lt;br /&gt;
| MnETD = ?&lt;br /&gt;
| MjSTD = ?&lt;br /&gt;
| MnSTD = ?&lt;br /&gt;
| MnMTD = ? &lt;br /&gt;
| DSP1 = &lt;br /&gt;
| DSP2 =  --&amp;gt;&lt;br /&gt;
| DSP3 = &lt;br /&gt;
| SDA1 =  --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature special other|?}} &amp;lt;!-- Replace ? with unique special ability, such as raising others, summoning another creature, turning bodies into zombies, etc. Remove entire template if the creature does not have a unique non-offensive or non-defensive special ability --&amp;gt;&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | coins = Yes&lt;br /&gt;
 | magic items = Yes&lt;br /&gt;
 | gems = Yes&lt;br /&gt;
 | boxes = Yes&lt;br /&gt;
 | other = &lt;br /&gt;
 | skin = No&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Hunting Strategies==&lt;br /&gt;
;General Advice&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Other Information==&lt;br /&gt;
;Arrival messaging&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;A kelp-tangled coral golem drifts in through the water, ragged hunks of kelp swirling around its form.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A kelp-tangled coral golem thunders in, footsteps making the brittle coral composing its body quake and rattle.  Somewhere within the depths of its form, a fish slaps and spasms in an attempt to escape its living prison.&lt;br /&gt;
;Spell prep messaging&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
;Unstun messaging&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
;Death messaging&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
;Search messaging&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Combat messaging==&lt;br /&gt;
;&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;A kelp-tangled coral golem lifts a dripping fist high overhead and drives it down toward you!&lt;br /&gt;
You hear the soft tinkle of rolling dice, followed by the sound of coins dropping!&lt;br /&gt;
  AS: +588 vs DS: +594 with AvD: +32 + d100 roll: +1 = +27&lt;br /&gt;
   A clean miss.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;A kelp-tangled coral golem spreads mighty arms of jagged coral and tries to crush you in a jagged embrace!&lt;br /&gt;
  AS: +598 vs DS: +697 with AvD: +32 + d100 roll: +29 = -38&lt;br /&gt;
   A clean miss.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;A kelp-tangled coral golem slowly raises a seaweed-tangled foot and tries to stomp down on you!&lt;br /&gt;
  AS: +588 vs DS: +697 with AvD: +15 + d100 roll: +23 = -71&lt;br /&gt;
   A clean miss.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;[[Twin Hammerfists]]&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;A kelp-tangled coral golem raises its hands high, laces them together and brings them crashing down towards you!&lt;br /&gt;
[SMR result: 151 (Open d100: 88, Penalty: 4)]&lt;br /&gt;
Your size significantly hinders your defense!&lt;br /&gt;
A kelp-tangled coral golem catches you square in the back!  You topple to the ground in a dazed heap!&lt;br /&gt;
You are struck by an acute sense of vulnerability.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;A kelp-tangled coral golem reaches into its chest cavity, coral clacking against coral noisily as its fingers rummage about.  It produces a jellyfish and hurls it at you!&lt;br /&gt;
** Branching filaments of power snap outward from your plumille cloak in a lambent ruby red corona! **&lt;br /&gt;
[SMR result: 98 (Open d100: 83, Penalty: 3)]&lt;br /&gt;
You dodge the flying jellyfish by a hair!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;A kelp-tangled coral golem casts a hand forward in the water.  Rapidly growing branches of coral spread through the water, growing swiftly toward you!&lt;br /&gt;
[SMR result: 59 (Open d100: 45, Penalty: 3)]&lt;br /&gt;
You dodge the rapidly growing line of coral!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Logs should be added using: &amp;lt;pre{{log2|margin-right=26em}}&amp;gt;, insert a return and paste log, no formatting needed most of the time, close with /pre tag --&amp;gt; &lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 107&lt;br /&gt;
|levelm1 = 108&lt;br /&gt;
|level = 109&lt;br /&gt;
|levelp1 = 110&lt;br /&gt;
|levelp2 = 111&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>imported&gt;HALEM20</name></author>
	</entry>
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