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	<id>https://gswiki-archive.gs-game.uk/index.php?action=history&amp;feed=atom&amp;title=Hulking_forest_ape</id>
	<title>Hulking forest ape - Revision history</title>
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	<updated>2026-11-12T01:57:50Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://gswiki-archive.gs-game.uk/index.php?title=Hulking_forest_ape&amp;diff=8442&amp;oldid=prev</id>
		<title>imported&gt;SPYRIDONM1: HPs, Armor AsG 16 natural hauberk, melee attacks (pound, bite, charge), Pounce maneuver, TDs (Sor, Mne, MnS), no treasure, messaging</title>
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		<updated>2023-11-09T19:43:26Z</updated>

		<summary type="html">&lt;p&gt;HPs, Armor AsG 16 natural hauberk, melee attacks (pound, bite, charge), Pounce maneuver, TDs (Sor, Mne, MnS), no treasure, messaging&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Creature start2 &amp;lt;!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --&amp;gt;&lt;br /&gt;
| picture =  &lt;br /&gt;
| level =  31&amp;lt;!-- This will also be used at the end of the page in the Near level creature template --&amp;gt;&lt;br /&gt;
| family = Primate&amp;lt;!-- Add creature to family page subcategory/list, which will be linked on preview/save --&amp;gt;&lt;br /&gt;
| type = Quadruped&amp;lt;!-- Creature body type --&amp;gt;&lt;br /&gt;
| otherclass = &amp;lt;!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --&amp;gt;&lt;br /&gt;
| area = Cloud Forest&amp;lt;!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --&amp;gt;&lt;br /&gt;
| bcs = Yes &amp;lt;!-- All new creatures are BCS --&amp;gt;&lt;br /&gt;
| hitpoints = 360&lt;br /&gt;
| roundtime = &amp;lt;!-- Creature speed --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes2 &amp;lt;!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY.  --&amp;gt;&lt;br /&gt;
| PA1 = Pound (attack) &amp;lt;!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --&amp;gt;&lt;br /&gt;
| PAA = 200 to 278&lt;br /&gt;
| PA2 = Bite (attack)&lt;br /&gt;
| PAB = 200 to 278&lt;br /&gt;
| PA3 = Charge (attack)&lt;br /&gt;
| PAC = 200 to 278 &lt;br /&gt;
| BT1 =  &amp;lt;!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --&amp;gt;&lt;br /&gt;
| BTA = &lt;br /&gt;
| WD1 =  &amp;lt;!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --&amp;gt;&lt;br /&gt;
| WDA = &lt;br /&gt;
| OS1 =  &amp;lt;!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --&amp;gt;&lt;br /&gt;
| MN1 =  &amp;lt;!-- Combat Maneuvers insert up to MN10 --&amp;gt;&lt;br /&gt;
| AB1 = Pounce &amp;lt;!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --&amp;gt;&lt;br /&gt;
| ABA = Maneuver&amp;lt;!-- Special abilities right column, use respective corresponding right column as needed for misc info --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes2 &amp;lt;!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --&amp;gt;&lt;br /&gt;
| asg = 16N &amp;lt;!-- Insert asg # and template will automatically convert to include type of armor --&amp;gt;&lt;br /&gt;
| IMM1 = &amp;lt;!-- add IMM2 (up to 15) for additional immunities --&amp;gt;&lt;br /&gt;
| Melee = ? &lt;br /&gt;
| Ranged = ?&lt;br /&gt;
| Bolt = 160&lt;br /&gt;
| UDF = ?&lt;br /&gt;
| BarTD = ?&lt;br /&gt;
| CleTD = ?&lt;br /&gt;
| EmpTD = ?&lt;br /&gt;
| PalTD = ?&lt;br /&gt;
| RanTD = ?&lt;br /&gt;
| SorTD = 117&lt;br /&gt;
| WizTD = ?&lt;br /&gt;
| MjETD = ?&lt;br /&gt;
| MnETD = 135&lt;br /&gt;
| MjSTD = ?&lt;br /&gt;
| MnSTD = 96&lt;br /&gt;
| MnMTD = ? &lt;br /&gt;
| DSP1 =  &amp;lt;!-- Defensive spells insert up to DSP15, they will automatically link --&amp;gt;&lt;br /&gt;
| SDA1 =  &amp;lt;!-- Special defensive abilities list insert up to SDA10, these will not link automatically --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature special other|?}} &amp;lt;!-- Replace ? with unique special ability, such as raising others, summoning another creature, turning bodies into zombies, etc. Remove entire template if the creature does not have a unique non-offensive or non-defensive special ability --&amp;gt;&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | coins = No&lt;br /&gt;
 | magic items = No&lt;br /&gt;
 | gems = No&lt;br /&gt;
 | boxes = No&lt;br /&gt;
 | other = ?&lt;br /&gt;
 | skin = a dark brown forest ape pelt&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
&amp;lt;!--&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;Put creature description here&amp;lt;/pre&amp;gt; --&amp;gt;&lt;br /&gt;
