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		<title>imported&gt;SPYRIDONM3: /* The Super Basics:  The types of Attacks */ corrected jab plate damage factor</title>
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		<updated>2019-02-06T23:33:32Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;The Super Basics:  The types of Attacks: &lt;/span&gt; corrected jab plate damage factor&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;div class=&amp;quot;alert alert-warning text-center&amp;quot;&amp;gt;&amp;lt;strong&amp;gt;This article is a work in progress!&amp;lt;/strong&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Welcome to my latest installment of Guides by Whirlin.  In this, we&amp;#039;re going to cover the basics of the Unarmed Combat System (UCS), starting at the basics, and working into some class-specific things.  Well, lets dive in!&lt;br /&gt;
&lt;br /&gt;
==The Super Basics:  The types of Attacks==&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
|-style = &amp;quot;background:#DDD; color: blue&amp;quot;&lt;br /&gt;
!Attack Type&lt;br /&gt;
![[Armor|AG]]&lt;br /&gt;
!Cloth&lt;br /&gt;
!Leather&lt;br /&gt;
!Scale&lt;br /&gt;
!Chain&lt;br /&gt;
!Plate&lt;br /&gt;
!Base [[Roundtime|RT]]&lt;br /&gt;
!Min [[Roundtime|RT]]&lt;br /&gt;
![[Critical table|Damage Type]]&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;[[Jab]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;[[DF]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|.100&lt;br /&gt;
|.075&lt;br /&gt;
|.060&lt;br /&gt;
|.050&lt;br /&gt;
|.040&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|[[Jab critical table (UCS)|Jab]]&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;[[GRAPPLE (verb)|Grapple]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;[[DF]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|.250&lt;br /&gt;
|.200&lt;br /&gt;
|.160&lt;br /&gt;
|.120&lt;br /&gt;
|.100&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|[[Grapple critical table (UCS)|Grapple]]&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;[[Punch]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;[[DF]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|.275&lt;br /&gt;
|.250&lt;br /&gt;
|.200&lt;br /&gt;
|.170&lt;br /&gt;
|.140&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|[[Punch critical table (UCS)|Punch]]&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;[[Kick]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;[[DF]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|.400&lt;br /&gt;
|.350&lt;br /&gt;
|.300&lt;br /&gt;
|.250&lt;br /&gt;
|.200&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|[[Kick critical table (UCS)|Kick]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Jab is your go-to attack for super fast attacks to tier up.  It does terrible, negligible damage, but the faster roundtime means you&amp;#039;ll tier up faster.&lt;br /&gt;
*Grapple is your disabling attack.  Good for knocking critters down to their knees/back.&lt;br /&gt;
*Punch is good if you&amp;#039;re wielding UAC Weapons.&lt;br /&gt;
*Kick is your highest damage, slowest attack.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Lets take a look at the DF Ratios of the above attacks, so we can compare them to the RT that are induced&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
|-style = &amp;quot;background:#DDD; color: blue&amp;quot;&lt;br /&gt;
!Attack Type&lt;br /&gt;
![[Armor|AG]]&lt;br /&gt;
!Cloth&lt;br /&gt;
!Leather&lt;br /&gt;
!Scale&lt;br /&gt;
!Chain&lt;br /&gt;
!Plate&lt;br /&gt;
!Min [[Roundtime|RT]]&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;[[Jab]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;[[DF]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|.250&lt;br /&gt;
|.214&lt;br /&gt;
|.200&lt;br /&gt;
|.200&lt;br /&gt;
|.175&lt;br /&gt;
|.5&lt;br /&gt;
&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;[[GRAPPLE (verb)|Grapple]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;[[DF]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|.625&lt;br /&gt;
|.571&lt;br /&gt;
|.533&lt;br /&gt;
|.480&lt;br /&gt;
|.500&lt;br /&gt;
|.75&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;[[Punch]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;[[DF]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|.688&lt;br /&gt;
|.714&lt;br /&gt;
|.666&lt;br /&gt;
|.680&lt;br /&gt;
|.700&lt;br /&gt;
|.75&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;[[Kick]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;[[DF]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;What does that tells us:&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Kick has the highest damage factor per second of RT, but punch is only a little bit below the curve (we&amp;#039;ll get more into that later).  Essentially, your best bet when working with UAC is to tier up as quickly as possible, and kick something to death.&lt;br /&gt;
&lt;br /&gt;
==The Basics: The Tier System==&lt;br /&gt;
UCS works off of a Tiering system.  There are a few ways to get a better tier:  &lt;br /&gt;
*Use of Rolling Krynch Stance (Monks only).  &lt;br /&gt;
*Use of Ki Focus (Monks only again).  &lt;br /&gt;
*Randomly being better than your opponent.  &lt;br /&gt;
*Hitting a followup attack.  &lt;br /&gt;
*Ambushing from hiding.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Why Tier Up?:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*There is an unmeasured, but consistently observed correlation between Advantageous UAF versus UDF and MM numbers when at higher tier.&lt;br /&gt;
*Higher Maximum Critical Ranks:&lt;br /&gt;
**Tier 1 (Decent positioning): Rank 0 to Rank 5&lt;br /&gt;
**Tier 2 (Good positioning): Rank 0 to Rank 8&lt;br /&gt;
**Tier 3 (Excellent positioning): Rank 0 to Rank 11&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
... ohh so much more to be written.&lt;/div&gt;</summary>
		<author><name>imported&gt;SPYRIDONM3</name></author>
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