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	<id>https://gswiki-archive.gs-game.uk/index.php?action=history&amp;feed=atom&amp;title=Hunch-backed_dogmatist</id>
	<title>Hunch-backed dogmatist - Revision history</title>
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	<updated>2026-11-12T04:18:58Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://gswiki-archive.gs-game.uk/index.php?title=Hunch-backed_dogmatist&amp;diff=8451&amp;oldid=prev</id>
		<title>imported&gt;SPYRIDONM3: HPs (240), natural armor ASG 5 light leather equivalent, log2 creature description, treasure boxes, farlook vitreous humor</title>
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		<updated>2021-04-14T02:51:58Z</updated>

		<summary type="html">&lt;p&gt;HPs (240), natural armor ASG 5 light leather equivalent, log2 creature description, treasure boxes, farlook vitreous humor&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Creature start2 &amp;lt;!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --&amp;gt;&lt;br /&gt;
| picture =  &lt;br /&gt;
| level = 70 &amp;lt;!-- This will also be used at the end of the page in the Near level creature template --&amp;gt;&lt;br /&gt;
| family = Humanoid &amp;lt;!-- Add creature to family page list, which will be linked on preview/save --&amp;gt;&lt;br /&gt;
| type = Biped &amp;lt;!-- Creature body type --&amp;gt;&lt;br /&gt;
| otherclass =  Living &amp;lt;!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --&amp;gt;&lt;br /&gt;
| area = Temple Wyneb &amp;lt;!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --&amp;gt;&lt;br /&gt;
| bcs = Yes &amp;lt;!-- All new creatures are BCS --&amp;gt;&lt;br /&gt;
| hitpoints = 240&lt;br /&gt;
| roundtime = &amp;lt;!-- Creature speed --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes2 &amp;lt;!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY.  --&amp;gt;&lt;br /&gt;
| PA1 = Kaskara &amp;lt;!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --&amp;gt;&lt;br /&gt;
| PAA = 350&lt;br /&gt;
| BT1 = Fire Spirit (111) &amp;lt;!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --&amp;gt;&lt;br /&gt;
| BTA = 356&lt;br /&gt;
| WD1 = Mass Interference (217) &amp;lt;!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --&amp;gt;&lt;br /&gt;
| WDA = 320&lt;br /&gt;
| WD2 = Fervent Reproach (312)&lt;br /&gt;
| WDB = 320&lt;br /&gt;
| WD3 = Censure (316)&lt;br /&gt;
| WDC = 320&lt;br /&gt;
| WD4 = Interdiction&lt;br /&gt;
| WDD = 320&lt;br /&gt;
| OS1 = Spirit Dispel (119) &amp;lt;!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --&amp;gt;&lt;br /&gt;
| MN1 =  &amp;lt;!-- Combat Maneuvers insert up to MN10 --&amp;gt;&lt;br /&gt;
| AB1 = Gaze &amp;lt;!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --&amp;gt;&lt;br /&gt;
| ABA =  &amp;lt;!-- Special abilities right column, use respective corresponding right column as needed for misc info --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes2 &amp;lt;!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --&amp;gt;&lt;br /&gt;
| asg = 5N&amp;lt;!-- Insert asg # and template will automatically convert to include type of armor --&amp;gt;&lt;br /&gt;
| IMM1 = &amp;lt;!-- add IMM2 (up to 15) for additional immunities --&amp;gt;&lt;br /&gt;
| Melee = ? &lt;br /&gt;
| Ranged = ?&lt;br /&gt;
| Bolt = ?&lt;br /&gt;
| UDF = ?&lt;br /&gt;
| BarTD = 268 to 277&lt;br /&gt;
| CleTD = 281 to 397&lt;br /&gt;
| EmpTD = 277 to 293&lt;br /&gt;
| PalTD = 247&lt;br /&gt;
| RanTD = ?&lt;br /&gt;
| SorTD = 315 to 322&lt;br /&gt;
| WizTD = 315 to 322&lt;br /&gt;
| MjETD = 315 to 322&lt;br /&gt;
| MnETD = 315 to 322&lt;br /&gt;
| MjSTD = 277 to 293&lt;br /&gt;
| MnSTD = 277 to 293&lt;br /&gt;
| MnMTD = ? &lt;br /&gt;
| DSP1 = Wall of Force (140) &amp;lt;!-- Defensive spells insert up to DSP15, they will automatically link --&amp;gt;&lt;br /&gt;
| SDA1 =  &amp;lt;!-- Special defensive abilities list insert up to SDA10, these will not link automatically --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
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{{Creature treasure&lt;br /&gt;
 | coins = ?&lt;br /&gt;
 | magic items = ?&lt;br /&gt;
 | gems = ?&lt;br /&gt;
 | boxes = Yes&lt;br /&gt;
 | other = [[Farlook vitreous humor]]&lt;br /&gt;
