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	<title>Heal/Harm (1101) - Revision history</title>
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	<updated>2026-11-12T04:21:12Z</updated>
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	<entry>
		<id>https://gswiki-archive.gs-game.uk/index.php?title=Heal/Harm_(1101)&amp;diff=8189&amp;oldid=prev</id>
		<title>imported&gt;ZHOUY1: close tags</title>
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		<updated>2024-01-25T22:49:27Z</updated>

		<summary type="html">&lt;p&gt;close tags&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{spell |&lt;br /&gt;
| name = Heal&lt;br /&gt;
| number = 1101&lt;br /&gt;
| mnemonic = HEAL&lt;br /&gt;
| duration = Instantaneous&lt;br /&gt;
| type = Healing&lt;br /&gt;
| subtype = Healing &amp;amp; Attack&lt;br /&gt;
| skill = None&lt;br /&gt;
| components = None&lt;br /&gt;
| availability = [[Self-cast]] &amp;amp; single-target&lt;br /&gt;
| navigation = {{Empath base navigation}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;section begin=description /&amp;gt;Through a feat of pure mental concentration, an [[Empath]] is able to heal their wounds, ranging from minor scratches to complete limb regeneration. This skill set begins with &amp;#039;&amp;#039;&amp;#039;Heal&amp;#039;&amp;#039;&amp;#039;, which restores lost blood.&amp;lt;section end=description /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
With the aid of an artifact that was recently uncovered, Empaths have divined how to reverse this process, causing blood loss in their targets. Training in [[Mental Lore, Manipulation]] increases the amount of damage. Due to the nature of this attack, Harm only affects targets that are living and have blood.&lt;br /&gt;
&lt;br /&gt;
The duality of this spell is represented by its name—&amp;#039;&amp;#039;&amp;#039;Heal/Harm&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
== Heal ==&lt;br /&gt;
:&amp;#039;&amp;#039;The Heal spell only heals the caster&amp;#039;s own blood loss. To heal other people, use the &amp;#039;&amp;#039;&amp;#039;[[TRANSFER]]&amp;#039;&amp;#039;&amp;#039; verb.&amp;#039;&amp;#039;&lt;br /&gt;
*{{boldmono|[[PREPARE]] 1101 {{!}} CAST }} to cast this spell normally&lt;br /&gt;
*{{boldmono|[[CURE]]}} fully replenishes the caster&amp;#039;s health at a cost of 1 MP per 10 HP healed&lt;br /&gt;
&lt;br /&gt;
{{mono|CAST}} costs 1 [[Mana Point]] (MP) and restores at least 10 [[Health|Health Point]]s (HP). When using {{mono|CAST}}, the amount of blood restored is subject to the Empath&amp;#039;s [[First Aid]] skill, [[Empath Base]] ranks, and their [[level]].&lt;br /&gt;
&lt;br /&gt;
{{mono|CURE}} fully restores any lost health, but has a fixed rate of 1 MP per 10 HP.&lt;br /&gt;
&lt;br /&gt;
Some minor [[healing roundtime]] is incurred, slightly more when using {{mono|CURE}}. Training in [[Mental Lore, Transformation]], as well as gaining spell ranks in Empath Base, will reduce healing roundtime.&lt;br /&gt;
&lt;br /&gt;
The spell cannot be{{boldmono| [[INCANT]]&amp;lt;nowiki&amp;gt;ed&amp;lt;/nowiki&amp;gt; }}to produce the healing effect.  Targeting 1101 at inanimate objects will restore the empath&amp;#039;s blood loss as well.&lt;br /&gt;
&lt;br /&gt;
=== Messaging ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Cast/Cure&lt;br /&gt;
| &amp;lt;pre{{log-inline}}&amp;gt;You concentrate.&lt;br /&gt;
You feel a little better.&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Harm ==&lt;br /&gt;
 &lt;br /&gt;
