<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://gswiki-archive.gs-game.uk/index.php?action=history&amp;feed=atom&amp;title=Fire_elemental</id>
	<title>Fire elemental - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://gswiki-archive.gs-game.uk/index.php?action=history&amp;feed=atom&amp;title=Fire_elemental"/>
	<link rel="alternate" type="text/html" href="https://gswiki-archive.gs-game.uk/index.php?title=Fire_elemental&amp;action=history"/>
	<updated>2026-11-11T22:53:29Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.41.1</generator>
	<entry>
		<id>https://gswiki-archive.gs-game.uk/index.php?title=Fire_elemental&amp;diff=7111&amp;oldid=prev</id>
		<title>imported&gt;SPYRIDONM3: HPs (260), natural armor ASG 10 cuirbouilli equivalent, log2 creature description</title>
		<link rel="alternate" type="text/html" href="https://gswiki-archive.gs-game.uk/index.php?title=Fire_elemental&amp;diff=7111&amp;oldid=prev"/>
		<updated>2021-03-28T17:12:52Z</updated>

		<summary type="html">&lt;p&gt;HPs (260), natural armor ASG 10 cuirbouilli equivalent, log2 creature description&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Creature start2 &amp;lt;!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --&amp;gt;&lt;br /&gt;
| picture = &lt;br /&gt;
| level = 60&amp;lt;!-- This will also be used at the end of the page in the Near level creature template --&amp;gt;&lt;br /&gt;
| family = Elemental&amp;lt;!-- Add creature to family page list, which will be linked on preview/save --&amp;gt;&lt;br /&gt;
| type = Elemental&amp;lt;!-- Creature body type --&amp;gt;&lt;br /&gt;
| otherclass = Extraplanar &amp;lt;!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --&amp;gt;&lt;br /&gt;
| otherclass2 = Magical&lt;br /&gt;
| area = Eye of V&amp;#039;Tull&amp;lt;!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --&amp;gt;&lt;br /&gt;
| area2 = &lt;br /&gt;
| area3 = &lt;br /&gt;
| area4 = &lt;br /&gt;
| area5 = &lt;br /&gt;
| area6 = &lt;br /&gt;
| area7 = &lt;br /&gt;
| bcs = Yes &amp;lt;!-- All new creatures are BCS --&amp;gt;&lt;br /&gt;
| hitpoints = 260&lt;br /&gt;
| roundtime = &amp;lt;!-- Creature speed --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes2 &amp;lt;!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY.  --&amp;gt;&lt;br /&gt;
| PA1 = Ensnare &amp;lt;!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --&amp;gt;&lt;br /&gt;
| PAA = 346&lt;br /&gt;
| PA2 = &lt;br /&gt;
| PAB = &lt;br /&gt;
| PA3 = &lt;br /&gt;
| PAC = &lt;br /&gt;
| BT1 = &amp;lt;!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --&amp;gt;&lt;br /&gt;
| BTA = &lt;br /&gt;
| WD1 = &amp;lt;!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --&amp;gt;&lt;br /&gt;
| WDA = &lt;br /&gt;
| WD2 = &lt;br /&gt;
| WDB = &lt;br /&gt;
| WD3 = &lt;br /&gt;
| WDC = &lt;br /&gt;
| OS1 = Major Elemental Wave&amp;lt;!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --&amp;gt;&lt;br /&gt;
| MN1 = &amp;lt;!-- Combat Maneuvers insert up to MN10 --&amp;gt;&lt;br /&gt;
| MN2 = &lt;br /&gt;
| AB1 = &amp;lt;!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --&amp;gt;&lt;br /&gt;
| ABA = &amp;lt;!-- Special abilities right column, use respective corresponding right column as needed for misc info --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes2 &amp;lt;!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --&amp;gt;&lt;br /&gt;
| asg = 10N&amp;lt;!-- Insert asg # and template will automatically convert to include type of armor --&amp;gt;&lt;br /&gt;
| IMM1 = &amp;lt;!-- add IMM2 (up to 15) for additional immunities --&amp;gt;&lt;br /&gt;
| Melee = 290, up to 462&lt;br /&gt;
| Ranged = &lt;br /&gt;
| Bolt = 282&lt;br /&gt;
| UDF = 463&lt;br /&gt;
| BarTD = &lt;br /&gt;
| CleTD = &lt;br /&gt;
| EmpTD = &lt;br /&gt;
| PalTD = &lt;br /&gt;
| RanTD = &lt;br /&gt;
