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	<title>Greater Felcour Gauntlets - Revision history</title>
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		<title>imported&gt;GS4-XYNWEN at 02:28, 9 August 2025</title>
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		<updated>2025-08-09T02:28:34Z</updated>

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&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
The &amp;quot;Greater Felcour Gauntlets&amp;quot; are a new item found in February 2025&amp;#039;s [[Duskruin]] Arena Battle Vault, created by GM Xynwen.  They are inspired by, and share similarities with, the original [[Felcour dueling gauntlets]] released several years ago (originally designed by GM Ozias).  You can {{boldmono|THROW}} a gauntlet at someone to challenge them to a duel, or you can {{boldmono|WAVE}} your gauntlets at someone.  Waving will create a portal, and the challenger and challenged can {{boldmono|GO PORTAL}} and be transported to a fighting arena.  Everyone else who does {{boldmono|GO PORTAL}} will be transported to a viewing room.  &amp;#039;&amp;#039;&amp;#039;See FAQ #13 below for specific information on viewing room restrictions.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
At initial release, there are 2 &amp;quot;arena themes&amp;quot; -- a black sand arena and a shipwreck grotto arena.  Future expansions are possible and in the planning stages.&lt;br /&gt;
&lt;br /&gt;
A loresong was added in August 2025.&lt;br /&gt;
&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze the etched metal gauntlets and sense that the creator has provided the following information:&lt;br /&gt;
~*~ Greater Felcour Gauntlets ~*~&lt;br /&gt;
Created for Duskruin Arena&amp;#039;s 10th Anniversary, these gauntlets can be used to challenge another player to a duel.  You can either simply THROW your gauntlets at your opponent if you wish to duel on the spot, or you can WAVE your gauntlets at them if you wish to fight them in an arena.&lt;br /&gt;
&lt;br /&gt;
Usage:&lt;br /&gt;
  * Fluff verbs:   clench, raise, slap, toss&lt;br /&gt;
  * THROW GAUNTLETS AT {TARGET} to set your opponent for a non-arena challenge.&lt;br /&gt;
    ** Note:  This creates a &amp;quot;pseudo-gauntlet&amp;quot; on the ground that only you or the person you challenged can get.  It will stay there for 30 seconds.&lt;br /&gt;
  * GET GAUNTLET:  for the &amp;#039;pseudo-gauntlet&amp;#039; - you can pick it up to remove the challenge.  The challenged can get it to accept the challenge.  No one else can.&lt;br /&gt;
  * WAVE GAUNTLETS AT {TARGET} sets your opponent for an arena challenge (see details below).&lt;br /&gt;
  * LOOK will show the reason and the rules for your challenge.&lt;br /&gt;
  * WHISPER will allow you to change the reason, the rules, or the arena appearance&lt;br /&gt;
    ** Reasons and Rules are for roleplay purposes.  Arena-based duels will always be to unconsciousness, unless someone SURRENDERs during a fight.]&lt;br /&gt;
  * BREAK will allow a battle vault-created pair of gauntlets to be permanently destroyed and give an account-bound EXP orb&lt;br /&gt;
    ** POKE will allow you to permanently remove the option to BREAK your gauntlets for an exp orb&lt;br /&gt;
    ** REMINDER:  BREAK is permanent...the item is gone.  POKE is also permanent.  You will no longer be able to BREAK your gauntlets.&lt;br /&gt;
    ** This item is no longer breakable&lt;br /&gt;
&lt;br /&gt;
Arena Fighting:&lt;br /&gt;
  * Up to 4 times a day (resets at midnight server time), you can challenge a single person to a duel in a mobile arena.&lt;br /&gt;
  * When you WAVE your gauntlets at someone, a magical portal is set up, and for the next 15 minutes, you and your challenged can GO PORTAL to enter a fighting arena.  Spectators will GO PORTAL to get to a viewing area.&lt;br /&gt;
  ** If your fight is quick, you and your opponent can go back through the portal until the 15 minutes are up&lt;br /&gt;
&lt;br /&gt;
Alterations:&lt;br /&gt;
  * Supports a base, long, and show within the restrictions here&lt;br /&gt;
  * There is a hard-coded LOOK that appends and mentions jeweled cuffs.  Alters cannot contradict this&lt;br /&gt;
  * The jeweled cuffs have hard-coded gems used in WHISPER for reason/rule, so take that into account&lt;br /&gt;
  * This is a pair of gauntlets, so you must use &amp;#039;some&amp;#039; or &amp;#039;a pair of&amp;#039; and the noun must stay gauntlets&lt;br /&gt;
