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	<id>https://gswiki-archive.gs-game.uk/index.php?action=history&amp;feed=atom&amp;title=Gilded_locus</id>
	<title>Gilded locus - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://gswiki-archive.gs-game.uk/index.php?action=history&amp;feed=atom&amp;title=Gilded_locus"/>
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	<updated>2026-11-11T23:56:50Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://gswiki-archive.gs-game.uk/index.php?title=Gilded_locus&amp;diff=7700&amp;oldid=prev</id>
		<title>imported&gt;HOST-GSKEBECHET: Updated preformatted log excerpt with log2 template</title>
		<link rel="alternate" type="text/html" href="https://gswiki-archive.gs-game.uk/index.php?title=Gilded_locus&amp;diff=7700&amp;oldid=prev"/>
		<updated>2025-04-10T15:07:02Z</updated>

		<summary type="html">&lt;p&gt;Updated preformatted log excerpt with log2 template&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;gilded locus&amp;#039;&amp;#039;&amp;#039; is a unique relic that is capable of granting vast enhancive power.  It is an arcane invention of a multidisciplinary scholarly collective that incorporates techniques of lapidary work and glasswork with complex magical infusion.  As an intricate, artistic construct that serves as an expansive repository for enhancive properties, any two loci are unlikely to be identical in either enhancive inscription or in form.&lt;br /&gt;
&lt;br /&gt;
Players can receive a gilded locus with +1 max resource of the player&amp;#039;s choice and 200/200 enhancive charges for free.  The max resource will increase automatically as the player upgrades the locus.  A player can have more than one locus, but only one locus can be used at a time, and loci are account attuned.  It has its own unique inventory slot.  It can receive up to 20 enhancive properties.&lt;br /&gt;
&lt;br /&gt;
The gilded locus is debuted during the August 2024 Duskruin run.  Obtaining, adding properties to, and boosting existing properties of a gilded locus is all done via automated NPC at any of the three major pay events, [[Duskruin]], [[Ebon Gate]], and [[Rumor Woods]].  &amp;#039;&amp;#039;&amp;#039;The locus is account attuned, and it cannot be transferred or re-attuned.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
{{stub}}&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze the gilded locus and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
The gilded locus is a unique relic that is capable of granting vast enhancive power.  It is an arcane invention of a multidisciplinary scholarly collective that incorporates techniques of lapidary work and glasswork with complex magical infusion.  As an intricate, artistic construct that serves as an expansive repository for enhancive properties, any two loci are unlikely to be identical in either enhancive inscription or in form.&lt;br /&gt;
&lt;br /&gt;
The crystalline structures of the gemstones used amplify and stabilize the enhancive magics woven into the locus, while the amorphous structure of the glass integrated into the design serves as a strategic buffer and arcane counterweight to the flows of magic throughout the construct.  The enhancive properties that any given locus supports are typically etched or applied in alchemical ink beneath the surface and sealed in glass.&lt;br /&gt;
&lt;br /&gt;
{{blue|The locus can receive up to 20 enhancive properties.}}&lt;br /&gt;
&lt;br /&gt;
The locus is {{blue|permanently attuned}} to your account.  It can be TUCKed while worn in order to hide it from sight.  It has received 1 new properties and 1 property boosts since the last event reset.&lt;br /&gt;
&lt;br /&gt;
{{blue|The locus&amp;#039;s enhancive properties can only be adjusted by its creator and cannot be recharged with enhancive potions.  The locus can be altered, but its noun must remain &amp;#039;locus&amp;#039;.}}&lt;br /&gt;
&lt;br /&gt;
The gilded locus may not be lightened.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Usage==&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TUCK&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
==Properties==&lt;br /&gt;
A gilded locus can be acquired at each of the three major events, [[Duskruin]], [[Ebon Gate]], and [[Rumor Woods]].  A new locus comes with a free +1 to one max resource:  Max Health, Max Mana or Max Stamina.  Adding or boosting properties is also done at these three events.  This is through an automated NPC.&lt;br /&gt;
&lt;br /&gt;
This NPC at Duskruin is &amp;#039;&amp;#039;&amp;#039;a half-elf traveler&amp;#039;&amp;#039;&amp;#039;.  To get a new locus, {{boldmono|ASK}} the NPC {{boldmono|ABOUT NEW}}.&lt;br /&gt;
&lt;br /&gt;
The locus&amp;#039; starting max resource (Max Health, Max Mana, or Max Stamina) property is excluded from Adventurer Guild recharging cost calculation.  This property is also not subject to the normal +20 cap.&lt;br /&gt;
