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	<id>https://gswiki-archive.gs-game.uk/index.php?action=history&amp;feed=atom&amp;title=Frenzied_monk</id>
	<title>Frenzied monk - Revision history</title>
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	<updated>2026-11-12T03:03:27Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://gswiki-archive.gs-game.uk/index.php?title=Frenzied_monk&amp;diff=7446&amp;oldid=prev</id>
		<title>imported&gt;SPYRIDONM3: HPs (220), armor ASG 6 full leather, log2 creature description</title>
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		<updated>2021-04-29T12:34:10Z</updated>

		<summary type="html">&lt;p&gt;HPs (220), armor ASG 6 full leather, log2 creature description&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Creature start2 &amp;lt;!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --&amp;gt;&lt;br /&gt;
| picture = &lt;br /&gt;
| level = 27&amp;lt;!-- This will also be used at the end of the page in the Near level creature template --&amp;gt;&lt;br /&gt;
| family = Humanoid &amp;lt;!-- Add creature to family page list, which will be linked on preview/save --&amp;gt;&lt;br /&gt;
| type = Biped&amp;lt;!-- Creature body type --&amp;gt;&lt;br /&gt;
| otherclass = corporeal undead&amp;lt;!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --&amp;gt;&lt;br /&gt;
| otherclass2 = Boss&lt;br /&gt;
| area = Lunule Weald&amp;lt;!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --&amp;gt;&lt;br /&gt;
| area2 = &lt;br /&gt;
| area3 = &lt;br /&gt;
| area4 = &lt;br /&gt;
| area5 = &lt;br /&gt;
| area6 = &lt;br /&gt;
| area7 = &lt;br /&gt;
| bcs = Yes &amp;lt;!-- All new creatures are BCS --&amp;gt;&lt;br /&gt;
| hitpoints = 220&lt;br /&gt;
| roundtime = &amp;lt;!-- Creature speed --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes2 &amp;lt;!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY.  --&amp;gt;&lt;br /&gt;
| PA1 = &amp;lt;!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --&amp;gt;&lt;br /&gt;
| PAA = &lt;br /&gt;
| PA2 = &lt;br /&gt;
| PAB = &lt;br /&gt;
| PA3 = &lt;br /&gt;
| PAC = &lt;br /&gt;
| BT1 = Major Cold (907)&amp;lt;!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --&amp;gt;&lt;br /&gt;
| BTA = 174&lt;br /&gt;
| WD1 = Cold Snap (512)&amp;lt;!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --&amp;gt;&lt;br /&gt;
| WDA = 150&lt;br /&gt;
| WD2 = &lt;br /&gt;
| WDB = &lt;br /&gt;
| WD3 = &lt;br /&gt;
| WDC = &lt;br /&gt;
| OS1 = Bravery (211)&amp;lt;!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --&amp;gt;&lt;br /&gt;
| MN1 = &amp;lt;!-- Combat Maneuvers insert up to MN10 --&amp;gt;&lt;br /&gt;
| MN2 = &lt;br /&gt;
| AB1 = &amp;lt;!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --&amp;gt;&lt;br /&gt;
| ABA = &amp;lt;!-- Special abilities right column, use respective corresponding right column as needed for misc info --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes2 &amp;lt;!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --&amp;gt;&lt;br /&gt;
| asg = 6&amp;lt;!-- Insert asg # and template will automatically convert to include type of armor --&amp;gt;&lt;br /&gt;
| IMM1 = &amp;lt;!-- add IMM2 (up to 15) for additional immunities --&amp;gt;&lt;br /&gt;
| Melee = 229&lt;br /&gt;
| Ranged = &lt;br /&gt;
| Bolt = 210&lt;br /&gt;
| UDF = &lt;br /&gt;
| BarTD = 96 - 107&lt;br /&gt;
| CleTD = 114&lt;br /&gt;
| EmpTD = &lt;br /&gt;
| PalTD = &lt;br /&gt;
| RanTD = 105&lt;br /&gt;
| SorTD = 120&lt;br /&gt;
| WizTD = &lt;br /&gt;
| MjETD = &lt;br /&gt;
| MnETD = 115 - 126&lt;br /&gt;
| MjSTD = &lt;br /&gt;
| MnSTD = 115&lt;br /&gt;
| MnMTD = &lt;br /&gt;
| DSP1 = Prayer of Protection (303)&amp;lt;!-- Defensive spells insert up to DSP15, they will automatically link --&amp;gt;&lt;br /&gt;
| DSP2 = Prismatic Guard (905)&lt;br /&gt;
| DSP3 = Spirit Shield (202)&lt;br /&gt;
| DSP4 = Spirit Warding I (101)&lt;br /&gt;
| DSP5 = Thurfel&amp;#039;s Ward (503)&lt;br /&gt;
| SDA1 =  &amp;lt;!-- Special defensive abilities list insert up to SDA10, these will not link automatically --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | coins = Yes&lt;br /&gt;
 | magic items = Yes&lt;br /&gt;
 | gems = Yes&lt;br /&gt;
 | boxes = Yes&lt;br /&gt;
 | other = [[Glimmering blue essence shard]]&amp;lt;br&amp;gt;[[Glimmering blue mote of essence]]&lt;br /&gt;
 | skin = None&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;pre{{log2|margin-right=26em}}&amp;gt;A muddy black cowl obscures the monk&amp;#039;s face. Given the burning green eyes and foul stench he exudes, perhaps that is for the best.  Tattered black rags cloak his form, while the only marking visible on his ragged clothing is that of a haphazardly stitched crescent moon symbol.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hunting strategies==&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
==Other information==&lt;br /&gt;
*The frenzied monk has the ability to recover from being stunned. An example of this is below:&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=35%}}&amp;gt;A frenzied monk&amp;#039;s eyes flash with a baleful green light as he shakes off the stun!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*The frenzied monk has the ability to stop an offensive spell being cast at it by a member of the [[Council of Light]].  An example of this is below:&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=35%}}&amp;gt;&lt;br /&gt;
You gesture at a frenzied monk.&lt;br /&gt;
As you begin to cast at the frenzied monk, you feel a strange empathic tug within your mind, and stop short.&lt;br /&gt;
Roundtime: 5 sec.&lt;br /&gt;
Cast Roundtime 3 Seconds&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*The crescent moon symbol stitched on the monk&amp;#039;s clothing is the symbol of [[Zelia]].&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
* [https://en.wikipedia.org/wiki/Monk Monk on Wikipedia]&lt;br /&gt;
&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 25&lt;br /&gt;
|levelm1 = 26&lt;br /&gt;
|level = 27&lt;br /&gt;
|levelp1 = 28&lt;br /&gt;
|levelp2 = 29&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>imported&gt;SPYRIDONM3</name></author>
	</entry>
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