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	<id>https://gswiki-archive.gs-game.uk/index.php?action=history&amp;feed=atom&amp;title=Ithzir_champion</id>
	<title>Ithzir champion - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://gswiki-archive.gs-game.uk/index.php?action=history&amp;feed=atom&amp;title=Ithzir_champion"/>
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	<updated>2026-11-12T03:18:04Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://gswiki-archive.gs-game.uk/index.php?title=Ithzir_champion&amp;diff=8806&amp;oldid=prev</id>
		<title>imported&gt;NAAMIT: Updated cman panel and abilities</title>
		<link rel="alternate" type="text/html" href="https://gswiki-archive.gs-game.uk/index.php?title=Ithzir_champion&amp;diff=8806&amp;oldid=prev"/>
		<updated>2022-12-19T17:14:28Z</updated>

		<summary type="html">&lt;p&gt;Updated cman panel and abilities&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Creature start2 &amp;lt;!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --&amp;gt;&lt;br /&gt;
| picture =  &lt;br /&gt;
| level =  102&lt;br /&gt;
| family =  ithzir&lt;br /&gt;
| type =  Biped&lt;br /&gt;
| otherclass = Living&lt;br /&gt;
| otherclass2 = Extraplanar&lt;br /&gt;
| area =  Old Ta&amp;#039;Faendryl&lt;br /&gt;
| bcs = Yes&lt;br /&gt;
| hitpoints = 300&lt;br /&gt;
| roundtime = ~4 sec. &amp;lt;!-- Creature speed --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes2 &amp;lt;!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY.  --&amp;gt;&lt;br /&gt;
| PA1 = Flamberge&lt;br /&gt;
| PAA = 450&lt;br /&gt;
| PA2 = Maul&lt;br /&gt;
| PAB = 450&lt;br /&gt;
| BT1 =  &amp;lt;!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --&amp;gt;&lt;br /&gt;
| BTA = &lt;br /&gt;
| WD1 =  &amp;lt;!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --&amp;gt;&lt;br /&gt;
| WDA = &lt;br /&gt;
| OS1 = Arm of the Arkati (1605)&amp;lt;!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --&amp;gt;&lt;br /&gt;
| MN1 = Disarm Weapon &amp;lt;!-- Combat Maneuvers insert up to MN10 --&amp;gt;&lt;br /&gt;
| MN2 =  Bull Rush&lt;br /&gt;
| MN3 = True Strike&lt;br /&gt;
| AB1 = [[Quickstrike]]&amp;lt;!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --&amp;gt;&lt;br /&gt;
| ABA =  &amp;lt;!-- Special abilities right column, use respective corresponding right column as needed for misc info --&amp;gt;&lt;br /&gt;
| AB2 = [[Seanette&amp;#039;s Shout]]&lt;br /&gt;
| ABB = +15 AS&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes2 &amp;lt;!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --&amp;gt;&lt;br /&gt;
| asg = 17&lt;br /&gt;
| IMM1 = stun&lt;br /&gt;
| Melee = 304 DS &lt;br /&gt;
| Ranged = 296-342 DS&lt;br /&gt;
| Bolt = 340-370 DS&lt;br /&gt;
| UDF = ?&lt;br /&gt;
| BarTD = 406&lt;br /&gt;
| CleTD = 440&lt;br /&gt;
| EmpTD = 440&lt;br /&gt;
| PalTD = ?&lt;br /&gt;
| RanTD = ?&lt;br /&gt;
| SorTD = 453&lt;br /&gt;
| WizTD = 466&lt;br /&gt;
| MjETD = 466&lt;br /&gt;
| MnETD = 466&lt;br /&gt;
| MjSTD = 440&lt;br /&gt;
| MnSTD = 440&lt;br /&gt;
| MnMTD = ? &lt;br /&gt;
| DSP1 = Spirit Warding I (101)&amp;lt;!-- Defensive spells insert up to DSP15, they will automatically link --&amp;gt;&lt;br /&gt;
| DSP2 = Spirit Defense (103)&lt;br /&gt;
| DSP3 = Mantle of Faith (1601)&lt;br /&gt;
| SDA1 =  &amp;lt;!-- Special defensive abilities list insert up to SDA10, these will not link automatically --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
