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	<title>Greater moor wight - Revision history</title>
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	<updated>2026-11-12T03:32:06Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://gswiki-archive.gs-game.uk/index.php?title=Greater_moor_wight&amp;diff=7903&amp;oldid=prev</id>
		<title>imported&gt;SLIMY: /* Hunting strategies */ No longer immune to cold, checking others in the area as well</title>
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		<updated>2025-12-14T20:04:17Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Hunting strategies: &lt;/span&gt; No longer immune to cold, checking others in the area as well&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Creature start2 &amp;lt;!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --&amp;gt;&lt;br /&gt;
| picture = &lt;br /&gt;
| level = 39&amp;lt;!-- This will also be used at the end of the page in the Near level creature template --&amp;gt;&lt;br /&gt;
| family = Wight&amp;lt;!-- Add creature to family page list, which will be linked on preview/save --&amp;gt;&lt;br /&gt;
| type = Biped&amp;lt;!-- Creature body type --&amp;gt;&lt;br /&gt;
| otherclass = Corporeal undead&amp;lt;!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --&amp;gt;&lt;br /&gt;
| otherclass2 = &lt;br /&gt;
| area = Black Moor&amp;lt;!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --&amp;gt;&lt;br /&gt;
| area2 = Miasmal Forest&lt;br /&gt;
| area3 = &lt;br /&gt;
| area4 = &lt;br /&gt;
| area5 = &lt;br /&gt;
| area6 = &lt;br /&gt;
| area7 = &lt;br /&gt;
| bcs = Yes&amp;lt;!-- All new creatures are BCS --&amp;gt;&lt;br /&gt;
| hitpoints = 240&lt;br /&gt;
| roundtime = &amp;lt;!-- Creature speed --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes2 &amp;lt;!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY.  --&amp;gt;&lt;br /&gt;
| PA1 = Broadsword&amp;lt;!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --&amp;gt;&lt;br /&gt;
| PAA = 252 - 267&lt;br /&gt;
| PA2 = Handaxe&lt;br /&gt;
| PAB = 252&lt;br /&gt;
| PA3 = &lt;br /&gt;
| PAC = &lt;br /&gt;
| BT1 = &amp;lt;!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --&amp;gt;&lt;br /&gt;
| BTA = &lt;br /&gt;
| WD1 = Cold Snap (512)&amp;lt;!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --&amp;gt;&lt;br /&gt;
| WDA = 203&lt;br /&gt;
| WD2 = &lt;br /&gt;
| WDB = &lt;br /&gt;
| WD3 = &lt;br /&gt;
| WDC = &lt;br /&gt;
| OS1 = Elemental Dispel (417)&amp;lt;!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --&amp;gt;&lt;br /&gt;
| OS2 = &lt;br /&gt;
| MN1 = &amp;lt;!-- Combat Maneuvers insert up to MN10 --&amp;gt;&lt;br /&gt;
| MN2 = &lt;br /&gt;
| AB1 = &amp;lt;!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --&amp;gt;&lt;br /&gt;
| ABA = &amp;lt;!-- Special abilities right column, use respective corresponding right column as needed for misc info --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes2 &amp;lt;!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --&amp;gt;&lt;br /&gt;
| asg = 12N&amp;lt;!-- Insert asg # and template will automatically convert to include type of armor --&amp;gt;&lt;br /&gt;
| IMM1 = &amp;lt;!-- add IMM2 (up to 15) for additional immunities --&amp;gt;&lt;br /&gt;
| Melee = 170 - 195&lt;br /&gt;
| Ranged =&lt;br /&gt;
| Thrown = 213 &lt;br /&gt;
| Bolt = &lt;br /&gt;
| UDF = &lt;br /&gt;
| BarTD = 133&lt;br /&gt;
| CleTD = 152-155&lt;br /&gt;
| EmpTD = 146&lt;br /&gt;
| PalTD = &lt;br /&gt;
| RanTD = &lt;br /&gt;
| SorTD = &lt;br /&gt;
| WizTD = &lt;br /&gt;
| MjETD = &lt;br /&gt;
| MnETD = 160&lt;br /&gt;
| MjSTD = &lt;br /&gt;
| MnSTD = 145&lt;br /&gt;
| MnMTD = &lt;br /&gt;
| DSP1 = Haste (506)&amp;lt;!-- Defensive spells insert up to DSP15, they will automatically link --&amp;gt;&lt;br /&gt;
| DSP2 = Mass Blur (911)&lt;br /&gt;
| DSP3 = Prismatic Guard (905)&lt;br /&gt;
| DSP4 = Spirit Defense (103)&lt;br /&gt;
| DSP5 = Spirit Warding I (101)&lt;br /&gt;
| SDA1 =  &amp;lt;!-- Special defensive abilities list insert up to SDA10, these will not link automatically --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | coins = Yes&lt;br /&gt;
 | magic items = Yes&lt;br /&gt;
 | gems = Yes&lt;br /&gt;
 | boxes = Yes&lt;br /&gt;
 | other = [[Glowing violet essence dust]]&lt;br /&gt;
