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	<title>Gem bag - Revision history</title>
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	<updated>2026-11-12T01:26:09Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://gswiki-archive.gs-game.uk/index.php?title=Gem_bag&amp;diff=7604&amp;oldid=prev</id>
		<title>imported&gt;ECHEAUX at 18:04, 9 December 2022</title>
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		<updated>2022-12-09T18:04:03Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
[[Gem bag]]s, alternately known as &amp;#039;&amp;#039;&amp;#039;gem pouches&amp;#039;&amp;#039;&amp;#039;, offer a few verbs for when they are empty or full.  Like [[Super secure gem pouch|Super Secure Gem Pouch]]es, they can only hold gems.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze your canvas gem pouch and sense that the item is largely free from merchant alteration restrictions, but the creator has stated that &amp;quot;The item has restrictions on changing the noun.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
You sense that the pouch can be altered.  It must remain a &amp;quot;gem pouch,&amp;quot; &amp;quot;gem purse,&amp;quot; or something very similar.  There are some aspects, such as the velvet-lined compartments, that cannot be changed, no matter how talented a merchant is.&lt;br /&gt;
&lt;br /&gt;
You can try to PUT &amp;lt;item&amp;gt; IN, WEAR, REMOVE, LOOK, SHOW, OPEN, CLOSE, COVER, TOUCH, and TAP the pouch.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
{| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! First&lt;br /&gt;
! Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| CLOSE&lt;br /&gt;
!&lt;br /&gt;
| You pull the drawstrings of your canvas gem pouch until they are tight, then carefully tie them together.&lt;br /&gt;
| XXX pulls the drawstrings of her canvas gem pouch until they are tight, then carefully ties them together.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|COVER&lt;br /&gt;
!&lt;br /&gt;
|You reach down with both hands and protectively cover your narrow gem bag.&lt;br /&gt;
|XXX reaches down with both hands and protectively covers her narrow gem bag.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| OPEN&lt;br /&gt;
!&lt;br /&gt;
| You carefully untie the drawstrings of your canvas gem pouch.&lt;br /&gt;
| XXX carefully unties the drawstrings of her canvas gem pouch.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;| REMOVE &lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|1 or fewer gems&lt;br /&gt;
| You reach down and carefully untie your canvas gem pouch from your belt.&lt;br /&gt;
| XXX reaches down and carefully unties her canvas gem pouch from her belt.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| 2 or more gems&lt;br /&gt;
| You reach down and carefully untie your canvas gem pouch from your belt. You hear the tinkling sound of several gems bouncing around inside.&lt;br /&gt;
| XXX reaches down and carefully unties her canvas gem pouch from her belt. You hear the tinkling sound of several gems bouncing around inside.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;| TAP&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Empty&lt;br /&gt;
| . You hear the tinkling sound of several gems bouncing around inside.&lt;br /&gt;
| XXX taps a dark canvas gem pouch. You hear the tinkling sound of several gems bouncing around inside.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| 1 or fewer gems&lt;br /&gt;
| You tap a dark canvas gem pouch.&lt;br /&gt;
| XXX taps a dark canvas gem pouch.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| TOUCH&lt;br /&gt;
!&lt;br /&gt;
| You place one hand on your canvas gem pouch, making sure it is still attached to your belt.&lt;br /&gt;
| Almost absentmindedly, XXX places one hand on her canvas gem pouch, making sure that it is still attached to her belt.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;| WEAR &lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| 1 or fewer gems&lt;br /&gt;
| You reach down and carefully tie your canvas gem pouch to your belt.&lt;br /&gt;
| XXX reaches down and carefully ties her canvas gem pouch to her belt.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| 2 or more gems&lt;br /&gt;
| You reach down and carefully tie your canvas gem pouch to your belt. You hear the tinkling sound of several gems bouncing around inside.&lt;br /&gt;
| XXX reaches down and carefully ties her canvas gem pouch to her belt. You hear the tinkling sound of several gems bouncing around inside.&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
Unlike other gem pouches, you cannot use the {{boldmono|EMPTY}} verb to transfer gems. You can, however, empty from it.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;empty sack in my bag&lt;br /&gt;
You cannot empty items into the bag.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Show===&lt;br /&gt;
The {{boldmono|SHOW}} includes a the item that the bag is attached to. This isn&amp;#039;t typically included as a part of the standard usage for SHOW:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
XXX shows you a felt-lined narrow gem bag, which she is wearing attached to a knotted crimson sash.  The interior of this narrow gem bag is divided into tiny velvet-lined compartments, each approximately the size of a small gem.  The bag is currently open, and brilliant sparkles of reflected light dance across its contents.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Look===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
The interior of this narrow gem bag is divided into tiny velvet-lined compartments, each approximately the size of a small gem.  The bag is currently open, and brilliant sparkles of reflected light dance across its contents.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===See Also===&lt;br /&gt;
* [[Super secure gem pouch]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&lt;br /&gt;
|type2= &amp;lt;!-- OPTIONAL: If an item is feature altering, please enter &amp;quot;Feature altering&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemclass= Container&lt;br /&gt;
|itemclass2= &amp;lt;!-- OPTIONAL: If a script can be applied to more than one classification.  An example would be scripts that can be applied to clothing and accessories. --&amp;gt;&lt;br /&gt;
|itemclass3=&lt;br /&gt;
|itemtype= Gem pouch&lt;br /&gt;
|itemtype2= Gem purse&lt;br /&gt;
|itemtype3=&lt;br /&gt;
|itemtype4=&lt;br /&gt;
|itemtype5=&lt;br /&gt;
|itemtype6=&lt;br /&gt;
|itemtype7=&lt;br /&gt;
|itemtype8=&lt;br /&gt;
|alter= Yes&lt;br /&gt;
|ld= Yes&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered --&amp;gt;&lt;br /&gt;
|feature2=&lt;br /&gt;
|feature3=&lt;br /&gt;
|feature4=&lt;br /&gt;
|feature5=&lt;br /&gt;
|feature6=&lt;br /&gt;
|feature7=&lt;br /&gt;
|feature8=&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;--&amp;gt;&lt;br /&gt;
|custom2=&lt;br /&gt;
|custom3=&lt;br /&gt;
|custom4=&lt;br /&gt;
|custom5=&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If not, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot; or &amp;quot;Certificate&amp;quot; ONLY. If both, enter at unlock2.--&amp;gt;&lt;br /&gt;
|unlock2=&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&amp;#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hideable= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if an item is hideable in inventory.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hide= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable.  This should indicate HOW it hides, whether by a verb or simply by being WORN. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell2=&lt;br /&gt;
|spell3=&lt;br /&gt;
|spell4=&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= Noun&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= CLOSE&lt;br /&gt;
|verb2= COVER&lt;br /&gt;
|verb3= OPEN&lt;br /&gt;
|verb4= REMOVE&lt;br /&gt;
|verb5= TAP&lt;br /&gt;
|verb6= TOUCH&lt;br /&gt;
|verb7= WEAR&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>imported&gt;ECHEAUX</name></author>
	</entry>
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