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	<id>https://gswiki-archive.gs-game.uk/index.php?action=history&amp;feed=atom&amp;title=Holy_Bolt_%28306%29</id>
	<title>Holy Bolt (306) - Revision history</title>
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	<updated>2026-11-12T03:26:06Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://gswiki-archive.gs-game.uk/index.php?title=Holy_Bolt_(306)&amp;diff=8352&amp;oldid=prev</id>
		<title>imported&gt;SPYRIDONM1: /* Damage Factor Table */ Fixing bolt spell damage table display issue by replacing dead (Template:Boltspell table end) with (Template:Table end).</title>
		<link rel="alternate" type="text/html" href="https://gswiki-archive.gs-game.uk/index.php?title=Holy_Bolt_(306)&amp;diff=8352&amp;oldid=prev"/>
		<updated>2023-12-07T18:54:25Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Damage Factor Table: &lt;/span&gt; Fixing bolt spell damage table display issue by replacing dead (Template:Boltspell table end) with (Template:Table end).&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{spell&lt;br /&gt;
| mnemonic = HOLYBOLT&lt;br /&gt;
| duration = Instantaneous&lt;br /&gt;
| type = Attack&lt;br /&gt;
| subtype = [[Bolt]]&lt;br /&gt;
| target = Single&lt;br /&gt;
| dtype = [[Hitpoint]]&lt;br /&gt;
| interval = None&lt;br /&gt;
| status = None&lt;br /&gt;
| ctype = [[Impact critical table|Impact]], [[Acid critical table|Acid]], or [[Plasma critical table|Plasma]]&lt;br /&gt;
| navigation = {{cleric base navigation}}&lt;br /&gt;
}}&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;section begin=description /&amp;gt;&amp;lt;noinclude&amp;gt;&amp;#039;&amp;#039;&amp;#039;Holy Bolt&amp;#039;&amp;#039;&amp;#039; hurls&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;Hurls&amp;lt;/includeonly&amp;gt; a stream of holy water at a target, causing [[Acid critical table|acid damage]] against corporeal [[undead]] and [[Impact critical table|impact damage]] against the living.&amp;lt;section end=description /&amp;gt;  Training in [[#Lore Benefits|Spiritual Lore, Religion]] will unlock an [[Acid critical table|acid degeneration]] effect versus undead creatures as well as an EVOKE version that uses [[Plasma critical table|plasma damage]] meant for living targets.  Like all [[bolt]] spells, the [[attack strength]] (AS) for this spell is primarily a function of the casters [[Dexterity]] and [[Spell Aiming]].  Other spells, such as, [[Bravery (211)]], [[Heroism (215)]], [[Benediction (307)]], and [[Spirit Strike (117)]], as well as [[society]] abilities, can significantly increase the spells effectiveness.&lt;br /&gt;
&lt;br /&gt;
Holy Bolt is significantly more powerful against undead targets with increased [[damage factor]]s and [[Attack versus defense|AvD values]], as well as the potential acid degeneration effect.  Against living targets the spell acts the same as the wizard spell, [[Minor Water (903)]]. &lt;br /&gt;
&lt;br /&gt;
[[Aquamarine wand]]s found in the treasure system can be blessed by [[Bless (304)]] to cast Holy Bolt.  [[Alchemy]]-made [[spiraled willow wand]]s will also cast this spell.&lt;br /&gt;
&lt;br /&gt;
{{Usage-channel-evoke&lt;br /&gt;
|s=306&lt;br /&gt;
|2=the plasma based version}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Holy Bolt can also be used to extinguish burning objects, [[creature]]s or [[character]]s (may be subject to a skill check)  &lt;br /&gt;
*Casting at oneself or other characters from defensive or guarded [[stance]] simply drenches them with water (no mechanical effect), and gives them a &amp;#039;penitent&amp;#039; feeling&lt;br /&gt;
  &lt;br /&gt;
==Lore Benefits==&lt;br /&gt;
Training in [[Spiritual Lore, Religion]] has the following benefits:&lt;br /&gt;