  * When THROWn, it will be temporarily altered to be a single gauntlet that can have an optional long  but not a show.  It must match the plural version&lt;br /&gt;
    ** For example: a pair of blue gauntlets could be &amp;#039;a single blue gauntlet&amp;#039; but not &amp;#039;a red gauntlet&amp;#039;&lt;br /&gt;
  * The SHOW is only visible on the plural gauntlets, and the hard-coded LOOK still applies&lt;br /&gt;
  * Item must be made out of leather or metal.&lt;br /&gt;
~*~ End Custom Analyze ~*~&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|BREAK&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|(First use)&lt;br /&gt;
|You hold a pair of etched metal gauntlets cuffed with gems and contemplate breaking it apart!&amp;lt;br&amp;gt;&lt;br /&gt;
[Doing this to a pair of etched metal gauntlets cuffed with gems is a permanent decision and will result in not having it anymore.  If you really want to do this, BREAK gauntlets again within 30 seconds.]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|(Confirming)&lt;br /&gt;
|You rip apart the gauntlets, throwing the pieces to the ground.  You discover a shimmering violet orb hidden in the debris and pick it up.  A tiny clockwork spider appears and gathers up the remaining pieces before disappearing.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Requires confirmation.  This allows you to DESTROY YOUR GAUNTLETS and get an account-bound EXP orb instead.  &amp;#039;&amp;#039;&amp;#039;The item is GONE FOR GOOD if you do this.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|CLENCH&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Held&lt;br /&gt;
|You clench your hands about your etched metal gauntlets, bashing the gauntlets together defiantly.&lt;br /&gt;
|Xynwen clenches her hands about her etched metal gauntlets, bashing the gauntlets together defiantly.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Worn&lt;br /&gt;
|You clench your fists, then bash your etched metal gauntlets together defiantly.&lt;br /&gt;
|Xynwen clenches her fists, then bashes her etched metal gauntlets together defiantly.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|RAISE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Held&lt;br /&gt;
|You raise your gauntlets over your head, clashing them together as you give a warlike growl.&lt;br /&gt;
|Xynwen raises her gauntlets over her head, clashing them together as she gives a warlike growl.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Worn&lt;br /&gt;
|You raise your fists, issuing a warlike growl punctuated by the clash of your gauntlets coming together.&lt;br /&gt;
|Xynwen raises her fists, issuing a warlike growl punctuated by the clash of her gauntlets coming together.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|SLAP&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Held/Worn&lt;br /&gt;
|You slap your etched metal gauntlets together and glare about the area.&lt;br /&gt;
|Xynwen slaps her etched metal gauntlets together and glares about the area.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TOSS&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Held&lt;br /&gt;
|You stare straight ahead, tossing a pair of etched metal gauntlets cuffed with gems in the air with casual menace.&lt;br /&gt;
|Xynwen stares straight ahead, tossing a pair of etched metal gauntlets cuffed with gems in the air with casual menace.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|THROW &amp;lt;at person&amp;gt;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
|You throw an etched metal gauntlet cuffed with gems to the ground at Valyxia&amp;#039;s feet, daring her to accept your challenge.&lt;br /&gt;
|Xynwen throws an etched metal gauntlet cuffed with gems to the ground at your feet, daring you to pick it up and accept her challenge.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WAVE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
|Slapping the gauntlets together abruptly, you wave them at Valyxia, miming a slap to the face. &amp;lt;br&amp;gt;&lt;br /&gt;
A glimmering blood red portal sparks into existence.&lt;br /&gt;
|Slapping the gauntlets together abruptly, Xynwen waves them at you, miming a slap to the face.&amp;lt;br&amp;gt;&lt;br /&gt;
A glimmering blood red portal sparks into existence.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|WHISPER&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Arena is out&lt;br /&gt;
