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	<id>https://gswiki-archive.gs-game.uk/index.php?action=history&amp;feed=atom&amp;title=Hobgoblin_acolyte</id>
	<title>Hobgoblin acolyte - Revision history</title>
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	<updated>2026-11-12T01:25:00Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://gswiki-archive.gs-game.uk/index.php?title=Hobgoblin_acolyte&amp;diff=8335&amp;oldid=prev</id>
		<title>imported&gt;SPYRIDONM1: Creature Level 7, living, HP 100, armor ASG 5, minor shock, minor water, TD (Sor, MnE, MnS), DS spells, Treasure (all), messaging, nearlevel template entries</title>
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		<updated>2023-12-29T21:23:09Z</updated>

		<summary type="html">&lt;p&gt;Creature Level 7, living, HP 100, armor ASG 5, minor shock, minor water, TD (Sor, MnE, MnS), DS spells, Treasure (all), messaging, nearlevel template entries&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Creature start2 &amp;lt;!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --&amp;gt;&lt;br /&gt;
| picture =  &lt;br /&gt;
| level = 7 &amp;lt;!-- This will also be used at the end of the page in the Near level creature template --&amp;gt;&lt;br /&gt;
| family = Goblin &amp;lt;!-- Add creature to family page subcategory/list, which will be linked on preview/save --&amp;gt;&lt;br /&gt;
| type =  Biped&amp;lt;!-- Creature body type --&amp;gt;&lt;br /&gt;
| otherclass = Living&amp;lt;!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --&amp;gt;&lt;br /&gt;
| area =  Muddy Village&amp;lt;!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --&amp;gt;&lt;br /&gt;
| bcs = Yes &amp;lt;!-- All new creatures are BCS --&amp;gt;&lt;br /&gt;
| hitpoints = 100&lt;br /&gt;
| roundtime = &amp;lt;!-- Creature speed --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Creature attack attributes2 &amp;lt;!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY.  --&amp;gt;&lt;br /&gt;
| PA1 =  Leather whip&amp;lt;!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --&amp;gt;&lt;br /&gt;
| PAA = &lt;br /&gt;
| BT1 =  Minor Shock (901)&amp;lt;!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --&amp;gt;&lt;br /&gt;
| BTA =  104&lt;br /&gt;
| BT2 =  Minor Water (903)&lt;br /&gt;
| BTB =  104&lt;br /&gt;
| WD1 =  &amp;lt;!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --&amp;gt;&lt;br /&gt;
| WDA = &lt;br /&gt;
| OS1 =  &amp;lt;!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --&amp;gt;&lt;br /&gt;
| MN1 =  &amp;lt;!-- Combat Maneuvers insert up to MN10 --&amp;gt;&lt;br /&gt;
| AB1 =  &amp;lt;!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --&amp;gt;&lt;br /&gt;
| ABA =  &amp;lt;!-- Special abilities right column, use respective corresponding right column as needed for misc info --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes2 &amp;lt;!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --&amp;gt;&lt;br /&gt;
| asg = 5&amp;lt;!-- Insert asg # and template will automatically convert to include type of armor --&amp;gt;&lt;br /&gt;
| IMM1 = &amp;lt;!-- add IMM2 (up to 15) for additional immunities --&amp;gt;&lt;br /&gt;
| Melee = ? &lt;br /&gt;
| Ranged = ?&lt;br /&gt;
| Bolt = 24 to 44&lt;br /&gt;
| UDF = ?&lt;br /&gt;
| BarTD = ?&lt;br /&gt;
| CleTD = ?&lt;br /&gt;
| EmpTD = ?&lt;br /&gt;
| PalTD = ?&lt;br /&gt;
| RanTD = ?&lt;br /&gt;
| SorTD = 32 to 39&lt;br /&gt;
| WizTD = ?&lt;br /&gt;
| MjETD = ?&lt;br /&gt;
| MnETD = 28 to 33&lt;br /&gt;
| MjSTD = ?&lt;br /&gt;
| MnSTD = 36 to 46&lt;br /&gt;
| MnMTD = ? &lt;br /&gt;
| DSP1 =  Spirit Warding I (101)&amp;lt;!-- Defensive spells insert up to DSP15, they will automatically link --&amp;gt;&lt;br /&gt;
| DSP2 =  Spirit Defense (103)&lt;br /&gt;
| DSP3 =  Spirit Warding II (107)&lt;br /&gt;
| DSP4 =  Spirit Shield (202)&lt;br /&gt;
| SDA1 =  &amp;lt;!-- Special defensive abilities list insert up to SDA10, these will not link automatically --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | coins = Yes&lt;br /&gt;
 | magic items = Yes&lt;br /&gt;
 | gems = Yes&lt;br /&gt;