===Adding Properties===&lt;br /&gt;
Up to two properties may be added per event.  Adding one new property costs 5k event currency.  Adding a second new property costs 25k event currency.&lt;br /&gt;
&lt;br /&gt;
The first two properties added to the locus start at +5.  Subsequent properties beyond the first two added start at +1.&lt;br /&gt;
&lt;br /&gt;
To add new properties, {{boldmono|ASK}} the NPC {{boldmono|ABOUT ADD}}.&lt;br /&gt;
===Boosting Properties===&lt;br /&gt;
A locus may have an existing enhancive property boosted by +1 up to five times per event.  Boosting a property scales in price in that event&amp;#039;s currency (5k/10k/15k/25k/35k).  The scaling price for boosting a property resets with each event.&lt;br /&gt;
&lt;br /&gt;
The max resource (Max Health, Max Mana, or Max Stamina) increases automatically as the player upgrades the locus.  It increases by +1 per boost at a rate of 1:1 for the first 50 boosts, 2:1 for the second 50 boosts and 3:1 for the third 50 boosts.&lt;br /&gt;
&lt;br /&gt;
A one month enhancive charge is added to the locus each time a locus property is boosted.  During this time, it cannot lose charges.  This bonus is stackable.&lt;br /&gt;
&lt;br /&gt;
To boost existing locus enhancive properites, {{boldmono|ASK}} the NPC {{boldmono|ABOUT BOOST}}.&lt;br /&gt;
===Swapping Properties===&lt;br /&gt;
The properties on a locus may be swapped, at a cost of 5k event currency. Below is an example:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;The half-elf traveler says, &amp;quot;Simply ASK me about SWAP with the specific details of what you&amp;#039;d like.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[OOC Instructions:]&lt;br /&gt;
 ASK traveler ABOUT SWAP &amp;lt;property&amp;gt; TO &amp;lt;enhancive&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
 The locus has the following property numbers to choose from:&lt;br /&gt;
   1:  Max Health  [Restricted to 100/102/103]&lt;br /&gt;
   2:  Wisdom Base&lt;br /&gt;
   3:  Aura Base&lt;br /&gt;
&lt;br /&gt;
 Example: &amp;quot;ASK traveler ABOUT SWAP 1 TO 103&amp;quot; to swap Max Health to Max Stamina.&lt;br /&gt;
 Example: &amp;quot;ASK traveler ABOUT SWAP 2 TO 200&amp;quot; to swap Wisdom Base to Strength Base.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===List of Properties===&lt;br /&gt;
When {{boldmono|ASKed ABOUT LIST}}, the NPC provides the following list of enhancive properties that can be added or boosted:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
The half-elf traveler shows you a piece of parchment:&lt;br /&gt;
----   ------------&lt;br /&gt;
100   Max Mana&lt;br /&gt;
102   Max Health&lt;br /&gt;
103   Max Stamina&lt;br /&gt;
104   Mana Recovery&lt;br /&gt;
106   Health Recovery&lt;br /&gt;
107   Stamina Recovery&lt;br /&gt;
----   ------------&lt;br /&gt;
200   Strength Base&lt;br /&gt;
201   Constitution Base&lt;br /&gt;
202   Dexterity Base&lt;br /&gt;
203   Agility Base&lt;br /&gt;
204   Discipline Base&lt;br /&gt;
205   Aura Base&lt;br /&gt;
206   Logic Base&lt;br /&gt;
207   Intuition Base&lt;br /&gt;
208   Wisdom Base&lt;br /&gt;
209   Influence Base&lt;br /&gt;
----   ------------&lt;br /&gt;
500   Two Weapon Combat Bonus&lt;br /&gt;
501   Armor Use Bonus&lt;br /&gt;
502   Shield Use Bonus&lt;br /&gt;
503   Combat Maneuvers Bonus&lt;br /&gt;
504   Edged Weapons Bonus&lt;br /&gt;
505   Blunt Weapons Bonus&lt;br /&gt;
506   Two-Handed Weapons Bonus&lt;br /&gt;
507   Ranged Weapons Bonus&lt;br /&gt;
508   Thrown Weapons Bonus&lt;br /&gt;
509   Polearm Weapons Bonus&lt;br /&gt;
510   Brawling Bonus&lt;br /&gt;
511   Ambush Bonus&lt;br /&gt;
512   Multi Opponent Combat Bonus&lt;br /&gt;
514   Physical Fitness Bonus&lt;br /&gt;
515   Dodging Bonus&lt;br /&gt;
516   Arcane Symbols Bonus&lt;br /&gt;
517   Magic Item Use Bonus&lt;br /&gt;
518   Spell Aiming Bonus&lt;br /&gt;
519   Harness Power Bonus&lt;br /&gt;
520   Elemental Mana Control Bonus&lt;br /&gt;
521   Mental Mana Control Bonus&lt;br /&gt;
522   Spirit Mana Control Bonus&lt;br /&gt;
523   Elemental Lore - Air Bonus&lt;br /&gt;
524   Elemental Lore - Earth Bonus&lt;br /&gt;
525   Elemental Lore - Fire Bonus&lt;br /&gt;
526   Elemental Lore - Water Bonus&lt;br /&gt;
527   Spiritual Lore - Blessings Bonus&lt;br /&gt;
528   Spiritual Lore - Religion Bonus&lt;br /&gt;
529   Spiritual Lore - Summoning Bonus&lt;br /&gt;
530   Sorcerous Lore - Demonology Bonus&lt;br /&gt;
531   Sorcerous Lore - Necromancy Bonus&lt;br /&gt;
532   Mental Lore - Divination Bonus&lt;br /&gt;
533   Mental Lore - Manipulation Bonus&lt;br /&gt;
534   Mental Lore - Telepathy Bonus&lt;br /&gt;
535   Mental Lore - Transference Bonus&lt;br /&gt;
536   Mental Lore - Transformation Bonus&lt;br /&gt;
537   Survival Bonus&lt;br /&gt;
538   Disarming Traps Bonus&lt;br /&gt;
