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	<id>https://gswiki-archive.gs-game.uk/index.php?action=history&amp;feed=atom&amp;title=Harness_Power</id>
	<title>Harness Power - Revision history</title>
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	<updated>2026-11-11T23:35:52Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://gswiki-archive.gs-game.uk/index.php?title=Harness_Power&amp;diff=8161&amp;oldid=prev</id>
		<title>imported&gt;DAID: flow for last edit</title>
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		<updated>2020-08-23T13:17:44Z</updated>

		<summary type="html">&lt;p&gt;flow for last edit&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Harness Power&amp;#039;&amp;#039;&amp;#039; is the skill that governs how much [[mana]] a character possesses on top of their base starting mana. Each rank of Harness Power gives the character (Harness Power Ranks (capped at level) + Harness Power Skill Bonus) extra mana in their pool.&lt;br /&gt;
&lt;br /&gt;
Harness Power counts as a magical skill for the purposes of [[runestaff]] training.  For someone not using a runestaff, training 1x to level might be best (i.e. a level 13 sorcerer trains 13 times in this skill.)  For a runestaff user training twice more (to the point of &amp;quot;level plus 2&amp;quot;, so the level 13 sorcerer would have 15 ranks in this skill) is in general trivial; this only nets a total of 2 more mana points at ranks above 40, and the defense in terms of overall runestaff training makes less than 2% difference in the DS in the example, which diminishes to under 1% at higher levels.  However, for the first 40 ranks where the skill bonus per rank is greater than 1, access to the additional mana may be quite desirable.&lt;br /&gt;
&lt;br /&gt;
== Ranks and Training Costs ==&lt;br /&gt;
{{skill|&lt;br /&gt;
  | Bardranks     = 2 || Bardcost     = 0/5&lt;br /&gt;
  | Clericranks   = 3 || Clericcost   = 0/4&lt;br /&gt;
  | Empathranks   = 3 || Empathcost   = 0/4&lt;br /&gt;
  | Monkranks     = 1 || Monkcost     = 0/6&lt;br /&gt;
  | Paladinranks  = 2 || Paladincost  = 0/5&lt;br /&gt;
  | Rangerranks   = 2 || Rangercost   = 0/5&lt;br /&gt;
  | Rogueranks    = 1 || Roguecost    = 0/9&lt;br /&gt;
  | Sorcererranks = 3 || Sorcerercost = 0/4&lt;br /&gt;
  | Warriorranks  = 1 || Warriorcost  = 0/10&lt;br /&gt;
  | Wizardranks   = 3 || Wizardcost   = 0/4&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
==Examples==&lt;br /&gt;
* Level 25 character with 25 ranks of harness power will have an extra 25 + 105 = 130 mana from the skill.&lt;br /&gt;
* Level 25 character with 50 ranks of harness power will have an extra 25 + 150 = 175 mana from the skill.&lt;br /&gt;
* Level 100 character with 100 ranks of harness power will have an extra 100 + 200 = 300 mana from the skill.&lt;br /&gt;
* Level 100 character with 200 ranks of harness power will have an extra 100 + 300 = 400 mana from the skill. &lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
*http://www.play.net/gs4/info/skills.asp#harnpower&lt;br /&gt;
*http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer&amp;#039;s%20Corner/view/1297&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>imported&gt;DAID</name></author>
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