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	<id>https://gswiki-archive.gs-game.uk/index.php?action=history&amp;feed=atom&amp;title=Fox_pet</id>
	<title>Fox pet - Revision history</title>
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	<updated>2026-11-12T00:40:53Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://gswiki-archive.gs-game.uk/index.php?title=Fox_pet&amp;diff=7433&amp;oldid=prev</id>
		<title>imported&gt;GS4-XERAPHINA at 23:43, 25 October 2022</title>
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		<updated>2022-10-25T23:43:48Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The Fox Pet&amp;#039;&amp;#039;&amp;#039; could be found in the [[Fox Hunt|Fox Hunt]] during [[Rumor Woods]] from 5120 to 5122.  They can be summoned by using {{boldmono|EXHALE}} on the &amp;#039;&amp;#039;&amp;#039;bugle&amp;#039;&amp;#039;&amp;#039; that is a random prize from the Fox Hunt.  Each bugle summons a unique fox pet - you can also get alternative fox nouns, like &amp;quot;kit&amp;quot;, &amp;quot;tod&amp;quot; and &amp;quot;vixen&amp;quot;.  While the bugles can be altered, the fox pets cannot be altered by any means.&lt;br /&gt;
&lt;br /&gt;
In addition to the fox pet, the character is granted the [[Title_system | Postname Title]] &amp;quot;Master/Mistress of Foxhounds&amp;quot; upon the first EXHALE.&lt;br /&gt;
&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item=Bugle &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= This item holds and summons the [[Fox pet | Fox]]. Initial {{boldmono|EXHALE}} on the bugle will permanently attune it to the [[player character|character]] who first exhales into it.&lt;br /&gt;
&lt;br /&gt;
The sound played on EXHALE varies with each summon - seen in the wild are a variety of notes and tones like &amp;quot;high pitched, &amp;quot;steady&amp;quot;, &amp;quot;low steady&amp;quot;, &amp;quot;clear-sounding&amp;quot; and &amp;quot;soothing, low&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
:; &amp;lt;big&amp;gt;Appearance&amp;lt;/big&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;a (fox&amp;#039;s coat color) bugle embellished with (type of fox)&amp;lt;/pre&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|analyze=You analyze your (coat color) bugle and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
 The physical appearance of your (coat color) bugle can be changed.&lt;br /&gt;
&lt;br /&gt;
 A mysterious bugle that can be used by EXHALING on it.  It may take you several attempts for the bugle to work!  Once you successfully EXHALE on the horn it will become ATTUNED.&lt;br /&gt;
&lt;br /&gt;
 Your fox was recently summoned, is still summoned, or your bugle is on cooldown.&lt;br /&gt;
 Your fox is somewhere out there!&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the bugle may be further lightened.&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=YES &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|EXHALE&lt;br /&gt;
| You draw the (coat color) bugle up to your lightly closed lips and begin to exhale against the bugle&amp;#039;s mouthpiece.  Tightening your lips, you let out a high pitched tone.&lt;br /&gt;
Your (fox) trots in and up to you.&lt;br /&gt;
| (Owner) draws the (coat color) bugle up to her lightly closed lips and begins to exhale against the bugle&amp;#039;s mouthpiece.  A clear-sounding note emits from the (coat color) bugle.&lt;br /&gt;
A (fox) trots in and up to (Owner).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This spot reserved for informational blurb for item. Remove as part of copy/paste.--&amp;gt;&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item=Fox &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary=  The fox is the pet that the [[Fox pet#Bugle | bugle]] summons.  The fox pets have a hard coded LOOK that takes into account the fox&amp;#039;s coat color.&lt;br /&gt;
&lt;br /&gt;
:; &amp;lt;big&amp;gt;Appearance&amp;lt;/big&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Small in stature and delicately boned, the (fox) has keen eyes that are wide windows into his mischievous nature.  Glistening slightly, his nose frequently twitches as he lifts his face to investigate and identify all scents, and when his mouth drops open, he displays the sharpened teeth that are a reminder that he is a predator.  He has lustrous (coat color) fur that appears well-groomed and incredibly soft.&amp;lt;/pre&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
|analyze=&lt;br /&gt;