|You currently have an open arena set via WAVE.  Please try again after that is completed.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Gauntlet is down&lt;br /&gt;
|You have a challenge issued via THROW.  Please wait until after that is completed to proceed.&lt;br /&gt;
|N/A&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Throw vs Wave===&lt;br /&gt;
When you throw down a gauntlet, a pseudo-gauntlet is created and tossed to the ground.  Your pair of gauntlets will temporarily look like a single gauntlet.  You can either {{boldmono|GET}} your own thrown gauntlet and cancel your challenge, or the person you issued the challenge to can get it.  In either case, the gauntlet on the ground will shimmer out of existence and &amp;quot;re-pair&amp;quot; itself with your gauntlets, re-pluralizing their look.  And no worries, if you leave the area, or get booted, etc., it&amp;#039;s okay -- that pseudo-gauntlet disappears after 30 seconds, and your real gauntlets will assume their proper look after 30 seconds as well.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|THROW}} is meant to just say, &amp;quot;Hey, let&amp;#039;s duel.&amp;quot;  There is no limit to how many times you can do this.  You can even {{boldmono|WHISPER}} to your gauntlets to change the reason and the rules of your duel (such as a reason of sport and rules of to the pain).  The reason and rules, however, are NOT binding or mechanically done in any way -- so managing that is purely an RP situation.&lt;br /&gt;
&lt;br /&gt;
When you {{boldmono|WAVE}} your gauntlets at someone, it creates a portal.  The portal will be open for 15 minutes.  You and your opponent can {{boldmono|GO PORTAL}}, and you will be in a fighting arena.  This works like other mobile arenas, such as the ones found on the flotilla and at the Festival of the Fallen.  Anyone else can {{boldmono|GO PORTAL}} and be transported to a viewing area, where they can {{boldmono|PEER &amp;lt;window object&amp;gt;}} to watch the fight.  They can {{boldmono|YELL}} in that room as well, and those fighting in the arena can hear it.&lt;br /&gt;
&lt;br /&gt;
You have 4 uses of {{boldmono|WAVE}} per day.  This resets at midnight server time.&lt;br /&gt;
===Arena Themes===&lt;br /&gt;
All gauntlets will have access to the Black Sand Arena and the Shipwreck Arena.  Future themes will be released.&lt;br /&gt;
&lt;br /&gt;
;Black Sand Arena&lt;br /&gt;
Arena Room:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;[Black Sands Arena]&lt;br /&gt;
Rough-hewn stone walls surround an expanse of firmly packed black sand.  Several open windows carved into the walls high above look down onto the arena, fluttering banners of various fighting organizations hanging between each opening.&amp;lt;/pre&amp;gt;&lt;br /&gt;
Viewing Room:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;[Black Sands Arena, Viewing]&lt;br /&gt;
Rough stone benches are set in tiered semicircles around a stone-framed window, which looks down upon a black sand arena below.  You also see a glimmering blood red portal.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Shipwreck Grotto&lt;br /&gt;
Arena Room:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;[Shipwreck Grotto]&lt;br /&gt;
Brilliant light slants in bands across the high travertine walls that surround a turquoise-watered grotto.  Bright white sands form an ovoid dueling arena, the level surface glittering as bits of mica reflect the golden light.  Appearing like the broken toys of some giant being, seafaring vessels lay scattered in the water, their rent-open hulls and snapped masts bespeaking an untimely demise.&amp;lt;/pre&amp;gt;&lt;br /&gt;
Viewing Room:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;[Beached Ship, Viewing Stands]&lt;br /&gt;
Pitched at an angle, the floor of the beached ship is scarred and splintered.  Heavy gouges, likely from the weight of cannons, trace across the sun-bleached wood towards fragmented railings and wrecked gunwales.  Driftwood, knotted and bound together with hemp, is piled along the edges, creating benches that are able to look out over the railings railings towards an arena in the sand.  You also see a glimmering blood red portal.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== FAQ ===&lt;br /&gt;
Taken from the pinned FAQs in the discord forum.&lt;br /&gt;