The healing powers of 1101 can be reversed on a target, causing them &amp;#039;&amp;#039;&amp;#039;Harm&amp;#039;&amp;#039;&amp;#039;. Harm only affects living targets that have blood to be lost and will cause [[health]] damage only (no [[critical]] damage or wounds).&lt;br /&gt;
&lt;br /&gt;
*{{boldmono|[[PREPARE]] 1101 {{!}} CAST {target}}} or {{boldmono|[[INCANT]] 1101}} to cast the Harm aspect of this spell&lt;br /&gt;
&lt;br /&gt;
===Damage Formula (Lore Benefit)===&lt;br /&gt;
&lt;br /&gt;
The spell has a base (minimum) damage of 15 HP and a [[Damage Factor]] of 0.100. Training in [[Mental Lore, Manipulation]] provides an additional damage bonus based on a seed 1 [[summation]] of ranks.&lt;br /&gt;
&lt;br /&gt;
{{Equation box|{{math|Damage {{=}} 15 + (0.100 &amp;amp;times; ([[Endroll]] - 100)) + Manipulation Damage Bonus}}}}&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:240px;&amp;quot; | Mental Lore, Manipulation ranks&lt;br /&gt;
| 0||1||3||6||10||15||21||28||36||45||55||66&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:240px;&amp;quot; | Damage Bonus&lt;br /&gt;
| 0||1||2||3||4||5||6||7||8||9||10||11&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width:240px;&amp;quot; | Mental Lore, Manipulation ranks&lt;br /&gt;
| 78||91||105||120||136||153||171||190||210||231&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:240px;&amp;quot; | Damage Bonus&lt;br /&gt;
| 12||13||14||15||16||17||18||19||20||21&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
For example, with a 150 endroll and 15 ranks of lore, the spell deals 25 HP damage:&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-left:2em;&amp;quot;&amp;gt;&lt;br /&gt;
{{math|15 + (0.100 &amp;amp;times; (150 - 100)) + 5 {{=}} 25}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
=== Messaging ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Success&lt;br /&gt;
| &amp;lt;pre{{log-inline}}&amp;gt;&lt;br /&gt;
You gesture at a kiramon worker.&lt;br /&gt;
CS: +216 - TD: +142 + CvA: +25 + d100: +78 == +177&lt;br /&gt;
Warding failed!&lt;br /&gt;
A brief tremor ripples across the worker&amp;#039;s skin, leaving a faint beading of scarlet in its wake.&lt;br /&gt;
... 29 points of damage!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Failure&lt;br /&gt;
| &amp;lt;pre{{log-inline}}&amp;gt;&lt;br /&gt;
You gesture at a kiramon defender.&lt;br /&gt;
CS: +216 - TD: +177 + CvA: +25 + d100: +26 == +90&lt;br /&gt;
Warded off!&lt;br /&gt;
A slight flush tints the defender&amp;#039;s skin, but it quickly fades.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Using Harm on a creature&amp;lt;br /&amp;gt;with no blood&lt;br /&gt;
| &amp;lt;pre{{log-inline}}&amp;gt;&lt;br /&gt;
You gesture at a [[steel golem]].&lt;br /&gt;
Finding no living blood upon which to draw, your questing magics pass harmlessly through the golem and lose cohesion.&lt;br /&gt;
&lt;br /&gt;
Empath gestures at a steel golem.&lt;br /&gt;
Empath takes on a look of intense concentration, but nothing happens.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{AR}}&lt;br /&gt;
{{:fine sanguine flakes}}&lt;br /&gt;
&lt;br /&gt;
The Heal spell is also involved in crafting greater and full [[health potion]]s.&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
*[[/saved posts|Saved posts]]&lt;br /&gt;
*[[Empath Base/saved posts]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Attack Spells]]&lt;/div&gt;</summary>
		<author><name>imported&gt;ZHOUY1</name></author>
	</entry>
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