| SorTD = 248 &lt;br /&gt;
| WizTD = &lt;br /&gt;
| MjETD = &lt;br /&gt;
| MnETD = &lt;br /&gt;
| MjSTD = &lt;br /&gt;
| MnSTD = &lt;br /&gt;
| MnMTD = &lt;br /&gt;
| DSP1 = &amp;lt;!-- Defensive spells insert up to DSP15, they will automatically link --&amp;gt;&lt;br /&gt;
| DSP2 = &lt;br /&gt;
| DSP3 = &lt;br /&gt;
| DSP4 = &lt;br /&gt;
| DSP5 = &lt;br /&gt;
| SDA1 =  &amp;lt;!-- Special defensive abilities list insert up to SDA10, these will not link automatically --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | coins = None&lt;br /&gt;
 | magic items = None&lt;br /&gt;
 | gems = None&lt;br /&gt;
 | boxes = None&lt;br /&gt;
 | other = None&lt;br /&gt;
 | skin = None&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;The fire elemental is a massing of flames that flow and flicker with a life of their own.  The intense heat generated by the fire elemental is nearly unbearable.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hunting strategies==&lt;br /&gt;
&lt;br /&gt;
Fire Elementals cannot be crit like many other elemental-based creatures (Cold Guardians, Glacei).  Hitting them and being hit by them causes ones armor and weapons to gain heat; which later gives messaging that is has &amp;quot;cooled down some.&amp;quot;  This may be similar to the frosted weapon effects in Pinefar when fighting [[Major_glacei|Glacei]] or [[Ice_golem|Ice Golems]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Fire Elementals use an attack similar to [[Major_Elemental_Wave_(435)|Major E-Wave]].  Some samples of being struck by it:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;A fire elemental seems to pull back into itself for a moment.&lt;br /&gt;
 A wave of crimson ethereal ripples moves outward from a fire elemental.&lt;br /&gt;
 You are buffeted by the crimson ethereal waves, and knocked to the ground.  You are pinned in place, unable to move.&lt;br /&gt;
 Roundtime 10 Sec.&lt;br /&gt;
   ... 25 points of damage!&lt;br /&gt;
   Flames incinerate right leg to the bone.  Not a pleasant sight.&lt;br /&gt;
   You are stunned for 5 rounds!&lt;br /&gt;
&lt;br /&gt;
 A fire elemental glows a brilliant orange as fiery tendrils extend from it, snaking along the ground!&lt;br /&gt;
 The ground around a fire elemental begins to boil violently!&lt;br /&gt;
 You are injured!&lt;br /&gt;
   ... 15 points of damage!&lt;br /&gt;
   Burst of flames to right leg blackens kneecap.&lt;br /&gt;
   ... 20 points of damage!&lt;br /&gt;
   Nasty burns to left leg.  Gonna need lots of butter.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Avoiding it:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;A fire elemental glows a brilliant orange as fiery tendrils extend from it, snaking along the ground!&lt;br /&gt;
 The ground around a fire elemental begins to boil violently!&lt;br /&gt;
 You are uninjured.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Their normal melee attack seems to be subject to EBP, and is probably [[Ensnare_(attack)|ensnare]] based.  The DF is not high, but the AvD is (this is versus crit padded Augmented Plate).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;A fire elemental focuses its energies at you!&lt;br /&gt;
   AS: +346 vs DS: +287 with AvD: +44 + d100 roll: +87 = +190&lt;br /&gt;
    ... and hits for 9 points of damage!&lt;br /&gt;
    Ineffectual strike.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Other information==&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
* [https://en.wikipedia.org/wiki/Elemental_(disambiguation) Elemental on Wikipedia]&lt;br /&gt;
&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 58&lt;br /&gt;
|levelm1 = 59&lt;br /&gt;
|level = 60&lt;br /&gt;
|levelp1 = 61&lt;br /&gt;
|levelp2 = 62&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>imported&gt;SPYRIDONM3</name></author>
	</entry>
</feed>