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	<id>https://gswiki-archive.gs-game.uk/index.php?action=history&amp;feed=atom&amp;title=Halfling_comb</id>
	<title>Halfling comb - Revision history</title>
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	<updated>2026-11-12T00:13:35Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://gswiki-archive.gs-game.uk/index.php?title=Halfling_comb&amp;diff=8117&amp;oldid=prev</id>
		<title>imported&gt;HOST-GSKEBECHET: Minor table adjustments, moving hard-coded look to additional information section</title>
		<link rel="alternate" type="text/html" href="https://gswiki-archive.gs-game.uk/index.php?title=Halfling_comb&amp;diff=8117&amp;oldid=prev"/>
		<updated>2025-12-09T14:19:26Z</updated>

		<summary type="html">&lt;p&gt;Minor table adjustments, moving hard-coded look to additional information section&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
A &amp;#039;&amp;#039;&amp;#039;halfling comb&amp;#039;&amp;#039;&amp;#039; is a comb that is designed to comb foot hair on halflings.  It has been sold at several halfling cultural events, including the [[The Trine 2016|Trine]] in 2016 and the [[Festival of the White Star]] in 2025.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
An ivory and niello silver comb will groom your foot hair!  Use it proudly.  You will find that although its short and long description can be changed, there are limitations on materials, and it must be made from rolton horn, wood, and silver.  Its show cannot change.&lt;br /&gt;
&lt;br /&gt;
Verbs: LOOK, NUDGE, POINT (player target), PUSH, and WAVE.&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Usage==&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Status&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|NUDGE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Non Halfling&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You tap your comb against your foot.  If only you were a halfling.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Vanah taps her comb against her foot.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Halfling, Feet Covered&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You lean forward, silver comb in hand, and tap it against your slippers.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Vanah leans forward, silver comb in hand, and taps it against her slippers.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Halfling, Feet Accessible&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You drag the tip of your comb across your foot and swoop the hair to the right, creating a stylish part!&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Vanah drags the tip of her comb across her foot and swoops the hair to the right, creating a stylish part!&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|POINT&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Non Halfling&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You point your silver comb at Wyrom and contemplate your lack of halfling heritage.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Vanah points her silver comb at Wyrom, a contemplative look on her face.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Target Non Halfling&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You point your silver comb at Wyrom and wave it in front of his face, taunting his for his lack of foot hair.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Vanah points her silver comb at Wyrom and waves it tauntingly in front of his face.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Both Halflings&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You point your silver comb at Wyrom and proudly wave it in front of his face.  It&amp;#039;s good to be a halfling!&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Vanah points her silver comb at Wyrom and waves it proudly in front of his face.  Halflings unite!&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|PUSH&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Non Halfling&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You rake your silver comb across your foot and scratch a pesky itch. &lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Halfling, Feet Covered&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You stroke your silver comb across your slippers.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Halfling, Feet Accessible&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You lean forward, silver comb in hand, and tease the hair on your feet into a fine pouf.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Vanah strokes her silver comb across her slippers.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;4&amp;quot;|WAVE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Non Halfling&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You run the silver comb through your hair, but since its teeth are so short, it has little effect on your appearance.  In fact, it seems pretty useless, except for grooming a dog or cat or perhaps some hairy-footed halfling.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Vanah runs a silver comb through her hair, with little effect.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Non Halfling, Bald&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You scrape the silver comb across your bald head, but it doesn&amp;#039;t do much for your appearance.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Vanah scrapes a silver comb across her bald head.  Her appearance is remarkably unchanged.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Halfling, Feet Covered&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You wave your silver comb across your slippers with a dramatic pantomime.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Vanah waves her silver comb across her slippers with a dramatic pantomime.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Halfling, Feet Accessible&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You run the comb through the luxuriant hair that adorns your furry, oversized feet.  As the silky strands fall into place, you feel very proud of your halfling heritage, and smile broadly.  The effect is so pleasing, you can&amp;#039;t resist the impulse to raise your feet, one at a time, for all to admire.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
The halfling comb has a hard-coded {{boldmono|LOOK}}/{{boldmono|SHOW}} description that cannot be changed, although both its short and long descriptions can be altered by a merchant.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;This comb is made from rolton horn ivory, wood, and silver.  It has short, narrowly spaced wooden teeth that would never be able to get through a normal head of hair.  The ivory handle has a silver figure of a halfling inlaid in the center.  The cheeky figure is grinning broadly with one furry, oversized foot uplifted, as though for all to admire.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Fluff &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Miscellaneous &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Comb &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear= &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&amp;#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&amp;#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions=Short/long description alters only.&amp;lt;br&amp;gt;Must be made from rolton horn, wood, and silver. &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=LOOK &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=NUDGE&lt;br /&gt;
|verb3=POINT&lt;br /&gt;
|verb4=PUSH&lt;br /&gt;
|verb5=WAVE&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>imported&gt;HOST-GSKEBECHET</name></author>
	</entry>
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