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	<id>https://gswiki-archive.gs-game.uk/index.php?action=history&amp;feed=atom&amp;title=Hunting_areas%2Fsaved_posts</id>
	<title>Hunting areas/saved posts - Revision history</title>
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	<updated>2026-11-11T22:39:18Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://gswiki-archive.gs-game.uk/index.php?title=Hunting_areas/saved_posts&amp;diff=8457&amp;oldid=prev</id>
		<title>imported&gt;GS4-GYRES at 03:57, 29 July 2021</title>
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		<updated>2021-07-29T03:57:28Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;==Entry, Exit, and Teleportation Review ==&lt;br /&gt;
&amp;lt;section begin=EETreview /&amp;gt;{{saved-post&lt;br /&gt;
| category = Combat, Magic, and Character Mechanics&lt;br /&gt;
| topic = Hunting Grounds&lt;br /&gt;
| messagenum = [http://forums.play.net/forums/19/327/3368/view/904 904]&lt;br /&gt;
| author = GS4-IVRY&lt;br /&gt;
| date = 07/16/2021&lt;br /&gt;
| subject = Entry, Exit, and Teleportation review is live.&lt;br /&gt;
}}&lt;br /&gt;
Maaghara Tower&amp;#039;s hunting area has taken into account today&amp;#039;s waistlines and greased the exiting a little, while also deciding to allow locates to peek within. Perhaps it&amp;#039;s gotten enough player mulch recently?&lt;br /&gt;
&lt;br /&gt;
You know who you are.&lt;br /&gt;
&lt;br /&gt;
Sanctum of Scales, [Fangs of the Serpent, Gateway] has weakened over time and should now allow magic to be used.&lt;br /&gt;
&lt;br /&gt;
Old Ta&amp;#039;Faendryl is getting... older. The constructs have the ability to block a corpse from being dragged only once within a reasonable time frame. The heroic will find this helpful during rescues.&lt;br /&gt;
&lt;br /&gt;
The Rift has been especially chaotic lately with multiple changes!&lt;br /&gt;
&lt;br /&gt;
* GROUPS can now enter the Rift together. *Qualifications to enter still apply.&lt;br /&gt;
&lt;br /&gt;
* The spirit loss that sometimes hits the unfortunate heading into the Rift has been tamed a bit.&lt;br /&gt;
&lt;br /&gt;
* Bards should no longer immediately lose their spellsongs when swimming in the Rift AND can now anchor themselves to the Cavern of Ages for Traveler&amp;#039;s Song (1020).&lt;br /&gt;
&lt;br /&gt;
* Nexus gems can now be set to the Cavern of Ages and used from within the Rift and Scatter to get there, with all other restrictions to them still applying.&lt;br /&gt;
&lt;br /&gt;
* Most teleport spells used within the Rift will now return casters to the Cavern of Ages instead of other random Rift areas.&lt;br /&gt;
&lt;br /&gt;
* Eye-of-Koar emeralds will continue to take groups to Icemule Trace, but now without silver costs, although the gem WILL be sacrificed in payment.&lt;br /&gt;
&lt;br /&gt;
* The stinky box on Plane 5 will now drop the bodies shoved within directly into the Cavern of Ages. Players should beware of falling corpses there.&lt;br /&gt;
&lt;br /&gt;
~Dev Team (with special thanks to GM Aulis for his consistantly positive support)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{saved-post&lt;br /&gt;
| category = Combat, Magic, and Character Mechanics&lt;br /&gt;
| topic = Hunting Grounds&lt;br /&gt;
| messagenum = [http://forums.play.net/forums/19/327/3368/view/927 927]&lt;br /&gt;
| author = GS4-IVRY&lt;br /&gt;
| date = 07/19/2021&lt;br /&gt;
| subject = Re: Entry, Exit, and Teleportation review is live.&lt;br /&gt;
}}&lt;br /&gt;
Spirit draining now only happens when entering the Rift instead of while wandering within the maze. Players can lose 1-2 spirit per entry, so please plan accordingly. *All group members will also be eligible for spirit loss.&lt;br /&gt;
&lt;br /&gt;
~GM Ivry&amp;lt;section end=EETreview /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Hunting Areas]]&lt;/div&gt;</summary>
		<author><name>imported&gt;GS4-GYRES</name></author>
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