<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://gswiki-archive.gs-game.uk/index.php?action=history&amp;feed=atom&amp;title=Horned_vor%27taz</id>
	<title>Horned vor&#039;taz - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://gswiki-archive.gs-game.uk/index.php?action=history&amp;feed=atom&amp;title=Horned_vor%27taz"/>
	<link rel="alternate" type="text/html" href="https://gswiki-archive.gs-game.uk/index.php?title=Horned_vor%27taz&amp;action=history"/>
	<updated>2026-11-12T03:55:01Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.41.1</generator>
	<entry>
		<id>https://gswiki-archive.gs-game.uk/index.php?title=Horned_vor%27taz&amp;diff=8374&amp;oldid=prev</id>
		<title>imported&gt;HOST-GSKEBECHET: Updating link following page move</title>
		<link rel="alternate" type="text/html" href="https://gswiki-archive.gs-game.uk/index.php?title=Horned_vor%27taz&amp;diff=8374&amp;oldid=prev"/>
		<updated>2025-07-30T13:52:29Z</updated>

		<summary type="html">&lt;p&gt;Updating link following page move&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Creature start2 &amp;lt;!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --&amp;gt;&lt;br /&gt;
| picture = Horned_vor%27taz_Colored.jpg&lt;br /&gt;
| level = 48&amp;lt;!-- This will also be used at the end of the page in the Near level creature template --&amp;gt;&lt;br /&gt;
| family = Vor&amp;#039;taz&amp;lt;!-- Add creature to family page list, which will be linked on preview/save --&amp;gt;&lt;br /&gt;
| type = Biped&amp;lt;!-- Creature body type --&amp;gt;&lt;br /&gt;
| otherclass = Living &amp;lt;!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --&amp;gt;&lt;br /&gt;
| otherclass2 = Magical&lt;br /&gt;
| area = Gyldemar Forest&amp;lt;!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --&amp;gt;&lt;br /&gt;
| area2 = &lt;br /&gt;
| area3 = &lt;br /&gt;
| area4 = &lt;br /&gt;
| area5 = &lt;br /&gt;
| area6 = &lt;br /&gt;
| area7 = &lt;br /&gt;
| bcs = Yes &amp;lt;!-- All new creatures are BCS --&amp;gt;&lt;br /&gt;
| hitpoints = 400&lt;br /&gt;
| roundtime = &amp;lt;!-- Creature speed --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes2 &amp;lt;!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY.  --&amp;gt;&lt;br /&gt;
| PA1 = Charge&amp;lt;!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --&amp;gt;&lt;br /&gt;
| PAA = 290 - 296&lt;br /&gt;
| PA2 = &lt;br /&gt;
| PAB = &lt;br /&gt;
| PA3 = &lt;br /&gt;
| PAC = &lt;br /&gt;
| BT1 = &amp;lt;!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --&amp;gt;&lt;br /&gt;
| BTA = &lt;br /&gt;
| WD1 = Sun Burst (609)&amp;lt;!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --&amp;gt;&lt;br /&gt;
| WDA = 225&lt;br /&gt;
| WD2 = &lt;br /&gt;
| WDB = &lt;br /&gt;
| WD3 = &lt;br /&gt;
| WDC = &lt;br /&gt;
| OS1 = Call Swarm (615)&amp;lt;!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --&amp;gt;&lt;br /&gt;
| OS2 = Sounds (607)&lt;br /&gt;
| OS3 = Spirit Strike (117)&lt;br /&gt;
| OS4 = Tangleweed (610)&lt;br /&gt;
| OS5 = &lt;br /&gt;
| MN1 = &amp;lt;!-- Combat Maneuvers insert up to MN10 --&amp;gt;&lt;br /&gt;
| MN2 = &lt;br /&gt;
| AB1 = &amp;lt;!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --&amp;gt;&lt;br /&gt;
| ABA = &amp;lt;!-- Special abilities right column, use respective corresponding right column as needed for misc info --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes2 &amp;lt;!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --&amp;gt;&lt;br /&gt;