You analyze your flame orange tod and sense that the creator has provided the following information:&lt;br /&gt;
************************* Foxes **********************************&lt;br /&gt;
 This flame orange tod can NEVER be altered or changed in ANY way by ANYONE.&lt;br /&gt;
 These foxes are special.  They will follow you around and can come back to you if lost.&lt;br /&gt;
 The foxes will always treat their owner well.  People who aren&amp;#039;t the owner will not&lt;br /&gt;
 be greeted with as much kindness.&lt;br /&gt;
******************************************************************&lt;br /&gt;
 Verbs:&lt;br /&gt;
  HUG       - Hug your fox&lt;br /&gt;
  KISS      - Kiss your fox&lt;br /&gt;
  PUSH      - Play with your fox&lt;br /&gt;
  POINT     - Trick your fox&lt;br /&gt;
  PROD      - Play with your fox&lt;br /&gt;
  RUB       - Rub your fox&lt;br /&gt;
  PET/TOUCH - Pet/Touch your fox.&lt;br /&gt;
  GET       - Pick up your fox.&lt;br /&gt;
  FEED      - Feed your fox food or drink.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the tod may be further lightened.&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=YES &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot; | Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot; | Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | Hug&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | (fox)&lt;br /&gt;
| You walk up to the (fox) and give him a soft hug.&lt;br /&gt;
| (Owner) walks up to the (fox) and gives him a soft hug.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | Kiss&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | (fox)&lt;br /&gt;
| You lean over and give your (fox) a kiss on the head.&lt;br /&gt;
| (Owner) leans over and gives the (fox) a kiss on the head.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | Push&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | (fox)&lt;br /&gt;
| You reach down and give the (fox) a few playful pushes.  The (fox) playfully nips back at you as he leaps from side to side.&lt;br /&gt;
You push the (fox) in your arms away from your body.  Was that his breath? (When held.)&lt;br /&gt;
| (Owner) reaches down and gives the (fox) a few playful pushes.  The (fox) playfully nips back at her as he leaps from side to side.&lt;br /&gt;
(Owner) pushes the (fox) in her arms away from her body.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | Point&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | (fox)&lt;br /&gt;
| You point behind your (fox), who snaps around prepared to attack!  Your (fox) growls viciously at (creature).&lt;br /&gt;
You point behind your (fox), who snaps around prepared to attack!  Your (fox) sits down and licks his paw.&lt;br /&gt;
| (Owner) points behind the (fox), who snaps around prepared to attack!  The (fox) growls viciously at the black and tan puppy.&lt;br /&gt;
(Owner) points behind the (fox), who snaps around prepared to attack!  The (fox) sits down and licks his paw.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | Prod&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | (fox)&lt;br /&gt;
| You prod playfully at the (fox) and he yaps at you!&lt;br /&gt;
You prod playfully at the (fox) and he dodges your finger.&lt;br /&gt;
You prod playfully at the (fox) and he licks your finger!&lt;br /&gt;
| (Owner) prods playfully at the (fox) and he yaps at her!&lt;br /&gt;
(Owner) prods playfully at the (fox) and he dodges her finger.&lt;br /&gt;
(Owner) prods playfully at the (fox) and he licks (Owner)&amp;#039;s finger!&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | Rub&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | (fox)&lt;br /&gt;
| You reach out and rest your hand on your (fox).&lt;br /&gt;
| (Owner) reaches out and rests her hand on the (fox).&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | Feed&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | (fox)&lt;br /&gt;
| Your (fox) eagerly gnaws at (food item) in your hand.  You discard the remnants.&lt;br /&gt;
Your (fox) eagerly laps (drink item) until it is gone.&lt;br /&gt;
| The (fox) eagerly gnaws at (food item) in (Owner)&amp;#039;s hand.  She tosses the leftovers aside.&lt;br /&gt;
The (fox) eagerly laps at (drink item) (Owner) is holding until it is gone.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | Pet/Touch&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | (fox)&lt;br /&gt;
| You reach out and run your fingers through your (fox)&amp;#039;s fur from head to tail.&lt;br /&gt;