 | boxes = Yes&lt;br /&gt;
 | skin = ear&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;The acolyte has a surprisingly intelligent look for a hobgoblin acolyte, though he is no less primitive and vicious than his tribesmen.  His voice seems to be constantly uttering the harsh, guttural prayers that appease his barbaric deity.  The fervor in the acolyte&amp;#039;s heart is clear from the frenzied gleam in his eyes, and you&amp;#039;re certain that whatever his plans are for you, they are not pleasant.&amp;lt;!-- Creature description text from in-game verb DESCRIBE goes here.--&amp;gt; &amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Assess&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;The hobgoblin acolyte is medium in size and about five feet high in his current state.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hunting Strategies==&lt;br /&gt;
{{addmetext}} &amp;lt;!-- Remove when adding to section --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Combat Messaging==&lt;br /&gt;
;[[Minor Shock (901)]]&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;A hobgoblin acolyte utters a guttural, primitive prayer.&lt;br /&gt;
A hobgoblin acolyte finishes chanting and thrusts a clawed hand towards you!&lt;br /&gt;
A hobgoblin acolyte hurls a stream of water at you!&lt;br /&gt;
  AS: +104 vs DS: +245 with AvD: +30 + d100 roll: +13 = -98&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;[[Minor Water (903)]]&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;A hobgoblin acolyte utters a guttural, primitive prayer.&lt;br /&gt;
A hobgoblin acolyte finishes chanting and thrusts a clawed hand towards you!&lt;br /&gt;
A hobgoblin acolyte hurls a stream of water at you!&lt;br /&gt;
  AS: +104 vs DS: +133 with AvD: +30 + d100 roll: +60 = 61&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Other Information==&lt;br /&gt;
;Appearance&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;You see a fairly typical hobgoblin acolyte.&lt;br /&gt;
She appears to be in good shape.&lt;br /&gt;
She has a lynx skull (worn), a leather whip and a bone vest (worn).&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Entering&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;A hobgoblin acolyte struts in!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Leaving&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;A hobgoblin acolyte struts northeast.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Death&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;The hobgoblin acolyte screams up at the heavens, then collapses and dies.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Decay&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;A hobgoblin acolyte decays into a pile of compost.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Other Messaging===&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;A hobgoblin acolyte raises a clenched fist into the air!&lt;br /&gt;
A hobgoblin acolyte suddenly looks more powerful.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;A hobgoblin acolyte points a stubby, clawed finger at you as she snarls, &amp;quot;Go &amp;#039;way!&amp;quot;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;A hobgoblin acolyte sniffs at the air and glances about with a hungry gleam in his eyes.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;A hobgoblin acolyte snarls as he retreats!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;A hobgoblin acolyte scratches at a mangy tuft of hair on the back of his head.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Logs should be added using: &amp;lt;pre{{log2|margin-right=26em}}&amp;gt;, insert a return and paste log, no formatting needed most of the time, close with /pre tag --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 5&lt;br /&gt;
|levelm1 = 6&lt;br /&gt;
|level = 7&lt;br /&gt;
|levelp1 = 8&lt;br /&gt;
|levelp2 = 9&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>imported&gt;SPYRIDONM1</name></author>
	</entry>
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