| asg = 12N&amp;lt;!-- Insert asg # and template will automatically convert to include type of armor --&amp;gt;&lt;br /&gt;
| IMM1 = &amp;lt;!-- add IMM2 (up to 15) for additional immunities --&amp;gt;&lt;br /&gt;
| Melee = &lt;br /&gt;
| Ranged = 165&lt;br /&gt;
| Bolt = 202&lt;br /&gt;
| UDF = &lt;br /&gt;
| BarTD = 160 - 183&lt;br /&gt;
| CleTD = 174 - 193&lt;br /&gt;
| EmpTD = 182 - 195&lt;br /&gt;
| PalTD = &lt;br /&gt;
| RanTD = 166&lt;br /&gt;
| SorTD = 202&lt;br /&gt;
| WizTD = &lt;br /&gt;
| MjETD = &lt;br /&gt;
| MnETD = 208&lt;br /&gt;
| MjSTD = &lt;br /&gt;
| MnSTD = 192&lt;br /&gt;
| MnMTD = &lt;br /&gt;
| DSP1 = Natural Colors (601) &amp;lt;!-- Defensive spells insert up to DSP15, they will automatically link --&amp;gt;&lt;br /&gt;
| DSP2 = Phoen&amp;#039;s Strength (606)&lt;br /&gt;
| DSP3 = Self Control (613)&lt;br /&gt;
| DSP4 = Spirit Defense (103)&lt;br /&gt;
| DSP5 = Spirit Warding I (101)&lt;br /&gt;
| DSP6 = Spirit Warding II (107)&lt;br /&gt;
| SDA1 =  &amp;lt;!-- Special defensive abilities list insert up to SDA10, these will not link automatically --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | coins = Yes&lt;br /&gt;
 | magic items = Yes&lt;br /&gt;
 | gems = Yes&lt;br /&gt;
 | boxes = Yes&lt;br /&gt;
 | other = [[Glowing violet essence dust]]&lt;br /&gt;
 | skin = a vor&amp;#039;taz horn, a shiny vor&amp;#039;taz horn&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;His fanged mouth frothing and snapping at the air, the horned vor&amp;#039;taz glares about with hate-filled eyes.  Greater than the size of a human, the frame of the vor&amp;#039;taz is covered in dull grey flesh which is spotted with wart-like bumps.  Affixed to his heavily muscled neck, the bony skull of the vor&amp;#039;taz supports a cruel horn which slashes back and forth in a menacing fashion.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Hunting strategies ==&lt;br /&gt;
* A vor&amp;#039;taz cannot use its primary attack, a charge, without a leg.  Although, they are still capable of casting spells.&lt;br /&gt;
* To eliminate a vor&amp;#039;taz&amp;#039;s spell casting ability, simply remove the right arm.&lt;br /&gt;
* Vor&amp;#039;taz often walk around with [[Spirit Strike (117)]] cast upon themselves.  Be careful of their first attack.&lt;br /&gt;
* Vor&amp;#039;taz spells are all nature-based.  Having a [[ranger]] [[imbue]] armor with resistance to nature will help against some of their spells.&lt;br /&gt;
&lt;br /&gt;
== Other information ==&lt;br /&gt;
The horned vor&amp;#039;taz inhabits the northern sections of Gyldemar Road, north of [[Sylvarraend]], although they are typically on the bottom of the cliff where the [[lesser faeroth|lesser]] and [[greater faeroth]] reside.  Sometimes the vor&amp;#039;taz and the faeroth overlap territories, however, the faeroth will never go to the bottom of the cliff.&lt;br /&gt;
&lt;br /&gt;
* Vor&amp;#039;taz are immune to attacks made with non-magical weapons.&lt;br /&gt;
* Typical vor&amp;#039;taz horns are normal skins, while shiny vor&amp;#039;taz horns are [[imbed]]dable.&lt;br /&gt;
* The vor&amp;#039;taz are very hard to skin.&lt;br /&gt;
* Vor&amp;#039;taz are good subjects for [[rogue]]s training in [[subdue]] or [[cheapshots]].&lt;br /&gt;
&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 46&lt;br /&gt;
|levelm1 = 47&lt;br /&gt;
|level = 48&lt;br /&gt;
|levelp1 = 49&lt;br /&gt;
|levelp2 = 50&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>imported&gt;HOST-GSKEBECHET</name></author>
	</entry>
</feed>