You reach out and pat your (fox) on the head.&lt;br /&gt;
You reach out and scratch behind your (fox)&amp;#039;s ears.&lt;br /&gt;
You reach out and stroke your (fox)&amp;#039;s tail.&lt;br /&gt;
You reach out and scratch your (fox)&amp;#039;s chin.&lt;br /&gt;
| (Owner) reaches out and runs her fingers through the (fox)&amp;#039;s fur from head to tail.&lt;br /&gt;
(Owner) reaches out and pats the (fox) on the head.&lt;br /&gt;
(Owner) reaches out and scratches behind the (fox)&amp;#039;s ears.&lt;br /&gt;
(Owner) reaches out and strokes the (fox)&amp;#039;s tail.&lt;br /&gt;
(Owner) reaches out and scratches the (fox)&amp;#039;s chin.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | Get&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | (fox)&lt;br /&gt;
| You lean down and call to your (fox), who canters eagerly to you.  Your (fox) stands up on his haunches, allowing you to slide one arm under his belly.  You draw him in against your side and lift him up.&lt;br /&gt;
| (Owner) leans down and calls to the (fox), who canters eagerly up to her.  The (fox) stands up on his haunches, allowing (Owner) to slide one arm under his belly.  (Owner) draws him in against her side and lifts him up.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | Place&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | (fox)&lt;br /&gt;
| You crouch down and release your (fox) from your arms.  He pads around in a circle before glancing back to you.&lt;br /&gt;
| (Owner) crouches down and releases the (fox) from her arms.  He pads around in a circle before glancing back to (Owner).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Additional information==&lt;br /&gt;
&lt;br /&gt;
===Types===&lt;br /&gt;
Available types for foxes when first summoned:&lt;br /&gt;
* Fox&lt;br /&gt;
* Tod&lt;br /&gt;
* Kit&lt;br /&gt;
* Vixen&lt;br /&gt;
&lt;br /&gt;
===Ambients===&lt;br /&gt;
&lt;br /&gt;
There is a fair amount of overlap in the ambients - but where the generic (item) is referenced, both random room props, mounts, and other similar objects can be referenced by the fox.&lt;br /&gt;
&lt;br /&gt;
====General====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
A (fox) tilts his head, a curious look on his face.&lt;br /&gt;
&lt;br /&gt;
A (fox) sits down and takes a moment to lick his paws.&lt;br /&gt;
&lt;br /&gt;
The (fox) paces uneasily in a circle.&lt;br /&gt;
&lt;br /&gt;
A (fox) sniffs nervously at the air.&lt;br /&gt;
&lt;br /&gt;
A (fox) lifts up his hind leg high enough to scratch at his underside.&lt;br /&gt;
&lt;br /&gt;
The (fox) walks up to (item) with a curious look on his face.&lt;br /&gt;
&lt;br /&gt;
A (fox) sniffs nervously at (item).&lt;br /&gt;
&lt;br /&gt;
A (fox) sits down and stares at (item).&lt;br /&gt;
&lt;br /&gt;
The (fox) paces uneasily in a circle around (item).&lt;br /&gt;
&lt;br /&gt;
A (fox) growls at (item).&lt;br /&gt;
&lt;br /&gt;
The (fox) lowers his snout and sniffs around for a place to dig. (Indoors.)&lt;br /&gt;
&lt;br /&gt;
The (fox) lowers his snout and gives the ground a quick dig. (Outdoors.)&lt;br /&gt;
&lt;br /&gt;
The (fox) slinks against a wall, his tail low to the ground. (Indoors.)&lt;br /&gt;
&lt;br /&gt;
The (fox) slinks away, his tail low to the ground. (Outdoors.)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====With Owner====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
The (fox) walks up to you and leans against you companionably.&lt;br /&gt;
&lt;br /&gt;
Your (fox) walks up to you and places one paw on your knee before sitting down, a curious look on his face.&lt;br /&gt;
&lt;br /&gt;
Canting his head to the side, the (fox) glances to the right and stares intently for several moments.  With a clicking noise, he looks up at you expectantly.&lt;br /&gt;
&lt;br /&gt;
The (fox) lets out a single, small bark as he looks to you eagerly.&lt;br /&gt;
&lt;br /&gt;
The (fox) lets out a single, small bark as he glances in your direction.&lt;br /&gt;
&lt;br /&gt;
The (fox) circles you playfully, a low growl buried in his throat and each rotation growing in speed.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====When Held by Owner====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Your (fox) squirms in your arms.&lt;br /&gt;
&lt;br /&gt;
Your (fox) nibbles at your side as if cleaning you.  Hey, that tickles!&lt;br /&gt;
&lt;br /&gt;
Your (fox) arches his neck up and licks you.&lt;br /&gt;
&lt;br /&gt;
Your (fox) pants anxiously in your arms.&lt;br /&gt;
&lt;br /&gt;