===Acid Degeneration Effect===&lt;br /&gt;
30 ranks of Religion Lore unlocks an acid degeneration effect against undead targets.&lt;br /&gt;
&lt;br /&gt;
===Damage Factor Bonus===&lt;br /&gt;
Training in Religion Lore will increase the spell&amp;#039;s damage factors against &amp;#039;&amp;#039;&amp;#039;undead targets only&amp;#039;&amp;#039;&amp;#039;. The increase is .001 per rank for the first 50 ranks, .001 per two ranks for ranks 51 to 100 and .001 per four ranks for ranks 101 to 200. Total DF bonus with 200 ranks is .100.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- style= &amp;quot;text-align:center; background: #DDD;&amp;quot; &lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Religion&amp;lt;br&amp;gt;Lore Ranks&amp;#039;&amp;#039;&amp;#039;||&amp;#039;&amp;#039;&amp;#039;&amp;lt;center&amp;gt;Damage Factor&amp;lt;br&amp;gt;Increase&amp;lt;/center&amp;gt;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;1 to 50&amp;lt;/center&amp;gt;||.001 per rank&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;51 to 100&amp;lt;/center&amp;gt;||.001 per two ranks&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;101 to 200&amp;lt;/center&amp;gt;||.001 per four ranks&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:&amp;#039;&amp;#039;Note: Damage factor truncates at three decimal places.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
=== Plasma Based Damage ===&lt;br /&gt;
30 ranks of Religion Lore unlocks an EVOKE version which converts the stream of holy water to a beam of divine energy that does plasma damage, and is meant for living targets. This version does not receive the acid degeneration effect, but does receive the damage factor bonus for Religion Lore training. However, for the purposes of the damage factor bonus, the first 30 ranks are ignored. (IE: 40 ranks of Religion Lore are only counted as 10)&lt;br /&gt;
&lt;br /&gt;
==Damage Factor Table==&lt;br /&gt;
{{Boltspell table start}}&lt;br /&gt;
{{Boltspell table entry|spell = Holy Bolt (Undead)|DFcloth = .750|DFleather = .500|DFscale = .405|DFchain = .400|DFplate = .265&lt;br /&gt;
|AvD1=40&lt;br /&gt;
|AvD5=38|AvD6=37|AvD7=36|AvD8=35&lt;br /&gt;
|AvD9=35|AvD10=33|AvD11=31|AvD12=29&lt;br /&gt;
|AvD13=37|AvD14=33|AvD15=29|AvD16=25&lt;br /&gt;
|AvD17=32|AvD18=26|AvD19=20|AvD20=14}}&lt;br /&gt;
{{Boltspell table entry|spell = Holy Bolt (Living)|DFcloth = .455|DFleather = .345|DFscale = .283|DFchain = .242|DFplate = .173&lt;br /&gt;
|AvD1=30&lt;br /&gt;
|AvD5=30|AvD6=29|AvD7=28|AvD8=27&lt;br /&gt;
|AvD9=29|AvD10=27|AvD11=25|AvD12=23&lt;br /&gt;
|AvD13=31|AvD14=27|AvD15=23|AvD16=19&lt;br /&gt;
|AvD17=25|AvD18=19|AvD19=13|AvD20=7}}&lt;br /&gt;
{{Boltspell table entry|spell = Holy Bolt (Evoke)|DFcloth = .600|DFleather = .410|DFscale = .310|DFchain = .290|DFplate = .270&lt;br /&gt;
|AvD1=52|AvD2=52|AvD3=52|AvD4=52|AvD5=44|AvD6=43|AvD7=42|AvD8=41|AvD9=39|AvD10=37|AvD11=35|AvD12=33|AvD13=44|AvD14=40|AvD15=36|AvD16=32|AvD17=52|AvD18=46|AvD19=40|AvD20=34}}&lt;br /&gt;
{{Table end}}&lt;br /&gt;
&lt;br /&gt;
==Channel Damage==&lt;br /&gt;
{{bolt-channel}}&lt;br /&gt;
&lt;br /&gt;
{{AR}}&lt;br /&gt;
{{:spiraled willow wand}}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
2019-04-27: EVOKE version created&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
* [[Elemental_lore_review_(saved_posts)#Bolt_DF|Elemental lore review (saved posts)]]&lt;br /&gt;
* [http://www.play.net/gs4/info/spells/spelllist.asp?circle=7#306 Cleric Base Spells: Holy Bolt], on Play.net&lt;br /&gt;
{{top}}&lt;/div&gt;</summary>
		<author><name>imported&gt;SPYRIDONM1</name></author>
	</entry>
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