# Yes, the original Felcour gauntlets may get some updates at some point as well.  No, they won&amp;#039;t have an arena option.  This is unique to the Greater Felcour Gauntlets.&lt;br /&gt;
# Yes, you can {{boldmono|BREAK}} it to destroy the gauntlets and get that EXP orb if you really want it.&lt;br /&gt;
# Yes, Greater Felcour Gauntlets will get some additional expansions.  Possibly some this run, and definitely some for August.&lt;br /&gt;
# No, there are no plans for Greater Felcour Gauntlets to be available outside February 2025&amp;#039;s DR battle vault.&lt;br /&gt;
# Planned expansions include:  panels you can get that will add different arena themes, extra fluff verbs, extra times/day to use {{boldmono|WAVE}}, extension of each {{boldmono|WAVE}}&amp;#039;s time --- there is no additional information yet as to when/how this will be done.&lt;br /&gt;
# Yes, you run the risk of losing things if you put them on the ground.  When the portal closes, everyone in the arena and viewing area get returned to where they went in.&lt;br /&gt;
# The settings on the gauntlets for rules and reasons are purely fluff at this point -- there is no way to make sure the arena knows you want to duel to first blood only.&lt;br /&gt;
# Yes, it&amp;#039;s the exact same as Festival of the Fallen and the flotilla -- these all run off the same coding under the hood for the arenas, so the spell restrictions remain the same.  This does mean though that if/when those get updated, these arenas will get it as well.&lt;br /&gt;
# Yes, the gauntlets are &amp;#039;&amp;#039;&amp;#039;character-attuned&amp;#039;&amp;#039;&amp;#039; to the person who {{boldmono|OPENS}} the battle vault.&lt;br /&gt;
# WAVE LIMITATIONS:  You cannot use this in rooms that block teleportation or magic.  You cannot {{boldmono|GO}} through the portal if you are in combat or injured.&lt;br /&gt;
# This only allows 2 people in to fight.  Sorry, no groups at this time!&lt;br /&gt;
# When you are knocked unconscious, you are teleported out of the arena and back to where the portal is.  You are automatically healed.&lt;br /&gt;
# If you are NOT in a room that is considered by the system to be in town or near town, then there are some restrictions in place.  In the viewing rooms, you won&amp;#039;t be able to give, exchange, or drop anything.  In addition, you won&amp;#039;t be able to disarm boxes, pick locks, or do magic.  No one will be able to go through the portal injured either.  These restrictions do not apply if the portal sets up in a room that is in town or near town. For the fighting arena combatants, and this change applies to all fighting arenas using this system (Festival of the Fallen, the flotilla, etc), you can no longer disarm boxes or pick locks, nor can you drop, give, or exchange anything.&lt;br /&gt;
&lt;br /&gt;
=== Credits ===&lt;br /&gt;
* Kudos to APMs Thandiwe and Tivvy, and GMs Elysani and Casil for helping design a variety of arena themes&lt;br /&gt;
* Major thanks to APM Isten and GM Tamuz for their QC prowess&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Announcement: February 2025 Duskruin - Greater Felcour Gauntlets]]&lt;br /&gt;
* Discord forums link for discussion: https://discord.com/channels/226045346399256576/1336885301834022962&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Fluff &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Accessory &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Gauntlet &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
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|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
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|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&amp;#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune=Permanent &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement=Character &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions=Cannot contradict hard-coded show description. &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=BREAK &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=CLENCH&lt;br /&gt;
|verb3=RAISE&lt;br /&gt;
|verb4=SLAP&lt;br /&gt;
|verb5=TOSS&lt;br /&gt;
|verb6=THROW&lt;br /&gt;
|verb7=WAVE&lt;br /&gt;
|verb8=WHISPER&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
[[Category:Duskruin collectible items]]&lt;/div&gt;</summary>
		<author><name>imported&gt;GS4-XYNWEN</name></author>
	</entry>
</feed>