Your (fox) pushes off of you and jumps to the ground from your grasp.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====With Animal Companions====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Your (fox) pads around (animal companion) in a slow circle, his tail low to the ground.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====With Other Pets such as Puppies, Hedgehogs, and Dragonflies====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Your (fox) pads around (puppy) in a slow circle, his tail low to the ground.&lt;br /&gt;
&lt;br /&gt;
Your (fox) hops up and down playfully at (puppy), a small yap escaping his snout.&lt;br /&gt;
&lt;br /&gt;
Your (fox) lowers his front legs into the ground, leaving his hindquarters upright.  He barks once at (puppy).&lt;br /&gt;
&lt;br /&gt;
A (fox) growls at (dragonfly).&lt;br /&gt;
&lt;br /&gt;
The (fox) paws at the (hedgehog) curiously.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====With Other Players====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Your (fox) walks over and bumps up against (Player) before returning to your side.&lt;br /&gt;
&lt;br /&gt;
Your (fox) lowers his body as he playfully watches (Player).&lt;br /&gt;
&lt;br /&gt;
Your (fox) circles you while keeping an eye on (Player).&lt;br /&gt;
&lt;br /&gt;
Your (fox) walks over to (Player) and sniffs him.&lt;br /&gt;
&lt;br /&gt;
Your (fox) sniffs at (Player).&lt;br /&gt;
&lt;br /&gt;
The (fox) slinks away from (Player).&lt;br /&gt;
&lt;br /&gt;
The (fox) circles (Player) with a predatory instinct, a low growl buried in his throat and each rotation growing in speed.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
* [[Rumor Woods]]&lt;br /&gt;
* [[Fox Hunt]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&amp;lt;!-- REQUIRED: Mechanical or Fluff. --&amp;gt;&lt;br /&gt;
|type2= &amp;lt;!-- OPTIONAL: If an item is feature altering, please enter &amp;quot;Feature altering&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemclass=Accessory &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, or Miscellaneous --&amp;gt;&lt;br /&gt;
|itemclass2= Creature&amp;lt;!-- OPTIONAL: If a script can be applied to more than one classification.  An example would be scripts that can be applied to clothing and accessories. --&amp;gt;&lt;br /&gt;
|itemclass3=&lt;br /&gt;
|itemtype= Bugle&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified. --&amp;gt;&lt;br /&gt;
|itemtype2= Fox&lt;br /&gt;
|itemtype3=&lt;br /&gt;
|itemtype4=&lt;br /&gt;
|itemtype5=&lt;br /&gt;
|itemtype6=&lt;br /&gt;
|itemtype7=&lt;br /&gt;
|itemtype8=&lt;br /&gt;
|alter= No &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|ld= No&amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered --&amp;gt;&lt;br /&gt;
|feature2=&lt;br /&gt;
|feature3=&lt;br /&gt;
|feature4=&lt;br /&gt;
|feature5=&lt;br /&gt;
|feature6=&lt;br /&gt;
|feature7=&lt;br /&gt;
|feature8=&lt;br /&gt;
|customize=&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom=&amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;--&amp;gt;&lt;br /&gt;
|custom2=&lt;br /&gt;
|custom3=&lt;br /&gt;
|custom4=&lt;br /&gt;
|custom5=&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If not, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= Rumor Woods &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem=&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot; or &amp;quot;Certificate&amp;quot; ONLY. If both, enter at unlock2.--&amp;gt;&lt;br /&gt;
|unlock2=&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&amp;#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong=Yes &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|attune= Permanent&amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= Character &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hideable= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if an item is hideable in inventory.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hide= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable.  This should indicate HOW it hides, whether by a verb or simply by being WORN. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell2=&lt;br /&gt;
|spell3=&lt;br /&gt;
|spell4=&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= Bugle/fox will attune to character when first {{boldmono|[[EXHALE]]d}}.&amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
[[Category:Pets]]&lt;/div&gt;</summary>
		<author><name>imported&gt;GS4-XERAPHINA</name></author>
	</entry>
</feed>