 &amp;lt;!-- {{Creature special other|?}} Replace ? with unique special ability, such as raising others, summoning another creature, turning bodies into zombies, etc. Remove entire template if the creature does not have a unique non-offensive or non-defensive special ability --&amp;gt;&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | coins = yes&lt;br /&gt;
 | magic items = yes&lt;br /&gt;
 | gems = yes&lt;br /&gt;
 | boxes = yes&lt;br /&gt;
 | other = crystal weapon&lt;br /&gt;
 | skin = &lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;With a competely tattooed forehead and hands, the champion bears an imperious, domineering presence.  Muscular and athletic, the [[Ithzir]] champion is a full head taller than the average man, and her light-blue skin is completely hairless.  Exuding an air of calm and in control, she appears dangerous and fearsome in any situation - and while she seems mostly humanoid, strange proportions and awkward construction make her alien and unknownable.  The champion wears a well made royal blue tunic, with the image of a rearing griffin emblazoned in gold thread on the right breast.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hunting Strategies==&lt;br /&gt;
Ithzir champions use warrior maneuvers, don&amp;#039;t stun, and hit rather hard. While manageable in a group, things get dicier when the woods start to swarm.&lt;br /&gt;
&lt;br /&gt;
==Other Information==&lt;br /&gt;
Ithzir champions will only spawn in the North Woods area of Old Ta&amp;#039;Faendryl.&lt;br /&gt;
&lt;br /&gt;
Champions will occasionally wield a jagged crystal-bladed [[flamberge]] or a heavy crystal-capped [[maul]]. Like the other crystal-bearing weapons the Ithzir use, they will flare with lightning, and even a light hit can be deadly.&lt;br /&gt;
&lt;br /&gt;
===Abilities===&lt;br /&gt;
&lt;br /&gt;
====[[True Strike]]====&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;&lt;br /&gt;
An Ithzir champion&amp;#039;s eyes narrow in focus as she attacks.&lt;br /&gt;
An Ithzir champion swings a jagged steel flamberge at you!&lt;br /&gt;
  AS: +450 vs DS: +432 with AvD: +40 + 60 + d40 roll: +37 = +155&lt;br /&gt;
   ... and hits for 31 points of damage!&lt;br /&gt;
   Deft swing strikes your neck.&lt;br /&gt;
   Maybe not fatal but it&amp;#039;s sure distracting.&lt;br /&gt;
   You are stunned for 2 rounds!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====[[Quickstrike]]====&lt;br /&gt;
Ithzir champions appear to be able to use a quickstrike, which shortens the already-brief delay before their next action:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;&lt;br /&gt;
You swing a maul at an Ithzir champion!&lt;br /&gt;
   Internal organs bruised.&lt;br /&gt;
Roundtime: 6 sec.&lt;br /&gt;
R&amp;gt;&lt;br /&gt;
The champion&amp;#039;s face hardens in concentration, and she starts moving faster than seems possible.&lt;br /&gt;
An Ithzir champion swings a heavy steel maul at you!&lt;br /&gt;
At the last moment, you parry the blow with your maul!&lt;br /&gt;
R&amp;gt;&lt;br /&gt;
The champion&amp;#039;s face hardens in concentration, and she starts moving faster than seems possible.&lt;br /&gt;
An Ithzir champion swings a heavy steel maul at you!&lt;br /&gt;
You evade the attack by a hair!&lt;br /&gt;
R&amp;gt;&lt;br /&gt;
An Ithzir champion swings a heavy steel maul at you!&lt;br /&gt;
You barely dodge the attack!&lt;br /&gt;
R&amp;gt;ambush&lt;br /&gt;
...wait 1 seconds.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 100&lt;br /&gt;
|levelm1 = 101&lt;br /&gt;
|level = 102&lt;br /&gt;
|levelp1 = 103&lt;br /&gt;
|levelp2 = 104&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;/div&gt;</summary>
		<author><name>imported&gt;NAAMIT</name></author>
	</entry>
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