 | skin = None&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;A hunch-backed dogmatist&amp;#039;s frail frame has seen many years of toil and abuse.  Evidence of such hardship appears in the stooped posture of the dogmatist.  A defined hump protrudes from behind the dogmatist&amp;#039;s head, easily discerned through layers of clothing and leather armor.  The hunch-backed dogmatist&amp;#039;s eyes glance frequently from side-to-side, as if constantly waiting for something to appear.&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Hunting strategies==&lt;br /&gt;
&lt;br /&gt;
One method of guaranteeing that a dogmatist will not automatically resurrect themselves is to completely vaporize it (a la [[Implosion (720)]]). However, if it is merely instantly killed by the spell, and not completely vaporized, it can still resurrect.&lt;br /&gt;
&lt;br /&gt;
Dogmatists tend to spawn with a spell prepared, and will prepare spells even when no immediate target is in the room. It is also possible for a dogmatist to &amp;quot;prepare&amp;quot; a spell when they are automatically resurrected after death, though no outward sign of this is shown. They also have a high tendency towards casting [[Spirit Dispel (119)]].&lt;br /&gt;
&lt;br /&gt;
==Other information==&lt;br /&gt;
&lt;br /&gt;
Dogmatists possess a rarely used [[maneuver]] which allows them to gaze at an opponent and inflict varying levels of disability. These include, but are not limited to, brief [[roundtime]], brief roundtime which inflicts a Slow effect, moderate roundtime and a forced kneel, significant roundtime and a forced prone, and completely disabling the target.&lt;br /&gt;
&lt;br /&gt;
Dogmatists are able to resurrect any of the other denizens of [[Temple Wyneb]], including other dogmatists, even while stunned. They also possess the possibility of being resurrected automatically by their deity upon dying, sometimes multiple times.&lt;br /&gt;
&lt;br /&gt;
Additionally, if a dogmatist encounters the dead body of an adventurer, they may perform a ritual which removes the eyes from the body and converts them into a strong creature called a [[farlook]].&lt;br /&gt;
&lt;br /&gt;
Dogmatists will put up a barrier when [[Cleric Base|cleric spells]] are cast at them, gaining what seems to be 100 TD in the process.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=35%}}&amp;gt;&lt;br /&gt;
A brown stag materializes in midair, leaping out of nowhere to try to impale a hunch-backed dogmatist upon its magnificent antlers!&lt;br /&gt;
&amp;quot;What&amp;#039;s this?&amp;quot; a hunch-backed dogmatist inquires, peering at Cleric.  &amp;quot;Another zealot preaching the rhetoric of her false idol?&amp;quot; A silver barrier suddenly flickers into place around her as she exclaims, &amp;quot;Hah, I shall not be swayed!&amp;quot;&lt;br /&gt;
  CS: +334 - TD: +390 + CvA: +25 + d100: +5 == -26&lt;br /&gt;
  Warded off!&lt;br /&gt;
Almost even before the attack is complete, the stag leaps away as swiftly as it came and vanishes into the nothingness from which it sprang, allowing no time for retaliation.&lt;br /&gt;
&lt;br /&gt;
A brown stag materializes in midair, leaping out of nowhere to try to impale a hunch-backed dogmatist upon its magnificent antlers!&lt;br /&gt;
A silver barrier encompasses a hunch-backed dogmatist as Cleric attempts to cast on him.  He coyly tilts his head in Cleric&amp;#039;s direction, and with an insane grin calmly says, &amp;quot;You preach the path of the enlightened as well!  Yes, good... I sense your idol is weak!&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
Pausing to laugh maniacally, he continues, &amp;quot;Perhaps you should try and sway the kobolds, trolls or orcs to your religion?  Something a bit more representative of your ilk?&amp;quot;&lt;br /&gt;
  CS: +334 - TD: +385 + CvA: +25 + d100: +23 == -3&lt;br /&gt;
  Warded off!&lt;br /&gt;
Almost even before the attack is complete, the stag leaps away as swiftly as it came and vanishes into the nothingness from which it sprang, allowing no time for retaliation.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
* [https://en.wikipedia.org/wiki/Dogma Dogmatist on Wikipedia]&lt;br /&gt;
&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 68&lt;br /&gt;
|levelm1 = 69&lt;br /&gt;
|level = 70&lt;br /&gt;
|levelp1 = 71&lt;br /&gt;
|levelp2 = 72&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>imported&gt;SPYRIDONM3</name></author>
	</entry>
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