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	<id>https://gswiki-archive.gs-game.uk/index.php?action=history&amp;feed=atom&amp;title=Grisly_corpse_hulk</id>
	<title>Grisly corpse hulk - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://gswiki-archive.gs-game.uk/index.php?action=history&amp;feed=atom&amp;title=Grisly_corpse_hulk"/>
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	<updated>2026-11-11T23:45:58Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://gswiki-archive.gs-game.uk/index.php?title=Grisly_corpse_hulk&amp;diff=7954&amp;oldid=prev</id>
		<title>imported&gt;321FLAPTIME: Adding info about attacks, regeneration, crit immunity, etc</title>
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		<updated>2024-08-07T23:07:00Z</updated>

		<summary type="html">&lt;p&gt;Adding info about attacks, regeneration, crit immunity, etc&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Creature start2 &amp;lt;!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --&amp;gt;&lt;br /&gt;
| picture =  &lt;br /&gt;
| level =  55 &amp;lt;!-- This will also be used at the end of the page in the Near level creature template --&amp;gt;&lt;br /&gt;
| family = Humanoid &amp;lt;!-- Add creature to family page subcategory/list, which will be linked on preview/save --&amp;gt;&lt;br /&gt;
| type = Biped  &amp;lt;!-- Creature body type --&amp;gt;&lt;br /&gt;
| otherclass = Corporeal undead&amp;lt;!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --&amp;gt;&lt;br /&gt;
| area = Crawling Shore &amp;lt;!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --&amp;gt;&lt;br /&gt;
| bcs = Yes &amp;lt;!-- All new creatures are BCS --&amp;gt;&lt;br /&gt;
| hitpoints = &lt;br /&gt;
| roundtime = &amp;lt;!-- Creature speed --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Creature attack attributes2 &amp;lt;!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY.  --&amp;gt;&lt;br /&gt;
| PA1 =  Stomp (attack)&amp;lt;!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --&amp;gt;&lt;br /&gt;
| PAA =  310&lt;br /&gt;
| PA2 =  Closed fist&lt;br /&gt;
| PAB =  310&lt;br /&gt;
| PA3 =  Ensnare&lt;br /&gt;
| PAC =  326&lt;br /&gt;
| BT1 =  &amp;lt;!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --&amp;gt;&lt;br /&gt;
| BTA = &lt;br /&gt;
| WD1 =  &amp;lt;!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --&amp;gt;&lt;br /&gt;
| WDA = &lt;br /&gt;
| OS1 =  &amp;lt;!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --&amp;gt;&lt;br /&gt;
| MN1 =  Tackle&amp;lt;!-- Combat Maneuvers insert up to MN10 --&amp;gt;&lt;br /&gt;
| AB1 =  &amp;lt;!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --&amp;gt;&lt;br /&gt;
| ABA =  &amp;lt;!-- Special abilities right column, use respective corresponding right column as needed for misc info --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes2 &amp;lt;!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --&amp;gt;&lt;br /&gt;
| asg = ? &amp;lt;!-- Insert asg # and template will automatically convert to include type of armor --&amp;gt;&lt;br /&gt;
| IMM1 = &amp;lt;!-- add IMM2 (up to 15) for additional immunities --&amp;gt;&lt;br /&gt;
| Melee = ? &lt;br /&gt;
| Ranged = ?&lt;br /&gt;
| Bolt = ?&lt;br /&gt;
| UDF = ?&lt;br /&gt;
| BarTD = ?&lt;br /&gt;
| CleTD = ?&lt;br /&gt;
| EmpTD = ?&lt;br /&gt;
| PalTD = ?&lt;br /&gt;
| RanTD = ?&lt;br /&gt;
| SorTD = ?&lt;br /&gt;
| WizTD = ?&lt;br /&gt;
| MjETD = ?&lt;br /&gt;
| MnETD = ?&lt;br /&gt;
| MjSTD = ?&lt;br /&gt;
| MnSTD = ?&lt;br /&gt;
| MnMTD = ? &lt;br /&gt;
| DSP1 =  &amp;lt;!-- Defensive spells insert up to DSP15, they will automatically link --&amp;gt;&lt;br /&gt;
| SDA1 =  &amp;lt;!-- Special defensive abilities list insert up to SDA10, these will not link automatically --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature special other|?}} &amp;lt;!-- Replace ? with unique special ability, such as raising others, summoning another creature, turning bodies into zombies, etc. Remove entire template if the creature does not have a unique non-offensive or non-defensive special ability --&amp;gt;&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | coins = ?&lt;br /&gt;
 | magic items = ?&lt;br /&gt;
 | gems = ?&lt;br /&gt;
 | boxes = Yes&lt;br /&gt;
 | other = ?&lt;br /&gt;
 | skin = ?&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;A grisly corpse hulk is a collection of corpse parts roughly arranged into a humanoid form within a handspan of a giant&amp;#039;s height.  Milky pinkish fluid drips from the uneven stitches that hold its body together.  Its eyes are tiny and appear piggish in such an oversized head.  They hold only a rudimentary spark of intellect.&amp;lt;!-- Creature description text from in-game verb DESCRIBE goes here.--&amp;gt; &amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Appraise|Appraisal]]:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;The corpse hulk is large in size, about eight feet high in its current state.&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Hunting Strategies==&lt;br /&gt;
&lt;br /&gt;
Grisly corpse hulks cannot be stunned or killed via crit damage.  They have some form of regenerative ability:&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;A grisly corpse hulk&amp;#039;s monstrous organs rearrange themselves with a series of sloshing gurgles as its wounds tug themselves closed.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Grisly corpse hulks&amp;#039; attacks are somewhat misleading, reading as one type but being calculated as another.  They have an attack that references [[Bearhug]] but is actually an [[Ensnare (attack)]] and one that looks like [[Pound (attack)]] but is actually [[Closed fist]], but their [[Stomp (attack)]] is real.&lt;br /&gt;
&lt;br /&gt;
Grisly corpse hulks have a gory version of [[Tackle]]:&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;A grisly corpse hulk barrels forward on squat, mismatched legs, flinging itself at you!&lt;br /&gt;
[SMR result: 129 (Open d100: 92)]&lt;br /&gt;
Your size slightly hinders your defense!&lt;br /&gt;
The hulk crushes you beneath its fetid body and struggles to its feet, leaving you weakened and sprawled out on the ground.&lt;br /&gt;
You are struck by an acute sense of vulnerability.&lt;br /&gt;
Roundtime: 7 sec.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Grisly corpse hulks have an acid blood reactive SMR attack which can activate when they receive injuries. Attacks that only do concussion damage will not trigger the reactive attack.&lt;br /&gt;
&lt;br /&gt;
==Other Information==&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 53&lt;br /&gt;
|levelm1 = 54&lt;br /&gt;
|level = 55&lt;br /&gt;
|levelp1 = 56&lt;br /&gt;
|levelp2 = 57&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>imported&gt;321FLAPTIME</name></author>
	</entry>
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