==Hunting Strategies==&lt;br /&gt;
{{addmetext}} &amp;lt;!-- Remove when adding to section --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Combat Messaging==&lt;br /&gt;
&lt;br /&gt;
;[[Pound (attack)]]&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;Clenching one hand tightly, a hulking forest ape pounds at you with its incredibly large fist!&lt;br /&gt;
  AS: +278 vs DS: +195 with AvD: +40 + d100 roll: +18 = +141&lt;br /&gt;
   ... and hits for 12 points of damage!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;[[Bite (attack)]]&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;A hulking forest ape snaps at you with sharp teeth and strong jaws!&lt;br /&gt;
  AS: +245 vs DS: +164 with AvD: +24 + d100 roll: +52 = +157&lt;br /&gt;
   ... and hits for 17 points of damage!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;[[Charge (attack)]]&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;A hulking forest ape lunges forward at you on her powerful limbs!&lt;br /&gt;
  AS: +253 vs DS: +164 with AvD: +35 + d100 roll: +23 = +147&lt;br /&gt;
   ... and hits for 4 points of damage!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Successful [[Pounce]] Maneuver&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;A hulking forest ape pounces at you and connects!&lt;br /&gt;
[SMR result: 101 (Open d100: 80, Bonus: 25)]&lt;br /&gt;
Your size slightly hinders your defense!&lt;br /&gt;
A hulking forest ape pins you to the ground and quickly jumps to her feet!&lt;br /&gt;
You are struck by an acute sense of vulnerability.&lt;br /&gt;
Roundtime: 5 sec.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Failed Pounce Maneuver with combination melee attack (pound, bite or charge)&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;A hulking forest ape pounces at you and connects!&lt;br /&gt;
[SMR result: -199 (Open d100: 8)]&lt;br /&gt;
A hulking forest ape fails to bring you down, but manages to scramble to her feet!&lt;br /&gt;
A hulking forest ape lunges forward at you on her powerful limbs!&lt;br /&gt;
  AS: +210 vs DS: +511 with AvD: +31 + d100 roll: +87 = -183&lt;br /&gt;
   A clean miss.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Other Information==&lt;br /&gt;
;Appearance&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;You see a fairly typical forest ape.&lt;br /&gt;
She appears to be in good shape.&lt;br /&gt;
She has nothing at this time&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Entering&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;A hulking forest ape clambers down from a nearby tree, landing on the ground with a soft thump.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;A hulking forest ape lopes in on her hind legs and knuckles.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Leaving&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;Moving quickly, a hulking forest ape lopes to the west, walking on her hind legs and knuckles.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Death&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;A hulking forest ape grunts and lays still, the life going out of his warm brown eyes.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;AS Boost?&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;A hulking forest ape roars and pounds her chest.  The furious light in her eyes blazes brighter!&lt;br /&gt;
&lt;br /&gt;
The furious light in a hulking forest ape&amp;#039;s eyes dies away.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Other Messaging===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;Pushing back on her hind legs, a hulking forest ape rises into a fully upright position.&lt;br /&gt;
&lt;br /&gt;
A hulking forest ape grunts softly, a touch of a whimper mixed in with her guttural sounds.&lt;br /&gt;
&lt;br /&gt;
A hulking forest ape backs away on all fours, puffing out her chest in an attempt to look bigger.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Logs should be added using: &amp;lt;pre{{log2|margin-right=26em}}&amp;gt;, insert a return and paste log, no formatting needed most of the time, close with /pre tag --&amp;gt; &lt;br /&gt;
&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 29&lt;br /&gt;
|levelm1 = 30&lt;br /&gt;
|level = 31&lt;br /&gt;
|levelp1 = 32&lt;br /&gt;
|levelp2 = 33&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>imported&gt;SPYRIDONM1</name></author>
	</entry>
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