539   Picking Locks Bonus&lt;br /&gt;
540   Stalking and Hiding Bonus&lt;br /&gt;
541   Perception Bonus&lt;br /&gt;
542   Climbing Bonus&lt;br /&gt;
543   Swimming Bonus&lt;br /&gt;
544   First Aid Bonus&lt;br /&gt;
545   Trading Bonus&lt;br /&gt;
546   Pickpocketing Bonus&lt;br /&gt;
----   ------------&lt;br /&gt;
The half-elf traveler says, &amp;quot;You can ASK me about ADDing or BOOSTing a property from this list.&amp;quot;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Charging==&lt;br /&gt;
A new gilded locus comes with 200 charges.  It can be recharged at the [[Adventurer&amp;#039;s Guild]].&lt;br /&gt;
&lt;br /&gt;
It cannot be charged with standard Simucoin enhancive recharging potions.  However, an oil was included in the August 2024 Duskruin Battle Vault that allowed the locus to be charged by one month.  Charges from the Battle Vault oil are stackable.&lt;br /&gt;
&lt;br /&gt;
The locus&amp;#039; starting max resource (Max Health, Max Mana, or Max Stamina) property is excluded from Adventurer Guild recharging cost calculation.&lt;br /&gt;
&lt;br /&gt;
The following examples were provided for locus recharge costs:&lt;br /&gt;
;Distributed Stats Recharge Cost&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
As you recall your song, you feel a faint resonating vibration from the gilded locus in your hand, and you learn something about it...&lt;br /&gt;
&lt;br /&gt;
It is an enhancive item:&lt;br /&gt;
    It provides a boost of 5 to Strength Base.&lt;br /&gt;
    It provides a boost of 5 to Constitution Base.&lt;br /&gt;
    It provides a boost of 5 to Dexterity Base.&lt;br /&gt;
    It provides a boost of 5 to Agility Base.&lt;br /&gt;
    It provides a boost of 5 to Discipline Base.&lt;br /&gt;
    It provides a boost of 5 to Aura Base.&lt;br /&gt;
    It provides a boost of 5 to Logic Base.&lt;br /&gt;
    It provides a boost of 5 to Intuition Base.&lt;br /&gt;
    It provides a boost of 5 to Wisdom Base.&lt;br /&gt;
    It seems to have almost innumerable enhancive charges remaining.&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
&amp;gt;order 5&lt;br /&gt;
Duane peers at the locus through a large green crystal lens.  He says, &amp;quot;I can charge this up a bit.  It&amp;#039;ll cost 26,400 of your bounty points, though.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You have chosen to recharge a gilded locus.  The cost is 26,400 points.  Please enter ORDER 5 CONFIRM within 30 seconds to complete your order.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Condensed Stats Recharge Cost&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;order 5&lt;br /&gt;
Duane peers at the locus through a large green crystal lens.  He says, &amp;quot;I can charge this up a bit.  It&amp;#039;ll cost 86,400 of your bounty points, though.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You have chosen to recharge a gilded locus.  The cost is 86,400 points.  Please enter ORDER 5 CONFIRM within 30 seconds to complete your order.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;recall locus&lt;br /&gt;
As you recall your song, you feel a faint resonating vibration from the gilded locus in your hand, and you learn something about it...&lt;br /&gt;
&lt;br /&gt;
It is an enhancive item:&lt;br /&gt;
    It provides a boost of 20 to Strength Base.&lt;br /&gt;
    It provides a boost of 20 to Constitution Base.&lt;br /&gt;
    It provides a boost of 5 to Dexterity Base.&lt;br /&gt;
    It seems to have almost innumerable enhancive charges remaining.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
* [https://discord.com/channels/226045346399256576/1273671107035271271 Gilded locus discussion thread] on Discord&lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/1Sa0lSbLG-8iQ2SfojIRgt_9_1OpvzMj_f-z1OgJ5Z-E/edit?usp=sharing Gilded Locus Builder] - Player-made spreadsheet that accounts for all of the Gilded locus&amp;#039; rules and displays the total cost and time to build.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Accessory &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Locus &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld=No &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Duskruin &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2024 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&amp;#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&amp;#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune=Permanent &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement=Account &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive=Yes &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions=Noun must remain locus.  Must be made of glass. &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=TUCK &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>imported&gt;HOST-GSKEBECHET</name></author>
	</entry>
</feed>