 | skin = a wight mane&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;Once beautiful beyond comprehension, the moor wight before you is now as disgusting as it was once charming.  The wight has a slender, decaying body hidden by tattered and fading robes.  Plainly written across the moor wight&amp;#039;s face is an expression of eternal anguish and pain, silently speaking of the horrific events which unfolded during its life to bring it to this sad state.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hunting strategies==&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
==Spell Preparation Messaging==&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=350px}}&amp;gt;A greater moor wight gestures arcanely.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Other information==&lt;br /&gt;
===Summoning Powers===&lt;br /&gt;
Similar to their [[lesser moor wight|lesser brethren]], [[greater moor wight]]s have even more potent abilities to conjure into existence other undead beings.&lt;br /&gt;
&lt;br /&gt;
In areas with muddy wetland terrain, these wights are capable of summoning [[greater fetid corpse]]s out of the mire:&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=350px}}&amp;gt;A greater moor wight raises one decaying arm in a series of mystical gestures, chanting an almost inaudible stream of prayers.&lt;br /&gt;
A greater fetid corpse emerges from the stinking mire, moaning evilly!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
If the terrain is too hard and dry to allow this trick, they may instead call upon their less threatening ally, the [[luminous spectre]]:&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=350px}}&amp;gt;A greater moor wight raises one decaying arm in a series of mystical gestures, chanting an almost inaudible stream of prayers.&lt;br /&gt;
A cold mist seeps up out of the ground, slowly dissipating to reveal a luminous spectre.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Cold Snap [[Area of effect|AOE]] Multi-targeted===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=350px}}&amp;gt;A greater moor wight points a clawed finger at you!&lt;br /&gt;
An airy mist rolls into the area, carrying a harsh chill with it.&lt;br /&gt;
  CS: +203 - TD: +499 + CvA: +12 + d100: +44 - -5 == -235&lt;br /&gt;
  Warded off!&lt;br /&gt;
The mist leaves a thin layer of ice on your lower half, but you easily shake it off.&lt;br /&gt;
  CS: +203 - TD: +137 + CvA: +25 + d100: +90 == +181&lt;br /&gt;
  Warding failed!&lt;br /&gt;
The mist leaves a barghest&amp;#039;s lower half encased in a thick block of ice.&lt;br /&gt;
  CS: +203 - TD: +137 + CvA: +25 + d100: +3 == +94&lt;br /&gt;
  Warded off!&lt;br /&gt;
The mist leaves a thin layer of ice on a barghest&amp;#039;s lower half, but she easily shakes it off.&lt;br /&gt;
  CS: +203 - TD: +119 + CvA: +25 + d100: +66 == +175&lt;br /&gt;
  Warding failed!&lt;br /&gt;
The mist leaves a colossus vulture&amp;#039;s lower half encased in a thick block of ice.&lt;br /&gt;
  CS: +203 - TD: +128 + CvA: +25 + d100: +69 == +169&lt;br /&gt;
  Warding failed!&lt;br /&gt;
The mist leaves a colossus vulture&amp;#039;s lower half encased in a thick block of ice.&lt;br /&gt;
  CS: +203 - TD: +137 + CvA: +25 + d100: +28 == +119&lt;br /&gt;
  Warding failed!&lt;br /&gt;
The mist leaves a barghest&amp;#039;s lower half encased in a thick block of ice.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Interaction with corpses===&lt;br /&gt;
A [[greater moor wight]] is not going to help rescue you when dead.  In fact, it will further mangle your body:&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=350px}}&amp;gt;A greater moor wight rakes ribbons of flesh from your face.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
And move your corpse about wherever it pleases:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=350px}}&amp;gt;A greater moor wight heads out, dragging your battered body behind it!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
* [https://en.wikipedia.org/wiki/Wight Wight on Wikipedia]&lt;br /&gt;
&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 37&lt;br /&gt;
|levelm1 = 38&lt;br /&gt;
|level = 39&lt;br /&gt;
|levelp1 = 40&lt;br /&gt;
|levelp2 = 41&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>imported&gt;SLIMY</name></author>
	</entry>
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